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Messages - kikanaide

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16
XPiratez / Re: A thread for little questions
« on: December 01, 2017, 09:45:58 pm »
Quote
There're two identical maps for the millenium fake-falcon. One has the the public enemy; the other one not. :3
When is map determined?  After 4 of them and no PE, I played a little game where I (with save scum on) loaded back to prior to the landing and started the battle 20+ times.  Each time I simply went into debug mode and ended the turn, watching for a PE.  I never saw one.  However, the loot seemed to me to change if I auto-killed everyone, so I convinced myself that it was changing the map.  I can't swear to that last point though (it's possible that e.g. equipment on people was what was changing).

But if what you say is the cause, maybe map is determined at mission generation time?  Otherwise, that's pretty damn bad luck to fail a coin toss 20+ times in a row...

17
XPiratez / Re: A thread for little questions
« on: December 01, 2017, 06:36:07 pm »
Is it just me, or has the Public Enemy disappeared from Mellenio missions?  I've somehow gotten >5 of those missions (I'm not complaining about that part, because they are awesome) and have yet to see a Public Enemy. 

On a related note, what file is it that handles what aliens are on what missions?  I seem to think that I used to know this, but I simply can't find it.  I'm hoping to be able to answer questions like this by myself in the future.

18
XPiratez / Re: A thread for little questions
« on: June 29, 2017, 03:44:03 pm »
I will second that description being misleading.  Roughly as bad as the bounty hunt where it tells you to talk before going loud; of course, if you even move you get shot.

19
XPiratez / Re: A thread for little questions
« on: June 27, 2017, 07:08:07 am »
I guess a more specific question: where in the chain is bonus damage applied?

20
XPiratez / Re: A thread for little questions
« on: June 27, 2017, 06:27:07 am »
Does someone have a link to the damage calculations?  I've seen people mention "because of the way damage is calculated, ____" but can't seem to find them anywhere.  Specifically, tactical combat damage calculations with armor/resistances factored in.

21
XPiratez / Re: Bugs & Crash Reports
« on: June 26, 2017, 03:02:29 am »
On the attached sav (G1), I think there's a mismatch between the terrain type in-game and the minimap's display.  Just seemed weird.

22
XPiratez / Re: Bugs & Crash Reports
« on: June 26, 2017, 03:01:27 am »
This savefile produced a "map generation error" in G1.  When I load it still shows the error, so hopefully it's helpful.

23
XPiratez / Re: Bugs & Crash Reports
« on: June 20, 2017, 08:02:43 pm »
Minor bug: the tech tree/ruleset shows Persuasion as a pre-req for several research topics (live captures), including Church Reverend and some of the Mercenaries... none of these appear to actually require Persuasion - you may research them without it, though slavify-ing them does correctly require it.

24
XPiratez / Re: Bugs & Crash Reports
« on: June 13, 2017, 12:16:48 am »
I have re-read the description and I believe you are correct.  I confused some of the text ("buy one and find out") in my mind with the Harpoon Carbine's (where it said "buy a regular one and research it").

There is another minor issue; some academy prisoners are out of place in the sort list (see screenshot).

25
XPiratez / Re: Bugs & Crash Reports
« on: June 12, 2017, 03:54:33 am »
Apologies as I can't take screenshots, but the Prizes: Scoped Magnum appears not to give a Scoped Magnum nor the ability to buy them.  The Bootypedia description clearly indicates that it's supposed to be a new type of magnum (though Zaxx's page just calls it a Magnum).

26
XPiratez / Re: Bugs & Crash Reports
« on: June 09, 2017, 08:29:54 pm »
Basically what ivandogovich said; it prereqs into Reticulan Power Systems.  While that unlocks Power Tools, you can get that another way.  The real issue is it's a hard requirement for Magnetic Containment Field, which is in turn a hard requirement for Plasma Weapons, Tesla Coils, and...Higher Studies (and through that, Mars).  Which means the game is unwinnable.

The only source for Mechtoid corpse, other than a dead Mechtoid, is govt/Reticulan Files.  But that needs Fusing Human and Reticulan Tech...which requires Reticulan Power Systems.  So if you research Contacts:Reticulans prior to getting a Mechtoid Corpse (which I did), your game is done.  This probably doesn't pop up real often because Contacts requires the Reticulan Elder, which is only on Mechtoid missions.  But I stunned all of them.  Cattle Prods worked better than any guns I had at the time with that armor.

Because I like to provide solutions when I see stuff, here's a few candidates:
1)  Add the reticulan missions back into giftsOfBlood_SwayRets (you probably want to remove the limitation on Family Ties there, too, else the same problem will crop up if you research C:R and FT prior to getting your corpse, and currently I can't see any "giftsOfBlood" that is active in that case).
2)  Remove the corpse requirement from Reticulan Power Systems (not great from a flavor perspective)
3)  Create a 0-cost Mechtoid tech that's unlocked by live or dead Mechtoid research, use that as the dependency into Power Systems instead
4)  Move the Reticulan Files manufacturing back to Contacts: Reticulans - you already have to get the live-captured Elder to get that anyway, so it probably wouldn't hurt.

27
XPiratez / Re: Bugs & Crash Reports
« on: June 09, 2017, 06:47:25 pm »
I believe I found a mission spawning bug that can lead to a tech tree dead-end.  I'm basing this on a lot of guesswork, so if I'm wrong about something just let me know.  I'm assuming:

1)  Assumption: The only place Mechtoids spawn is Reticulan missions and bases. 
2)  I *think* that means you need one of the two following missions: STR_MISSION_LOC_RET_BASE or STR_MISSION_RETICULAN_TRADING
3)  Assumption: The only place missions spawn is Piratez_Factions.rul
4)  Those missions aren't in the standard tables for any continent
5)  Assumption: So they need a wave event (missionScript)
6)  They only appear on three missionScripts: giftsOfBlood, giftsOfBlood_NoSway, and giftsOfBlood_Sway

But if I'm reading those missionScripts correctly, there are MULTIPLE ways to make reticulans stop showing up, ever.  For example: simply contacts: reticulan before getting a Mechtoid corpse (you're in swayrets, which doesn't have reticulans).  Or do contacts: reticulans and family ties.  That...actually takes you out of the giftsOfBlood entirely.

28
Well...I remembered wrong then.  Alas, for my empty guns.

29
Re: new search order, there's also no way to search for trappings, which is slightly cumbersome (would be *super* awesome if trappings were included in the respective 0-G/infiltrations/underwater/etc).

Also, is it just me, or did the update from 99F5 to 99G make it so that ships repair and then rearm?  This seems...not piratey.

30
XPiratez / Re: Important: Upgrading Saves Between Versions
« on: May 15, 2017, 09:54:06 pm »
Do we need to add anything for the new Bounty Hunt missions?

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