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Messages - Yataka Shimaoka

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16
Playthroughs / Re: Let's Play: WH40k
« on: February 05, 2019, 11:01:38 am »
Yipes, forgot about that, how about Reaver?

17
Playthroughs / Re: Let's Play: WH40k
« on: February 05, 2019, 06:03:28 am »
Sweet! I nominate Bulletdesigner to be the first one

18
40k / Re: 40k Bug/crashes/problem´s report
« on: January 31, 2019, 03:33:34 pm »
Mine is up to date, as of Jan 16. Or Am I mistaken again and it is now outdated

19
40k / Re: 40k Bug/crashes/problem´s report
« on: January 31, 2019, 08:10:45 am »
Attaching log....
Crash happened when an HK intercepted my Valkyrie

20
As usual, the mod is great, however like before, I've spotted some visual not so obvious visual glitch with either the M16 or the UN armor. If you look closely, there appears to be a suspicious floating dot while moving. Seen it multiple of times now so just a heads up :)

21
Time to test this mod out again. I'm glad you've continued this mod and so was your other projects with alinare, hope the two of you achieve what tasks you seek

22
Is it just me or the skyranger just recently been upgraded to a flying sub :)

23
40k / Re: 40k future plans and Work in progress / Suggestions
« on: November 23, 2018, 10:29:48 am »
And those mechanicus is the reason why 40k is still a thing 'wink wink'

24
Playthroughs / Re: A Wild Concoction of Mods
« on: September 30, 2018, 07:02:29 am »
[√] Go and Fight!

25
Playthroughs / Re: A Wild Concoction of Mods
« on: September 24, 2018, 05:41:39 pm »
I'll vote full on early weapons, the minigun in that tech just rips early game enemies like knife on butter

26
Released Mods / Re: The Endless war, A total conversion for Openxcom.
« on: September 24, 2018, 01:12:34 pm »
I have, and to say this is way too hard even on easy. The micromanagement will overwhelm you and the majority of the enemies doesn't have the same weakness. If you are to play this, I'll expect that you will finish this mod in 8 months or a year

27
Playthroughs / Re: A Wild Concoction of Mods
« on: September 24, 2018, 08:22:20 am »
Finally, a Xops play through

28
Playthroughs / Re: New LP?
« on: September 23, 2018, 02:24:08 pm »
I'll be the first on the door, respawnable, but always first to go

29
Open Feedback / Re: Hello everyone
« on: September 22, 2018, 09:09:32 am »
That's a lot of rookies.....

30
OXCE Builds & Ports / Re: OXCE v5.0 for Android
« on: September 22, 2018, 09:08:16 am »
Nord already answered it, though I'm here to report an oddity. Every time at the start of your turn, when you see the screen indicating its your turn, rapidly press on the location where you want your soldier to move. Even if its just the tile close to you, you'll lose all your TUs in that turn. I had this problem since the beginning, but always fails to report it

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