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Messages - efrenespartano

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46
Excellent truck, mate!

Im glad to see this cool mod is back to action. Looking forward to see more!

47
IDT Modding Hub / Re: [OXCE][WIP][DLC] UNEXCOM: Bureau 11
« on: June 12, 2022, 11:19:34 am »
Thanks for the report, BlackStaff! We'll take care of this and it will be fixed next update  ;D

48
IDT Modding Hub / Re: [OXCE][WIP][DLC] UNEXCOM: Bureau 11
« on: June 04, 2022, 09:46:24 pm »
A new update is ready.

UNEXCOM: Bureau 11 is alive!


What's new in this update?

Code: [Select]
May-2022 v0.2 The Work of a Nation
Changes made:
*Added all the Story missions
*Added Act 1 Side missions
- Cattle Mutilation
- Crop Circles
- Counter-Intelligence
*Added Act 2 Side missions
- Major Cattle Mutilation
- Abduction
- Counter-Intelligence, Europe
*Major rebalance on weapons and mission conditions, by Brother^2
*Modified and expanded tech tree, by Brother^2 & efrenespartano
*Added new faction: GLADIO
*Added new weapons:
- Welrod
- DeLise Paratrooper Carbine
- DeLise Sniper Carbine
*Added 30 Geoscape events, written by efrenespartano, Brother^2 and Kael Schwabauer
*Added new craft
- A-12 Oxcart, sprites by Filip-H
*Added Faceless Shapeshifter unit, sprites by efrenespartano & Gifty, rulesets by efrenespartano, Brother^2 & Filip-H
*New UI and GlobeMarkers, by efrenespartano

Finally, the campaign is fully playable from beginning to end! To spice up things a bit, there are several side missions you can play to get more bits of the lore of the game (and profits!). Or you could ignore them, if you want, as they are completely optional. 30 Geoscape events will immerse you into the early 60s geopolitical tensions here and there.

49
terrain IDT_BARN_RED_2
tile at position [35,18,0]
part 3 (i.e. object on the tile)
loftemps array = {6, 6, 6, 130, 130, 130, 130, 130, 6, 6, 6, 130}

value 130 is invalid... UFO has only 112 loftemps (from 0 to 111)

Thanks a lot for your help, Meridian! I didn't noticed the thing until you pointed out it.  ;D

50
Howdy!

I'm asking here because my mod uses OXCE, so I think it would be the right place.

One of my players is experiencing a vector::_M_range_check issue on the latest UNEXCOM update. Link here to the GitHub repo. The crash happens on the Alien turn. Attaching screenshots as support. As soon as the Sectoid looks in the direction of the player's craft, it has clear view of all the units. And it crashes. I made tests by removing several xcom units from the LOS of the Sectoid and the CTD was prevented.

I suppose the game cannot handle the alien unit having more than ten targets at the same time in this particular case? I made changes on the map routes and on the armor of the Sectoid to see if that solves the issue, but I cannot find a way to solve it. I suspect maybe one tile on the IDT_RED_FARM may be the reason of the CTD, but haven't found anything so far.

Made tests with OXCE v7.5.3 and v7.4.4, the issue was recurrent on both.

Any help is appreciated!  ;D

51
Resources / Re: Community Map Pack
« on: April 26, 2022, 02:52:32 am »
Hello, folks! We released a new update for both CMP Vanilla and Extended recently!

Among the features, two new terrains:

* Corn Farm, made by Luke83, Solarius Scorch and me. Features a the classic red barn & buildings, with corn fields and grain silos!
* Arctic Outpost, made by Solarius Scorch, Dioxine and Brain_322. A seemly lonely military tower lost in the snow, has a secret beneath!


You can download them from Mod.io or the GitHub Repositories for both versions.

