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The X-Com Files / Re: A bunch of questions from a newbie player
« on: June 15, 2017, 12:27:27 pm »
So, been playing a little more. After finding the MAGMA LAB mission to be a slog to go through, I changed the difficulty back to Experienced. It may make things a bit too easy, but I prefer it to having 50+ dudes running around like headless chickens forcing you to hunt down the majority.
Right now I managed to terminate most of the cults except the Black Lotus one, which is showing minimal activity (perhaps they went into hiding)? Amusingly enough, I got an EXALT outpost mission in spite of supposedly having sabotaged their Psyclone production, but it was a minor bug. Speaking of which, the Zombie catacombs mission is repeatable, not sure if it's intentional.
Nevertheless, the HQ battles were quite fun, even with the sheer number of enemies... Except for the EXALT one. In addition to the arbitrary limitations and the fact that some enemies walk around in heavy armor just fine, the building was seemingly built by a long relative of Escher, considering its labyrinthine form. Luckily enough, it seems I found another bug that turned out to be quite exploitable: for some reason, Ballistic Suits with Combat shield are available as part of the Civilian 'outfits'.
I'm sure this is not intentional. About that, I don't understand why Leather Armor is the only one normally allowed, when Kevlar Vests are perfectly capable of being worn under clothing (in most cases they're designed to do that).
In any case, right now I'm going against random encounters with angry monsters, starting to face Hybrids and so on. However, I'll stop playing for a while until the next version is out, as right now it is becoming increasingly obvious that some things are unfinished.
I'll also attach a pic of a funny bug I encountered during the Red Dawn HQ mission. No idea what happened here to have that poor Sailor stuck into a wall. Perhaps I went overboard with the explosions?
Anyway, I would also like to ask some questions if you people don't mind:
How does the flashlight work with units' standard night vision? Does it increase your sight radius in exchange of making enemies easier to spot your soldier, is it a cosmetic thing that enhances the wielder's "night vision radius"?
How does the Thermal Vision sight work for the Exo-Suit? I'm not sure if it's supposed to replace humans' standard night vision (10 tiles), or add to it (thus becoming the standard 20). Moreover, does this vision mode count as a special ability capable of letting see you through camouflaged units or see through specific walls?
Lastly, what's the vision radius for Dogs? I believe it is higher than humans' 10, most likely to represent their sharp senses and the like, but I would like to have a confirmation.
Right now I managed to terminate most of the cults except the Black Lotus one, which is showing minimal activity (perhaps they went into hiding)? Amusingly enough, I got an EXALT outpost mission in spite of supposedly having sabotaged their Psyclone production, but it was a minor bug. Speaking of which, the Zombie catacombs mission is repeatable, not sure if it's intentional.
Nevertheless, the HQ battles were quite fun, even with the sheer number of enemies... Except for the EXALT one. In addition to the arbitrary limitations and the fact that some enemies walk around in heavy armor just fine, the building was seemingly built by a long relative of Escher, considering its labyrinthine form. Luckily enough, it seems I found another bug that turned out to be quite exploitable: for some reason, Ballistic Suits with Combat shield are available as part of the Civilian 'outfits'.
I'm sure this is not intentional. About that, I don't understand why Leather Armor is the only one normally allowed, when Kevlar Vests are perfectly capable of being worn under clothing (in most cases they're designed to do that).
In any case, right now I'm going against random encounters with angry monsters, starting to face Hybrids and so on. However, I'll stop playing for a while until the next version is out, as right now it is becoming increasingly obvious that some things are unfinished.
I'll also attach a pic of a funny bug I encountered during the Red Dawn HQ mission. No idea what happened here to have that poor Sailor stuck into a wall. Perhaps I went overboard with the explosions?
Anyway, I would also like to ask some questions if you people don't mind:
How does the flashlight work with units' standard night vision? Does it increase your sight radius in exchange of making enemies easier to spot your soldier, is it a cosmetic thing that enhances the wielder's "night vision radius"?
How does the Thermal Vision sight work for the Exo-Suit? I'm not sure if it's supposed to replace humans' standard night vision (10 tiles), or add to it (thus becoming the standard 20). Moreover, does this vision mode count as a special ability capable of letting see you through camouflaged units or see through specific walls?
Lastly, what's the vision radius for Dogs? I believe it is higher than humans' 10, most likely to represent their sharp senses and the like, but I would like to have a confirmation.