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Messages - Kato

Pages: 1 2 [3] 4
31
Help / Re: Custom maps
« on: November 26, 2018, 03:19:25 pm »
How sad >_<

32
Help / Re: Custom maps
« on: November 26, 2018, 02:43:20 pm »
How to spawn enemy units with a certain sight directions? They're not intended to patrol - just standing at their posts and overwatching.

33
XPiratez / [MOD] OAK patch for RU Piratez
« on: November 03, 2018, 06:51:44 pm »
This mod improves X-Piratez' Russian localization and not affecting any other lang-packs.

MOD HERE ↓
https://drive.google.com/open?id=1FS9mRsLqSTSUkBRtfsScF2cZIM7stKys


VER. 5
1 - Small palette fix for cutscenes (black borders now, not white)
2 - FontGeoSmall: fixed the 'Я' letter for better reading
3 - Piratez.rul: proper text highlighting for interfaces 'articleItem', 'articleArmor' and 'articleCraftWeapon'
4 - STR_MUTANT_ABILITIES_UFOPEDIA: slightly edited
5 - Strings added and removed (see below).
Spoiler:
String added:
  STR_HEAL: "ЛЕЧЕНИЕ"

String removed because of adding to the build officially:
  STR_MAP_DARKNESS: "Затемнение"

Pics (no patch - patched):




     


     


     

VER. 4
1 - FontGeoBig: changed the 'А' letter for better reading
2 - FontSmallBloax-modified:  length of the '-' letter reduced
3 - STR_MUTANT_ABILITIES_UFOPEDIA: article markup changed (impossible via Transifex for some reasons)
4 - New strings added (see below).
Spoiler:
Strings added:
  STR_MONTHLY_RATING: "Дурная слава> {ALT}{0}{ALT} {1}"
  STR_VERY_LOW: "НИЗКО"
  STR_LOW_UC: "НЕВЫСОКО"
  STR_HIGH_UC: "ВЫСОКО"
  STR_VERY_HIGH: "ВЫШЕ ГОР"
  STR_VERY_LARGE: "ГИГАНТСКИЙ"
  STR_VERY_SMALL: "МИЗЕРНЫЙ"
  STR_NORTH: "НОРД"
  STR_NORTH_EAST: "НОРД-ОСТ"
  STR_EAST: "ОСТ"
  STR_SOUTH_EAST: "ЗЮЙД-ОСТ"
  STR_SOUTH: "ЗЮЙД"
  STR_SOUTH_WEST: "ЗЮЙД-ВЕСТ"
  STR_WEST: "ВЕСТ"
  STR_NORTH_WEST: "НОРД-ВЕСТ"

Pics (no patch - patched):




     


     

VER. 3
1 - FontSmallBloax: improved the big 'Э' letter
2 - Some addings and removings (see below).
Spoiler:
Strings added:
  STR_MAP_DARKNESS: "Затемнение"
  STR_SOLDIER_INFO: "Информация о бойцах"
  STR_HEADING: "КУРС"

Strings removed because of adding to the build officially:
  STR_MONTHLY_COSTS: "МЕСЯЧНЫЕ ЗАТРАТЫ"
  STR_MULTIPLE_DIFFERENT_BONUSES: "различные бонусы от используемых боеприпасов"
  STR_RESERVE_TIME_UNITS_FOR_SNAP_SHOT: "Резервировать ОД для выстрела навскидку"

Old 'Э' letter:


New 'Э' letter:


VER. 2
1 - Improved the biggest 'Й' letter.
2 - Fixed the biggest 'К' letter.
3 - Some new strings not presented in ru.yml
Spoiler:
  STR_MONTHLY_COSTS: "МЕСЯЧНЫЕ ЗАТРАТЫ"
  STR_MULTIPLE_DIFFERENT_BONUSES: "различные бонусы от используемых боеприпасов"
  STR_AC_AP_AMMO: "Маг. Автопушки/ББ"
  STR_AC_HE_AMMO: "Маг. Автопушки/ОФ"
  STR_RESERVE_TIME_UNITS_FOR_SNAP_SHOT: "Резервировать ОД для выстрела навскидку"

   

   

VER. 1
Features:
1 - Font AmigaFontBigBloax modified by Chronocide Commando in order to display some articles and terms correctly.
2 - Changed rects for some craft stats in BootyPedia - now Sabre's range is readable.
3 - Changed some terms: e.g "убежище" instead of "база" in some strings which not presented in Piratez ru-file.
4 - Other cosmetic improvements (see full list).

