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Messages - efrenespartano

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631
Help / Re: [GRAPHICS] Help with backgrounds
« on: April 17, 2018, 04:48:37 am »
Upload the image you have created... so that I can look at its palette... in-game screenshots don't tell me anything in this case.

I added both packages of images, so you can check them and analyze what I did wrong.  :)

632
Hello everyone! A mini update. I was able to correct the position of the texts of the images of the Intelpedia, some texts of the reports (minor changes like some names, nothing of importance) and the missing backgrounds. Meridian and Warboy1982 helped me with that, I was really lost. XD

Enjoy! I will continue working on correcting the images of the Intelpedia.  ;) ;D

633
Help / Re: [GRAPHICS] Help with backgrounds
« on: April 16, 2018, 11:16:47 pm »
Hello again! I downloaded IrfanView and it worked wonderfully to apply the palette of the backgrounds. But I found an ¿error? ¿A failure of mine? when using the backgrounds in the game. In fact, they changed color depending on the page on which it was. But they looked rare (reference in the images below). Then, with Photoshop, I applied an additional palette, the Basescape one. It worked, it looks good, but it does not change color. It is not so annoying (in my opinion), but I do not know what went wrong.

What I did in IrfanView was to get the palette of an image of the 40k mod, save it and apply it to my own images. I repeated the same with Photoshop (before applying the Basescape palette) and got similar results.

Any ideas?  ??? I greatly appreciate your kind support. :D

634
Help / Re: [GRAPHICS] Help with backgrounds
« on: April 16, 2018, 02:21:48 am »
All (open)xcom images should be paletted... I showed you the palette in the previous post... why do you ask again?

Oh, nevermind I just realized that if you showed me the palette, I thought an additional one was necessary, but no. Image+palette+another palette Thanks for the help! It is very useful to me.  ;D ;D ;D

My question is solved. :)

635
Help / Re: [GRAPHICS] Help with backgrounds
« on: April 16, 2018, 02:00:30 am »
You can use any colors you want... the game will replace them anyway.
And you can use any image editor you want... just make sure the colors are on the correct 16 palette indices and they go from brightest to darkest.


Ok, I understand! After applying these colors to the image, should I add an additional palette? If I remember correctly, in some publication they put the instructions to apply palettes for weapons, aircrafts, etc.

Should I use a palette or just convert images with these colors will be enough?

636
Help / Re: [GRAPHICS] Help with backgrounds
« on: April 16, 2018, 01:08:48 am »
use the second-to-last 16 colours in the geoscape palette (as described here)

Oh, ok! But... how can I apply those colors to my image? Can I do it with GIMP / Paint.NET or do I have to do it with Photoshop?

Thank you for answering so quickly! I don't know why Tapatalk did not notify me that my post had been answered. 

637
Help / [GRAPHICS] Help with backgrounds
« on: April 15, 2018, 03:48:50 am »
Hello everyone! I'm a rookie in this of modding and I have a little problem. I'm doing some backgrounds and the truth is that I'm not sure how to make them. I do not know what palette to use for them.

I have seen that many mods use custom backgrounds, such as 40k, by Bulletdesigner or Battle for Mars, by liberation. They use a "yellow" color that is easy to change with the different palettes of the game (remember that some backgrounds change color with different pages, refer to the link for better example)

https://www.ufopaedia.org/index.php/BACK01.SCR-BACK17.SCR

The question is: how to make these backgrounds? I use the old and reliable PhotoShop CS3. I already have the images I want, but I would like to apply that "yellow duotone", so that the game can change the palettes without problem. Thank you!

638
Something new to consider...





This is Tech-Comm using the new globe that SophiaThe3rd has just published on this thread. It was already in my plans to reduce the number of textures to give the globe a more uniform look, and also fix the radar circles disappearing over certain textures.
I like it, seems more realistic. I'll wait to see this finished, so I can continue making the sector reports.

Enviado desde mi Blade A510 mediante Tapatalk


639
The 2nd and 3rd are too generic, the Resistance icon works better
I'll use the Resistance icon, then. :)

I'm thinking about use the "marked" map for the Sector generic report and a "clean" for the specific reports, so the icons won't confuse the players.

Enviado desde mi Blade A510 mediante Tapatalk


640
Well add them for now then, but just make sure that you keep some sort of template, in case we decide later in the future to remove them

All right! I made a few quick samples of Sector 05, I marked the bases in Chile and Argentina. I put different marks, to choose some.

641
The question is, do people really need to know their location to play the game?
Not really. Just to add flavor to the reports, something aesthetic.

Enviado desde mi Blade A510 mediante Tapatalk

642


Yes, as well as a ton of new features that Meridian designed for OXCE+, but at the moment I simply don't have enough time with real life and Meridian's Let's Play of Area 51, since I'm using the LP to find and fix bugs

Oh, don't worry. One thing at a time. :D

I'm taking screenshots of the sectors, to add them to the Intelpedia. In most of the generic reports, I wrote the location of their HQs. Can I mark them? Just to know where is Yekaterinburg or Air Force Base 5 Zapopan, because I don't think many people knows where are them. ???


Enviado desde mi Blade A510 mediante Tapatalk


643


Finally had a chance to look at this, thank you very much!

Yup, there's still plenty of small details to work... but there might be also some help later on, since Meridian has been adding a new feature to OXCE+ that allows for more customization of Ufopedia articles (https://openxcom.org/forum/index.php/topic,6166.0.html), although I hadn't had time to go through it yet.

You're welcome! ;D

Any plans to add this new feature?

Enviado desde mi Blade A510 mediante Tapatalk


644
Work In Progress / Re: Reaver's Harmony Total Conversion - pre-alpha
« on: April 08, 2018, 08:14:00 pm »
Too late.

Enviado desde mi Blade A510 mediante Tapatalk


645
Hello everyone!
Finally, after constantly fighting with the palettes, I managed to make the images look (more or less) good!

All the articles of the Intelpedia have their image plus some backgrounds, but there are still small details, such as the position of the Skynet and Tech-Com insignias, as well as the colors of the images, and the position of the texts. They look weird, but at least, they distinguish themselves. The first versions really were terrible. I hope someone helped me fix them, they really were a pain in the a... I will update an improved version in the coming days. Enjoy!

I also added a readme with the credits of the images I used.

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