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Messages - Yataka Shimaoka

Pages: 1 2 3 [4] 5 6 ... 19
46
OXCE Support / Re: Bughunt mode
« on: July 10, 2018, 05:28:43 pm »
Yes, if I remember correctly, you can make a mod to make it longer, say 999 turns

47
Hello again, seems like you forgot to add twoHanded: true tags on some of your laser weapons, I noticed my soldier holding the las lmg with a single hand, like he was a terminator. Just heads up
And oh, at the start of the game, just give the players 6 pilot units, so we can easily assign them to the crafts where they rightfully belong.

48
Forgive me thy mod, but I feel this one should be separated.

During examination of the ufopaedia, I experience a game crash after I pressed the next button on the page of the small radar, if I am correct, the next topic will be the large one, since the large radar was removed, such crashes shouldn't exist, unless if it wasn't purged out entirely.
Text issues with all of the ingame crafts, refer to the photo below
And a question: Can we save Earth without destroying it? All we ever wanted after this war is the events of Fallout right? :)

In that inventory screenshot, I see you made a little mistake, there is an unconscious soldier but we don't see the proper bigob, instead it is represented by the grenade launcher bigob (Though its cool to think that once a soldier dies, they transform to weapons).

49
Upon a quick examination of basic ballistic weaponry, we got inventory issues:

The M60 sprite suggests that it should take 2x3 slots, instead of 1x3.
The same goes with the M60 belt, which is a 1x1 but the sprite suggest 2x1.

Please refer to the attached screenshots (on mobile )

Using the new "Sheridon" tank is awesome and in the same time displeasing. This tank is too op and can soak up shots more than a hovertabk can do. This new tanks just makes early to mid game Waaaay too easy.
My solution would be instead of nerfing the tank, why not make it more pricey? Since it is a top tier grade tank that time, its just normal that we acquire it at the right price, and oh, make the shells more expensive, so once bought, the tank will feel like a complement to the army

50
Well well well, no surprise that you'll be a modder, and you just earned a download

51
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: July 04, 2018, 03:07:14 pm »
I'm sure that's temporary, happened once because I pressed a wrong tab in the manufacture menu. If you are suggesting something like you press it to manufacture, and you thought you pressed cancel, the game will remove it from the list as it manufactures the item, making you think it disappeared. Have you checked if the product in question being produces or not? Because OXC doesn't have a feature like that, though OXCE+ has it, its a special tag that can be modded in, BUT not present on FMP

52
OpenXcom Extended / Re: [OXCE+] Original discussion thread
« on: June 26, 2018, 01:32:05 pm »
If I may ask, does the wall looks like it has lines at the side?

53
Eh no, just like in the original, plus I don't think it'll be a good feature

54
Open Feedback / Re: MC Training
« on: June 18, 2018, 10:44:06 am »
You don't need to do anything more, its just rngesus doing it's work

55
Help / Re: TFTD Colony attack mod
« on: June 11, 2018, 05:27:43 pm »
By original, you mean UFO?, Then no, TFTD is quite different

And yes, you can mod it so you can have different races representing the ones that built the colony, though I'm not actually familiar yet with the code so this is as far as I go

56
40k / Re: 40k Imperial Guard Operations
« on: June 11, 2018, 05:23:28 pm »
Hey! Liking it! Do tell if this one independent or do require the 40k mod

57
Work In Progress / Re: [TOTAL CONVERSION][OXCE+] Survivorz
« on: June 10, 2018, 02:54:04 pm »
I think its still experimental?

58
OpenXcom Extended / Re: [OXCE+] Original discussion thread
« on: June 09, 2018, 02:14:15 pm »
Next android release when?

59
Eh, you can just make a mod to do that, there is really no need for a third party app

60
Troubleshooting / Re: Nightly Install Issues
« on: May 31, 2018, 11:53:42 am »
Can you tell which modpack? Because not all modpacks work with the nightly, they require a specific exe

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