Full list:
Spoiler:
  STR_BASE_UC: "УБЕЖИЩЕ>{ALT}{0}"
  STR_DAMAGE_UC_: "УЩЕРБ>{ALT}{0}"
  STR_DESTINATION_UC_: "ПУНКТ НАЗНАЧЕНИЯ:{NEWLINE}         {0}"
  STR_WAY_POINT_: "ТОЧКА НА КАРТЕ-{0}"
  STR_DETECTED: "Обнаружено"
  STR_CRAFT_: "СУДНО> {ALT}{0}"
  STR_MAXIMUM_RANGE: "ДАЛЬНОСТЬ>{ALT}{0}{ALT}"
  STR_INFINITE_RANGE: "Н/Д"
  STR_INTERCEPTION_CRAFT: "ОБИТАТЕЛИ НАШИХ АНГАРОВ"
  STR_WEAPON_SYSTEMS: "ОРУДИЙНЫЕ СИСТЕМЫ"
  STR_LIVING_QUARTERS_PLURAL: "Жилье"
  STR_BASE_MAINTENANCE: "Обслуживание убежища"
  STR_TOTAL: "Итого"
  STR_TRANSFER_ITEMS_TO: "Отправка в убежище {0}"
  STR_NOT_ENOUGH_STORE_SPACE: "НЕДОСТАТОЧНО МЕСТА НА СКЛАДЕ!{SMALLLINE}{NEWLINE}Постройте новые склады или перешлите груз{NEWLINE}в другие убежища."
  STR_NO_FREE_ACCOMODATION: "НЕТ СВОБОДНОГО ПОМЕЩЕНИЯ!{SMALLLINE}{NEWLINE}В убежище назначения не хватает жилого места."
  STR_NO_FREE_ACCOMODATION_CREW: "НЕ ХВАТАЕТ ЖИЛОГО МЕСТА!{SMALLLINE}{NEWLINE}В убежище назначения не хватает жилого места{NEWLINE}для экипажа, назначенного на судно."
  STR_NOT_ENOUGH_STORE_SPACE_FOR_CRAFT: "НЕДОСТАТОЧНО МЕСТА НА СКЛАДЕ!{SMALLLINE}{NEWLINE}На складе убежища назначения не хватает места{NEWLINE}для снаряжения, назначенного судну."
  STR_NOT_ENOUGH_LIVING_SPACE: "НЕ ХВАТАЕТ ЖИЛОГО МЕСТА!{SMALLLINE}{NEWLINE}Постройте новое жилье или отправьте народ{NEWLINE}в другое убежище или за борт."
  STR_DISMANTLE: "ПОД СНОС!"
  STR_FACILITY_IN_USE: "СООРУЖЕНИЕ ИСПОЛЬЗУЕТСЯ!"
  STR_CANNOT_DISMANTLE_FACILITY: "НЕВОЗМОЖНО СНЕСТИ!{SMALLLINE}{NEWLINE}Все сооружения должны быть{NEWLINE}соединены с входным лифтом."
  STR_CANNOT_DISMANTLE_FACILITY_UPGRADING: "НЕВОЗМОЖНО СНЕСТИ!{SMALLLINE}{NEWLINE}Сооружение невозможно снести{NEWLINE}во время модернизации."
  STR_CANNOT_UPGRADE_FACILITY_ALREADY_UPGRADING: "СТРОИТЕЛЬСТВО НЕВОЗМОЖНО!{SMALLLINE}{NEWLINE}Существующее сооружение уже надстроено."
  STR_CANNOT_UPGRADE_FACILITY_WRONG_SIZE: "СТРОИТЕЛЬСТВО НЕВОЗМОЖНО!{SMALLLINE}{NEWLINE}Выбранное сооружение должно совпадать по размерам с существующим."
  STR_CANNOT_UPGRADE_FACILITY_WRONG_TYPE: "СТРОИТЕЛЬСТВО НЕВОЗМОЖНО!{SMALLLINE}{NEWLINE}Выбранное сооружение не является улучшением существующего."
  STR_CANNOT_UPGRADE_FACILITY_DISALLOWED: "СТРОИТЕЛЬСТВО НЕВОЗМОЖНО!{SMALLLINE}{NEWLINE}Существующее сооружение{NEWLINE}не может быть надстроено."
  STR_CANNOT_BUILD_QUEUE_OFF: "СТРОИТЕЛЬСТВО НЕВОЗМОЖНО!{SMALLLINE}{NEWLINE}Сначала необходимо завершить строительство связующих сооружений."
  STR_BASE_UNDER_ATTACK: "Убежище {0} атаковано!"
  STR_FUSION_BALL_UC: "БЛАСТЕР-ПУШКА"
  STR_FUSION_BALL_LAUNCHER: "Бластер-пушка"
  STR_AVALANCHE_LAUNCHER: "Пусковая установка 'Лавина'"
  STR_AVALANCHE_MISSILES: "Ракета 'Лавина'"
  STR_ROCKET_LAUNCHER: "Ракетомет"
  STR_CENTER_SELECTED_UNIT: "Центр на выбранном бойце"
  STR_PREVIOUS_UNIT: "Предыдущий боец"
  STR_NEXT_UNIT: "Следующий боец"
  STR_DESELECT_UNIT: "Следующий боец (больше не выделять)"