Changelog for CMP Vanilla
Code: [Select]
17-April-2022: CMP Vanilla v0.7f

Solved issue with unused code, reported by nickkeane
16-April-2022: CMP Vanilla v0.7

Tested with OXCE v7.5.3
Tested with openxcom_git_master_2022_03_29_2109
New terrains:
Corn Farm, by efrenespartano, Luke83 and Solarius Scorch
Arctic Outpost, by Solarius Scorch, Dioxine and Brain_322
Added new terrains to Geoscape
Improved and expanded IDT_AIRPORT into Military Airport, added new mapblocks
Updated credits

Changelog for CMP Extended
Code: [Select]
16-April-2022: CMP Extended v0.7

Updated to OXCE v7.5.3
New terrains:
Corn Farm, by efrenespartano, Luke83 and Solarius Scorch
Arctic Outpost, by Solarius Scorch, Dioxine and Brain_322
Added new terrains to Geoscape
Improved and expanded IDT_AIRPORT into Military Airport, added new mapblocks
Updated credits
Added missing Antarctica bases, reported by mmm2342

Hey, just want to report a bug in this pack! The Shipping Lines terror mission (STR_TERROR_MISSION_SHIPPING_LINES) is missing a corresponding entry in the alienDeployments.rul file, causing the game to crash if it randomly generates that mission type.

Thanks for the report, the issue was solved some time ago. :D

52
Awesome mod. Very atmospheric. Is anyone doing any additional translation into Russian?

Thanks for the kind comments! It is, wolwerin04 maintains the Russian translation.

You can check the latest translation text on his YouTube channel!
https://www.youtube.com/watch?v=gsQ1AvGAAGU&t=19821s

53
A new update is ready.

UNEXCOM v0.9.2 Armored Kill is alive!

What's new in this update?

Code: [Select]
28-Mar-2022 v0.9.2 Armored Kill
Changes made:
*Updated to OXCE v7.5.3
*New UI and globeMarkers, by efrenespartano
*Craft weapons doesn't require purchased ammo
*32 new Geoscape events, written by efrenespartano, Rclipse, Kael Schwabauer and Brother2
*Reduced excessive wounding, balances scopes, adds attack shortnames, a few other minor changes by The Reaver of Darkness
*Most alien units have inventories now
*New colored ranks for Floater and Muton units
*New armored enemies
- Armored Sectoid (all sprites by wolwerin)
- Armored Floater (sprite by NeoWorm, modified by efrenespartano)
- Armored Muton (sprite by NeoWorm, modified by efrenespartano)
- Mechtoid (sprites by Jackstaw2323, ruleset by memmaker)
- Probe (sprites by Duke_Falcon, ruleset by Pjlasl)
- Cybersphere (sprites by The Martian)
*Improved basebits for planes
- UNEXCOM: Crusader, Saracen
- USA: UH-1 Huey, F-4 Phantom II, F-105 Thunderchief, F-104 Rapier, B-70 Valkyrie, YF-17 Cobra
- NATO: F.6 Lightning, Mirage IV, Saab 35 Draken, Saab 37 Viggen, SEPECAT Jaguar, MBB Lampyridae, F-104G Starfighter
- USSR: Su-30 'Flanker', MiG-31 'Firefox', MiG-25 'Foxbat'
*Replaced Lighting with improved map by The Reaver of Darkness
*Buffed Alloy Weapons, accuracy improved between 10% and 20%, TC rounds now have ToArmorPre between 0.5 and 0.7. Added white vapor trails for TC and blue for Flechette rounds.
*New Fusion Weapons, concept drawn by Dauntless1942
- Fusion Splitter
- Fusion Lance
- Ethereal Noble Sword
- Thermonuclear Projectile Launcher
- Hybrid Fusion Rifle (sprite and Pedia text by Filip-H)
*Several bugfixes by Buscher
- Craft Weapons can be equipped at any time even if Research is not completed, Research is only used for purchasing. Also Jaguar gets an options for a fuel tank
- Tonfa does Stun damageType instead of Melee
- Terrorists don't do Retaliation Missions
- Display Ufopedia Article for Special Forces Armor once they join
- Fix types according to openxcom.log (mainly with liveAlien: "")
- Fix low missile speed according to openxcom.log
- PNG/GIF Palette Fixes
- Remove Noob Trap that Personal Lights are
*Updated some weapon sprites to new ones, drawn by efrenespartano
- Makarov, PSG1, KS23, M1911 Colt 45, M79 Thumper, Skorpion
*Stoner Sniper now has Pedia entry
*I ain't no fortunate one

A major update, the theme of this and upcoming updates is armor! for both your troopers and the aliens, armored systems are a very important thing. You will find enemies with those later on your campaign. New enemies and new sprites for the already existing ones are in, plus a major visual overhaul. New UI and globeMarkers help to make a more inmersive experience!

