646
Work In Progress / Re: [TC][OXCE+] Terminator: Tech-Comm - Skynet goes global - version 0.30 released
« on: April 06, 2018, 08:55:39 am »A little progress report...
* Skynet bases can generate 1 interception mission every 12 hours, so if you want to destroy the base you'll need to get rid of the interceptors, detect and and assault it in the 12 hour period.
Does this intercept mission consist of 3 HKs? I always see three HKs.
Quote
* Starting next to the Skynet Core basically means a restart - it has improved HK interceptors and it can generate them every 6 hours, plus the tactical mission will be designed to be very tough to make it past the first part. I've considered before other options as a workout to this issue, but the only viable alternative at this point is to set the Skynet Core always to be placed in North America, instead of a region randomly chosen.
I think I placed my base in Europe near the Skynet Core, I am constantly harassed by squadrons of Improved HKs, I think the Core is located in Russia or in the Urals (would be a reference to the Battle on Mount Yamantau?).
Regarding permanently placing the Skynet Core in North America, you could apply the "island hopping" strategy used by the USA in WWII. They could not directly attack Japan, so they attacked and established bases on islands. Attack Factories, HK Bases and so on, softening the enemy, before attacking the Skynet Core
Spoiler:
Quote
* Pairs of craft operating together (one escorting the other) work better than two craft operating independently against HKs. I've had a mission where 2 Warthogs and 1 Talon working together quickly killed 2 HKs in succession. It also helps if the craft have different weapons loadouts.
In fact, a lone craft equals a downed craft.
One tactic that I have found effective in very hot areas, is to create "attack packages", similar to those used by NATO in Operation Allied Force, in the 90s. Attack aircraft along with support aircraft / logistic, entering areas of Yugoslavia, attacking targets and returning to base. I use Prowlers or Tracers and Mohawks mostly, escorted by Lions or Warthogs. Sometimes I use Skyhawks, but they are somewhat weak and I reserve them to escort the Ospreys. So, I detect bases, I watch the skies and I keep my attack package secure. The problem with this, that I practically deploy all my planes at once, so I stay a couple of days without fighters, in which they are repaired for each incursion.
Quote
* A choice I'll have to make soon will be if craft can be purchased at start, purchased after research is completed (not sure if this is possible), manufactured at start, manufactured after research is completed, recovered from missions, or a combination of all possibilities.
It's possible. One of my favorite mods, World of (terrifying) Silence, for TFTD applies it. You start with basic weapons and you must investigate to obtain "contracts" with new weapons for X-Com.
You could investigate "Search in Abandoned Airbases" and unlock the purchase of a Lion, for example. You research "Search in Civilian Hangars" and you unlock a Twin Otter, etc.