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The X-Com Files / [MOD] MedBay
« on: May 26, 2023, 12:07:24 am »
Seeing how people are actually still using the RO mod I might as well push this one out too.
While I find the sickbay to be a nice early game facility that gets your agents back in the field faster (provided they survived being shot at, set on fire or being set on fore by being shot at), it starts to feel a bit outdated mid-to-late game, what with all this advanced alien tech laying around. Why not use one to solve the other and also get those agents fighting eldritch horrors a bit of a sanity boost?
Currently doesn't require sickbay as a prerequisite.
Initial release, let me know if you encounter any problems.
While I find the sickbay to be a nice early game facility that gets your agents back in the field faster (provided they survived being shot at, set on fire or being set on fore by being shot at), it starts to feel a bit outdated mid-to-late game, what with all this advanced alien tech laying around. Why not use one to solve the other and also get those agents fighting eldritch horrors a bit of a sanity boost?
Currently doesn't require sickbay as a prerequisite.
Initial release, let me know if you encounter any problems.