 If you have any issue with the mod, feel free to reach us here or in the official IDT Discord server!

54
From the Ashes / Re: From the Ashes - initial release!
« on: April 18, 2022, 03:05:58 am »
Congrats on the release, my friend Finnik! I wish you the best on this new mod, hope it gets all the attention and love it deserves!

55
Howdy!

Recently, i was looking in interfaces.rul for the option to change the color of the UFOPedia buttons and text. I was able to find articleItem, articleCraftWeapon and articleArmor, however it seems there are no option to modify the elements of the UFOPedia entries with type_id: 7 and type_id: 8

So, my suggestion is the following:

Code: [Select]
interfaces:
  - type: articleText
    elements:
      - id: button
        color: 15    # orange
      - id: text
        color: 239    # grey
        color2: 244   # light blue

Hope this is easy to do! Unless its defined elsewhere and im just really bad at searching things  ;D

56
Released Mods / Re: [OXCE][TFTD][ARMOR] Ride Armor
« on: February 09, 2022, 02:14:49 am »
Suuuuurfiiiing biiiiird!

Great sprite, The Martian!


57
Help / Re: Mod content: powers of light and dark.
« on: February 04, 2022, 03:59:38 am »
Personally i like having replayability on mods, where you go with one option on a campaign, then you go with the next option on the later playthrough.

So, option 2 is for me!

58
Tools / Re: UnitSprite Studio
« on: February 01, 2022, 06:56:14 am »
Wonderful! I really love the new additions. Recoloring units now is laughably easy. Thanks a ton! You are a god among us.

Time to make an Aztec sacrifice to honor you.  ;D

59
IDT Modding Hub / Re: [TC][OXCE][SMALL MOD] Reach: The Fall, a Halo mod
« on: January 26, 2022, 09:51:26 am »
Nice, congrats!  8)

Thanks! Hope you enjoy it if you try it :D

60
IDT Modding Hub / Re: [TC][OXCE][SMALL MOD] Reach: The Fall, a Halo mod
« on: January 26, 2022, 09:33:42 am »
Changelog:

Code: [Select]
25-Jan-2022 v0.1.1 Open Beta
Changes made:
*Disabled specialUseEmptyHandShow
*Minor balance changes (Plasma weapons do more damage to Shields)
*Added missing Covenant weapon Pedia text
*Changed fontset

25-Jan-2022 v0.1 Open Beta
Changes made:
*Updated to OXCE v7.4.4
*Added CMP Extended terrains
*Brand new planet Reach, custom regions and cities
*2 month-long fast campaign
*Halo Reach, 3, ODST and Halo Wars music
*English(US) and Spanish (LATAM 419) supported
*Added UNSC units & armors
- SPARTAN-III [SPI Armor, four color variants]
- ODST [ODST Battle Armor]
- Marine [Marine BDU (Standard, Balaclava, Light, Service Cap variants)]
- Army Trooper [Army BDU (Standard, Balaclava, Light, Service Cap variants)]
*Added UNSC weapons
- SPARTAN/ODST: M6/SOCOM, M7S, SRS99
- Marine Corps: MA5B, BR55, M6C
- Army: MA37, M392, M6G
- Improved diemaco's original weapon sprites
- New Medikit sprite
- Integrated specialWeapon Knife weapon
*Added UNSC ships & weapons
- Capital Ships: Paris-class Heavy Frigate, Stalward-class Light Frigate
- Combat Craft: Sabre Fighter, Longsword Interceptor
- Transport Craft: Falcon Gunship, Falcon Transport, Pelican Dropship
- Weapons: MAC, 30mm Cannon, 50mm Cannon, AA Battery, 70mm Chaingun, SHIVA-class Nuke, Archer Missile, ST/Medusa Missile, ASGM-10 Missile
*Added Covenant units
- Sangheili (Minor, Major, Ultra, Zealot)
- Kig-Yar (Minor, Major, Sniper)
- Unggoy (Minor, Major, Heavy, Ultra)
*Added Covenant weapons
- Type-25 Pistol, Type-25 Plasma Rifle/Elite-pattern, Type-25 Plasma Rifle/Brute-pattern, Type-51 Plasma Repeater, Type-33 'Needler' GLM, Type-51 Carbine, Type-1 Antipersonnel 'Plasma' Grenade, Type-33 'Fuel Rod Gun' LAAW, Type-1 Energy Sword, Jackal Minor Shield Gauntlet, Jackal Major Shield Gauntlet
*Added Covenant ships
- Capital Ships: SDV-class Heavy Corvette, CPV-class Heavy Destroyer, CCS-class Battlecruiser, CAS-class Assault Carrier
- Combat Craft: Banshee Fighter Wing, Seraph Fighter
- Transport Craft: Spirit Dropship

