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Messages - Kato

Pages: 1 [2] 3 4
16
Resources / Re: Bulletdesigner shipyard
« on: March 21, 2022, 08:40:01 pm »
Aha. Good. Just do not call it "Golden Claw" anywhere.

17
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: January 07, 2022, 09:30:55 pm »
ENGLISH, WASCALLY WABBIT! DO YOU SPEAK IT?

18
XPiratez / Re: Piratez Cities Lore English correction
« on: May 13, 2021, 03:01:03 pm »
Speaking of cities lore: Russian version is the source here. English translation still needs some fixes, you can contact Osobist in discord.

19
XPiratez / Re: Transifex: Piratez translations
« on: February 15, 2021, 07:29:09 pm »
Should I write here about mistakes in Russian translation?

You better report stuff like that in X-Piratez Discord translations channel or VK ru office https://vk.com/xpiratez
This one is known, thanks.

20
OXCE Suggestions DONE / Re: [DONE][Suggestion] Death Tile/ Gravitic death
« on: October 19, 2020, 12:09:07 pm »
Hmmm...

1. Modder made an alien base with death tiles to trap x-com soldiers.
2. Hidden Movement phase.
3. MANY aliens stepped at death tiles and died without even being spotted by x-com.

How to avoid this situation? Can AI be tweaked by some boolean in alienDeployments? True - aliens know about death tiles and not stepping at 'em. False - both player and AI are not informed what tiles are traps.

21
OXCE Support / Re: [SUGGESTION] All people are different
« on: August 31, 2020, 02:20:35 pm »
If only there be a tutorial for dummies >_<

22
OXCE Support / [Solved] All people are different (randomize alien stats)
« on: August 31, 2020, 04:50:06 am »
This is possibility to vary enemy stats. In OG the aliens were clones, and this explains the same stats all members of each rank have. But in mods our opponents are often not clones, each of them supposed to have his own personal strengths and weaknesses. Some are dexterous and some are clumsy. Some are strong and some are weak.

Let classic Sectoid Leader be the example, but this guy also have mana to show how it works.

Code: [Select]
    stats:
      tu: 54
      stamina: 90
      health: 30
      bravery: 80
      reactions: 63
      firing: 52
      throwing: 58
      strength: 30
      psiStrength: 50
      psiSkill: 50
      melee: 76
      mana: 100

Here we need 3 modifiers:

1 - statsSpreading
Is maximum percentage modifier (int) for tu, stamina, health, reactions, firing, throwing, melee, strength & mana. Default 0, max 50. If set above 50 - it counts as 50. This modifier can be positive or negative - randomly. Also, each stat gets its own random-generated modifier, but not above threshold that we set.
Let's have statsSpreading: 30
When this unit spawning, its stats are modified by rng:
tu +10%
stamina: -20%
health: +7%
reactions: +15%
firing: +30%
throwing: -28%
strength: +1%
melee: +13%
mana: -14%
And on the battlefield we meet Sectoid Leader with following stats:
Code: [Select]
      tu: 59
      stamina: 72
      health: 32
      reactions: 72
      firing: 68
      throwing: 42
      strength: 30
      melee: 86
      mana: 86

If there another Sectoid Leader spawned - he gets his own modifiers and may be very different from the 1st one. E.g. Leader#1 is sniper with firing+30% while Leader#2 is grunt with health+30% but shooting not very good. And so on.

2 - psiSpreading
Is maximum flat modifier (int) for psiStrength & psiSkill. Default 0, max inf. This modifier is always positive.
Let's have psiSpreading: 18
It means this unit can spawn with random bonuses from 1 up to 18 for psi stats. Speaking of our Leader:
Code: [Select]
      psiStrength: 63
      psiSkill: 55
or
Code: [Select]
      psiStrength: 59
      psiSkill: 65

3 - braverySpreading
Is boolean. Default false. If true - bravery can get -20, -10, +0, +10 or +20, but not below 10.

First statGrowthMultipliers are applied - then this spreading algorhytms.

23
XPiratez / Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« on: November 28, 2019, 01:37:31 pm »
This is a cruel world, you know.

24
XPiratez / Re: Transifex: Piratez translations
« on: November 28, 2019, 12:14:20 pm »
¿Quién puede traducir ingles a español?

Kto może tłumaczyć z angielskiego na polski?

The text is very short (not even 1 MS Word page).

Upd: Polski solved. Español solved too. Thanks!

25
XPiratez / Re: Transifex: Piratez translations
« on: November 21, 2019, 06:21:45 pm »
I'm looking for English-into-Czech translators, need to talk a little.

26
OXCE Suggestions Rejected / Re: [SUGGESTION] Soft Ironman
« on: October 23, 2019, 01:26:32 pm »
You are a strong-willed person. And someone is not and must be limited from the outside.

27
OXCE Suggestions Rejected / [Rejected] Soft Ironman
« on: October 23, 2019, 11:19:45 am »
Rejection reason: Sorry, but if I could, I would remove also the Hard Ironman feature. It's actively hurting me as a dev that people cannot provide much needed save files. I'm not going to shoot myself in the foot.



I don't want to play Ironman. It is too hard and unforgiving. But also I don't want to be a wascally savescumming wabbit. FLUFF saving each FLUFFIN' turn, but a chance to correct some mistakes is what I would like to have. So, the request:

Soft-Ironman mode. You can save manually only few times per mission (eg. twice).

Logics: manual saving creates a counter in the sav-file, something like saveWarning: 1. When this counter reaches the limit (set up in Global vars), manual saving is disabled. From this point saving on this mission works as classic Ironman. Maybe the counter can be placed in some distant hidden file, so players can't edit it easily - but dunno how to make this working properly (if only all missions would be created with their own unique ID and by that the engine can always clearly determine which counter for which mission was created).

28
Translations / Re: Russian Translation
« on: April 16, 2019, 09:17:31 am »
Небольшое поползновение на чужую территорию: в OXC поправил перевод описания опции "читерство с сохранениями", поскольку последнее слово в текстбокс не помещалось.


29
OXCE Suggestions Archive / [Suggestion] Shortened country names
« on: March 24, 2019, 01:04:08 pm »
Sometimes the name of the country doesn't fit Graphs interface. Examples: Королевство Канадское, Срединная Провинция in RU XPiratez.

It's all OK on the Globe:


And rather ugly here:



Using shortened names on the Globe is not always good. But we can use separate strings for Graphs!
STR_COUNTRY: "NAME" for all cases but Graphs.
STR_COUNTRY_SHORT: "SHORT NAME" for Graphs.

Like this:



One more remark:


Maybe the "Funding" column can be moved to the right a little as it takes too much space presently? Not really crucial, but close enough, as you can see:


30
Help / Re: Custom maps
« on: November 26, 2018, 05:26:10 pm »
Hmmm... Automatic turrets! Zero-Stamina is really make sence. Or the armor that doesn't move... There's some ideas for Kato >^_^<

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