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Messages - Yataka Shimaoka

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76
Released Mods / Re: [OXCE+] Psi Adepts
« on: March 31, 2018, 01:00:34 am »
HOOT HOOT! SOMETHING TO ADD TO MY LOOT!

77
Work In Progress / Re: [WIP][MOD][OXCE+] From the Apocalypse 0.3.2
« on: March 27, 2018, 12:49:09 pm »
+10000


Next number pls

78
Work In Progress / Re: Cult of CampDragon Mod .... baby steps
« on: March 26, 2018, 03:32:11 am »
Hope you have the Patience and good motivation to finish this mod, and we at oxc might not seem like it, always supports members and modders alike

79
Playthroughs / Re: Found that last alien!
« on: March 21, 2018, 03:12:41 pm »
Highest I have is 228 in tftd vanilla cargo ship part 2

80
Released Mods / Re: The Endless war, A total conversion for Openxcom.
« on: March 19, 2018, 04:56:44 pm »
Alinare, I think the thing ajnunezr saying is that in the mod package, the original game files are also distributed with it, which itself can be used for piracy. I pretty much recommend that every time you pack the mod, remove the original vanilla files and then upload. That's the wrong thing you accidentally done. (I was going to report this when I analyzed the data structure of the mod, but somehow I forgot because I'm busy finishing this mod :) )

81
Open Feedback / Re: Can zombies be stunned?
« on: March 18, 2018, 02:24:40 pm »
Zombies cannot be stunned, that's all, except if you play mods

82
Hey, I support this! This is a much needed feature if you are playing Xeno Ops, as one research base is not enough, you need a lot more to catch up with the marathon research tree

83
Builds & Ports / Re: OpenXcom for Android - new official thread
« on: March 06, 2018, 03:50:27 pm »
Try the OXCE+ android build, its far more updated

84
Playthroughs / Re: Let's play TFTD Ironman with a french guy
« on: March 04, 2018, 04:37:51 am »
Dual weilding DPLs is op, yup, hit them hard and twice! I want to see the whole map go kabooom

85
Released Mods / Re: Build mods from Ethereal.
« on: February 27, 2018, 04:38:55 pm »
This mod is a master mod, no mods should be used with it, as it may cause complications

86
Playthroughs / Re: Let's play TFTD Ironman with a french guy
« on: February 27, 2018, 04:38:04 pm »
Grab a commander level troop and rename it to yourself. This will make your popularity as a commander bolster as you fight the final fight to save mankind

87
Playthroughs / Re: Let's play TFTD Ironman with a french guy
« on: February 27, 2018, 01:24:36 am »
I was about to say it should be Reaver, then again, I forgot he was MIA in one mission

88
Playthroughs / Re: Let's play TFTD Ironman with a french guy
« on: February 26, 2018, 02:26:34 am »
Let me have the honour on destroying one of the power cells of the great Dreamer. My final mission is at hand as my death lies ahead

89
40k / Re: 40k
« on: February 16, 2018, 02:46:34 pm »
Oh! I wasn't aware of the new version, downloading fix now

90
40k / Re: 40k
« on: February 15, 2018, 03:09:49 pm »
Bug I think, the game freezes after doing a geoscape scan or time lapse in my game, attaching save

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