Pictures below let you see how it works.

34
Translations / Re: Russian Translation
« on: October 30, 2018, 03:17:35 pm »
Всем салют. Занимаюсь переводом X-Piratez. Хотелось бы поговорить с ответственным за перевод \common\Language\OXCE - есть пара моментов для согласования.

UPD:
Значение STR_MONTHLY_COSTS выставил как "МЕСЯЧНЫЕ ЗАТРАТЫ". Старый вариант: "Месячные затраты". С надписью в верхнем регистре эта кнопка в окне "Информация по базе" теперь выглядит единообразно с остальными.

35
XPiratez / Re: No Donation - No Salvation! Also: Future Plans!
« on: October 23, 2018, 06:09:49 pm »
Some more pesky finances >^_^<

36
Help / Re: Custom maps
« on: October 10, 2018, 06:34:07 am »
Purrfect >^_^<

I have a race with 16 different members. How to assign them all with MapView2 unit types and node ranks? Or is there a way to spawn them at certain coordinates of certain map via rulesets?

Hmmm... Via rulesets - solved partially:
https://openxcom.org/forum/index.php/topic,6535.msg102193.html

But how to equip them?

And more: how to spawn a weapon charged with ammo?
Code: [Select]
        items:
          STR_SOME_WEAPON:
            - [X, Y, Z] #it's empty - so, what to do next?

37
Help / Re: Custom maps
« on: October 09, 2018, 11:29:53 pm »
Changed both to 669. Wasn't easy cuz almost all of these numbers are used already.

38
Help / Re: Custom maps
« on: October 09, 2018, 06:07:10 pm »
Got it.

It works! Huzzah!