8-Aug-2014 r0002 Harvest
Changes made:
*Added T25 Plasma Pistol, Plasma Rifle, PR/I, and T51.
*Added MA37 ICWS and SRS99.
*Added M6C and M6C/SOCOM.

Credits:
*efrenespartano: lead design, sprites and rulesets
*Filip H: beta tester, ideas and scripts
*Hans Woofington: beta tester, ideas and armor parts used in SPI paperdoll, ODST, army and marine fatigues paperdoll template.
*Ikhanad: lead design, Pedia entries text


-Meridian: ruleset reference, OXCE dev
-SupSuper: globe markers template, OXC dev
-Yankes: OXCE dev
-Warboy: OXC dev

*Alnoaht: beta tester
*BaileyJIII: menu backgrounds
*b1ackwolf: beta tester
*Bohemond: Unit Sprite Studio and Globe Editor tools
*bulletdesigner: original Pelican, Falcon, Shuttles tilesets (modified)
*Buscher: tester
*cfowler7: Evacuation mission background image
*CMP Staff: geoscape textures, terrain files
*Diemaco: T25 Plasma Pistol, Plasma Rifle, PR/I, T51, SRS99, M6C and M6C/SOCOM sprites and rulesets (modified)
*Drakon: tester
*Drages: Plasma and Needler hitAnimations
*Grand-Lobster-King: All Grunts paperdolls (modified to fit OXC size and palettes)
*InnerRyag & NRE Team: Jackal Shield Gauntlets, Sangheili & Jackal Corpse sprites, Plasma Grenade sprites (modified)
*Isaac Hannaford: conceptual art used on menu backgrounds
*Kael Schwabauer: testers
*Kenny Magnusson: conceptual art used on menu backgrounds
*Leflair: Kig-Yar, Sangheili, Unggoy spritesheet template, tester
*liberation: original region data ruleset
*LordHayabusa357: Marine report image
*Martin O'Donnell: original Halo Reach, Halo 3 and Halo 3: ODST soundtrack
*Michael Salvatori: Halo Reach, Halo 3 and Halo 3: ODST soundtrack
*ohartenstein23: SPI spritesheets template
*starslab: adapted Amiga fontset and ruleset
*Stephen Rippy: original Halo Wars soundtrack
*Tal'Raziid: tester
*Wallz2296: All Sangheili paperdolls (modified to fit OXC size and palettes)
*XCROSS: UI ruleset template


==================================================
######################
###### LICENSE: ######
######################

Halo Reach & Halo 3 © Microsoft Corporation. "Reach: The Fall" was created under Microsoft's "Game Content Usage Rules" using assets from Halo Reach and Halo 3, and it is not endorsed by or affiliated with Microsoft.

https://www.xbox.com/en-us/developers/rules

This free mod is licensed under CC BY-NC-SA 4.0, with the exception of the copyrighted soundtrack assets and intellectual properties of the Halo franchise (concepts, enemies, weapons, conceptual art), belong to Microsoft. The IDT logo, made by us, is considered All Rights Reserved. This is, you can not use, share, adapt or modify it without our explicit consent. Any other content, created by the Inventorum Development Team members, contributed for free by the OpenXcom community members, and of course, adapted or reused from another projects is distributed under said license. You can share it for free (copy and redistribute the material in any medium or format) or adapt (remix, transform, and build upon the material). But you must give appropriate credit, provide a link to the license, and indicate if changes were made.

https://creativecommons.org/licenses/by-nc-sa/4.0/


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