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Messages - Mechanique

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31
Both are a bit rare. But, assuming your are in early game, small launchers can be found on medics on scientifical experiment missions and self-charging laspistols are carried by mid-level VIPs, not exactly 100% sure, but I think I got some from espers, catgirls and/or smuggler captains, and guild reps.

32
XPiratez / Re: A thread for little questions
« on: August 06, 2017, 02:36:47 am »
Silly question, but how to train gals in voodoo school? Right-click does nothing, middle is info and left is dismantle. I remember it working as dojo or spa in eralier versions, is there a sub-menu somewhere now?

33
XPiratez / Re: Thoughts during the start of a Heavy Freighter mission
« on: August 05, 2017, 11:46:27 pm »
Just had my first successful attempt at it. It was like some WW2 scenario, especially after 20-ish turns, with tanks assaulting my positions, medics carrying off wounded while dedicated ammo bearers running back and forth bringing up bullets and rockets to frontline so I could shoot all those marscec dead. Somehow, between plasma subrifles, heavy lasers and raliguns I also managed to not lose anyone. Also, nice 1910 score, guild rep + marsec bodyguard prisoners and millions worth of loot, I guess I can ignore few missions for the rest of the month.

34
XPiratez / Re: A thread for little questions
« on: August 05, 2017, 09:17:57 pm »
Is it normal for my secondary bases to get trashed by goverment?

In my campaign I ever attacked government ship 1 time and only on ground mission, early on before decoder, and it had pilot on in it that I needed so much.

Fast forward about a year later, I build the second hideout, for alcohol production to boost income and finally use up my 400+ apple stash. Drop two shrouds as well, to avoid random attacks. Two month later, a dozen govt enforcers barges in and takes it.

Half a year later I get few millions to spare, and build yet another second hideout. Again, two shrouds, hangar, large barracks, order still and power plant. Before it is anywhere close to finished, breakers spawns in Europe and goes straight for it, with general and tanks, and more bunch of enforcers vs my modest garrison.

Is it some kind of a new "feature" for random govt crackdowns, am I randomly unlucky, or I somehow fucked up and government will hunt me forever? From my last campaign, I never ever had secondary hideouts that were not used for interceptions attacked. And even then never by the government.

35
XPiratez / Re: Bugs & Crash Reports
« on: July 30, 2017, 09:55:27 pm »
Is this normal?
http://imgur.com/a/0aYIL
Out of nowhere, Academy spawned 10-ish ships in single region (not all yet detected on screenshot) on sway government mission, including some of the heaviest ones and terror ship. 3 ships then went to land in exact same spot.

36
XPiratez / Re: A thread for little questions
« on: July 30, 2017, 09:46:18 pm »
What are those very small flying object that don't look like ship, and are destroyed to shreds after even the weakest shot?

Round grey things are probes, if you follow them with your dropship you will get a hard-ish mission with rare-ish enemies.
Something that looks like a bunch of matches is ratmen patrol, if you let those live you will get a hideout attack soon. With dogs and blood hounds.

37
XPiratez / Re: Disruptive transmission mission
« on: July 29, 2017, 02:38:30 am »
I've been ignoring them for 4 or 5 times since they started popping up very early in the campaign, way before I had any space-worthy vessel besides H-K (that I never bothered to build) or researched 0-G missions topic (so "What to wear" gave me "Unknown" as an armor list). Didn't notice any impactful effects to infamy or research times for ignoring them though, consistently getting 6-9k monthly regadless of signal. I got patchyderm and a whole of 1 space suit now (lucky loot from Warehouse Wars) and ability to make Rescue Pod armor, might as well try it at some point, but I guess it can be ignored early on.

38
XPiratez / Re: A thread for little questions
« on: July 28, 2017, 01:07:32 am »
I just started doing the bounty missions in my new playthrough.  Will the lower level missions still show up once I research higher level bounty licenses?

Yes, they do. Though D level bounties are quite unefficient in terms of tokens (Sins of the Father is also downright annoying), it's a good idea to go for C level as soon as you can.

39
XPiratez / Re: A thread for little questions
« on: July 27, 2017, 06:40:55 pm »
First: What is supposed to be done on "Escape tower" bounty hunt? I tried several times - first idea was to mortar and RPG the green vessel, it didn't work. Next time I tried to assault while being mind-blasted on 1 tile-wide walkway it only to find that I couldn't get inside.

Second: In which facilities gals do not spawn on hideout defense? Besides access lift and hangars.

Third: Any way to get aqua plastics besides robbing and sunken UFO?

Fourth: What is the pre-requisites for Jack's Favour prize? I got Zaxx and Mutants already, but Jack's is not listed, while I think I already took all his prizes.

40
XPiratez / Re: [MOD] PG13 Version (Less NSFW) 99F1.74
« on: July 18, 2017, 10:39:38 am »
I think that's a great plan. I've got a number of friends I'd love to recommend this too that would be uncomfortable with the nudity aspect. I think opening up the brilliance of Dioxine's mod to a larger audience is perfect.

Reminds me of that "Trump" speech from South Park.
Slavery, murdering for money, prostitution, and the whole adult theme is fine, but light nudity? NOOOO that's too much

41
XPiratez / Re: A thread for little questions
« on: July 18, 2017, 10:29:43 am »
1. What happens to equipment and gals outside of the craft on timed missions, such as bounty hunts or mansion, when the timer runs out?

2. I am fairly certain there was a list of bounty prizes somewhere, but can't find it anymore. Anyone has a link?

edit: 3. Do multiple equipment items stack? The ones that protect vs heat or cold, for example. Where can I see the final values for armor + items?

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