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Messages - Mechanique

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XPiratez / Re: A thread for little questions
« on: November 30, 2022, 03:36:14 pm »
What does political pressure do? Is it a recurring bonus/penalty to infamy?

XPiratez / Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« on: August 21, 2022, 09:41:40 pm »
Craft returning from a missing don't get intercepted, thank God.

Also, "You should have your second base by march" was hilarious.

If you can do that, film it. I would love to see a LP of whatever shenanigans you've been getting up to.
I had shrine ship spam for a whole month just a few months in. Caught around 5 of them landed, just selling the gold bars and extra engines got me 5-ish millions. Might be some RNG luck involved, but still it is possible.

XPiratez / Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« on: July 29, 2022, 12:16:56 am »
Well, it has been 3 months now and previous updates much more consistent. Is Dioxine okay?

XPiratez / Re: A thread for little questions
« on: August 14, 2021, 01:18:01 pm »
... and now I have 2 bases up - both star gods AND mercenaries, without any viable weapons to deal with either and negative score for previous month. So are laslock weapons any good versus mercenary armor, or is it time to just give up? I'd also appreciate any tips on dealing with mercenary base with early-ish game tech too.

XPiratez / Re: A thread for little questions
« on: August 09, 2021, 02:22:08 pm »
I have the star gods base spawned while I am at a tech level of chainmail armor, homefront rifles and no psi protection, and my most spacious craft is 9-slot shadowbat. There is little chance I will take it out in following months, so how much does an enemy base (in a region that already does not pay me) impact the score on hard difficulty and is it possible to continue this campaign?

Also, on the topic of score, is there a way to check the current number before the month summary screen?

XPiratez / Re: Bugs & Crash Reports
« on: August 20, 2020, 03:06:10 pm »
There is "austerity dress" armor available from start. Equipping-equipping it from craft inventory gives $200 chip every time. Is that a bug or is there some sort of penalty for using it?

XPiratez / Re: A thread for little questions
« on: March 30, 2018, 04:31:03 pm »

So, is this "special recruit #001" that is listed as "Freak" in prison is same as Jack's prize freaks stat-wise or actually is special? I haven't unlocked Jack's prize yet on new playthrough, so should I even bother in case I sold the rags already?

And who are the other special recruits?

XPiratez / Re: Bugs & Crash Reports
« on: March 24, 2018, 12:48:18 am »
And another error as well, same mission

XPiratez / Re: Bugs & Crash Reports
« on: March 23, 2018, 10:30:40 pm »
Anyone else getting a crash when they are about to start the academy campus (from the geoscape) on their campaign?
Yes, exact same error in exact same mission.

XPiratez / Re: A thread for little questions
« on: March 23, 2018, 05:04:48 pm »
Where can I get "smelly rags"? No option to produce, not on the market. (required for freak recruit manufacture)

also, what is "custom stealthsuit"? I can buy them, but can't equip or research.

XPiratez / Re: A thread for little questions
« on: March 21, 2018, 07:00:34 pm »
1. Where can I get star gods code? Silver towers have not spawned for ~2 in-game years, battleships/cruisers don't have coordinators, and public enemy never ever spawned in dozens of larger smuggler ships (the ones with catgirls) I assaulted.

2. What exactly am I supposed to do on bank robbery mission? Killing everyone within 20 turns does not seem to work, as there seem to be some hidden enemies, there are no items laying around as on mansion mission, and I assume there should be some kind of vault in the basement, but trying to explode things down there does nothing.

XPiratez / Re: A thread for little questions
« on: December 06, 2017, 09:45:38 am »
I am deep into the late game, but still have trouble shooting down silver tower for SG Coordinator with 3 4x avalanche devastators + tanking dragon. And I only saw 2 or 3 of them in a ~150 hours campaign anyway, so not like I have a chance to try again. I downed several SG cruisers and even battleships, but no there were no coordinators on them, alive at least.

So on which ships or missions does the Public Enemy spawn? I read they spawn on a "larger smuggler ship", I assume it's the round one with a ramp? If so, I have been going after them for entire campaign, and probably have over 50 assaults of that craft, and never ever had one spawn. Any other ways to get the SG code or any of those two as prisoners?

EDIT: no SG bases too, I only had academy bases for entire campaign.

XPiratez / Re: Codex Popularity Poll
« on: November 11, 2017, 02:12:59 pm »
Grey has it all. Sorceress is great, witch is strong, ghost is straight up OP. Fortuna, shadowbat and jellyfish are quite good crafts, and you also get all the best destruction toys and get them early.

Red looks good on paper and in early game, but really is the worst later on. Metallo and scarab don't scale into late game, Moloch < Syn, bio suits and savior outfits I don't find that useful, one is useful to only get hit with no actual accuracy to fight back properly,  the other is useless to those who don't get hit. Blood ax is nice on syns for those 5-6 per turn chainkills technically, but you actually can kill as much with electro-sword.

Gold is meh, same as grey but actually less stuff. Only useful in early game with it's 3 space suits and bravery boosting outfit for use with bravery-scaling weapons. Magical Girl is not that good, illusion equipment can do the same, but better.

Green... I don't even know the purpose of it. It's like the combination of what other codexes have, but less. Haven't tried Pestulator, though, it can be useful if it does not have the penalties of bio suit.

XPiratez / Re: Bugs & Crash Reports
« on: November 01, 2017, 12:58:56 pm »
Crash when equipping the bike armor - pressing OK. Hand in question is in the devastator with 4 free slots available. Attaching log, but I don't see any specific errors there.

EDIT: that's when equipping through the inventory menu. If equipped through armor menu and assigned to craft, hand does not even show up in inventory.

XPZ Strategy/Tactics / Re: Sell me on better weapons & better strategies!
« on: October 27, 2017, 08:57:03 am »
Speaking of which, where are the chests located in mansions? I never ever found one within time limit and resorted to just looting the rooftops, before abandoning this completely because mission preprarations are bothersome, unless there is a separate craft and a team for just those.

is there a way to get diamonds and other gems anywhere, besides mansion and galleon wreck? I know there are possible emeralds on organ grinder, and apparently rubies but I never got one from pyramid of pain (admittedly, I have only done it once).

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