Code: [Select]
items:
  - type: STR_D-GUY
    size: 0.6
    weight: 120
    bigSprite: 9000
    floorSprite: 9000
    costThrow:
      energy: 60
      time: 30
    flatThrow:
      time: true
    twoHanded: true
    blockBothHands: true
    invWidth: 2
    invHeight: 3

39
Help / Re: Custom maps
« on: October 09, 2018, 05:00:50 pm »
I need Doomguy's corpse. But there's an error because of it when I click the 'next turn' button after destroyibg the Brain.
Code: [Select]
[09-10-2018_20-44-13] [FATAL] A fatal error has occurred: Segmentation fault. This usually indicates something missing in a mod.
[09-10-2018_20-44-13] [FATAL] ??
[09-10-2018_20-44-13] [FATAL] ??
[09-10-2018_20-44-13] [FATAL] 0x77677428 RtlKnownExceptionFilter
[09-10-2018_20-44-13] [FATAL] 0x77639e8f RtlInitializeExceptionChain

Having this corpse in anyone's inventory also leads to crash.

Everything allright if I delete this from Terrains.rul :
Code: [Select]
          STR_CORPSE_SLAVE_DOOM:
            - [4, 1, 0]

Also I can destroy this item - and there'll be no errors too.

What's the reason of this crash and how to fix it?

40
Help / Re: Custom maps
« on: October 06, 2018, 04:53:05 pm »
Wow. That was so close. Thanks a lot >^_^<

(Kato obtained +20 XP)

Next question: how to disable tactical saving without the Ironman mode? This have to be a feature for one certain map - like T'Leth-Level#3.

41
Help / Re: Custom maps
« on: October 05, 2018, 11:52:39 pm »
Here all I work with for now.

Root_1 is the 1st way (use already existing name - it works, but it's barbaric).

Root_2 is the 2nd way (without replacing original MAP and RMP - here's the crash).


42
Help / Re: Custom maps
« on: October 05, 2018, 06:41:35 pm »
Well, I have a 60x60x8 monoblock-map (one MAP and one RMP files). I want it to be an alien base. There are two ways to apply it:

1 - Just to name these files as one of already existing blocks, replace that block with them and slightly edit mapscript. It works, but don't satisfy me.

2 - To create files with new names and integrate them in rulesets. How to do it properly? I've changed  mapScripts, terrains and alienDeployments - and here's the log:

Quote
[05-10-2018_22-31-18]   [FATAL]   A fatal error has occurred: Map failed to fully generate.
[05-10-2018_22-31-18]   [FATAL]   ??
[05-10-2018_22-31-18]   [FATAL]   ??
[05-10-2018_22-31-18]   [FATAL]   0xa89ea0 IMG_LoadWEBP_RW
[05-10-2018_22-31-18]   [FATAL]   ??
[05-10-2018_22-31-18]   [FATAL]   ??
[05-10-2018_22-31-18]   [FATAL]   ??
[05-10-2018_22-31-18]   [FATAL]   ??
[05-10-2018_22-31-18]   [FATAL]   ??
[05-10-2018_22-31-18]   [FATAL]   ??
[05-10-2018_22-31-18]   [FATAL]   ??
[05-10-2018_22-31-18]   [FATAL]   ??
[05-10-2018_22-31-18]   [FATAL]   ??
[05-10-2018_22-31-18]   [FATAL]   0x77023398 BaseThreadInitThunk
[05-10-2018_22-31-18]   [FATAL]   0x77559e8f RtlInitializeExceptionChain
[05-10-2018_22-31-18]   [FATAL]   0x77559e8f RtlInitializeExceptionChain

See my broken files below.

43
Help / Re: Custom maps
« on: October 04, 2018, 06:49:30 pm »
It works! >^_^<

44
Help / Re: Custom maps
« on: October 04, 2018, 05:53:01 pm »
'Terrains.rul' file includes names of map-blocks, their width & length. I added 'height: 5' to all Desert blocks - and still the same thing.

45
Help / Custom maps
« on: October 04, 2018, 05:26:35 pm »
There'll be some questions from rookie (really rookie >_<) modder about maps...

I tried to change a map's height: all DESERT map-blocks got +1 additional level (total 5) via Mapview2. Then, I ran a quick battle at 'Desert' terrain, but the game crashed.

Quote
A fatal error has occurred: Height of map MAPS/DESERT09.MAP too big for this mission, block is 5, expected: 4

So, how can I change 'expected' height?

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