Good idea, I've added screenshots to the V1-0 release thread.
Thanks! Very appreciated
Sorry this map pack is most likely not compatible with mods that effect the alien craft spawning, terror missions or introduce new races.
Perfectly understandable, major mods often require tweaking and adjustment to work alongside other major mods.
In my personal playthrough, I'm using MFTD,
Blank's Expanded Terrains,
NastyKhan's Return to the Deep and some other minor mods.
So far, the changes needed to make them work are relatively few. But changes had to be done, for sure.
I'm interested in seeing your NPCs.
Initially I was going to port the UFO Personal Armors directly to TFTD, but I'm following a slightly different route now. I'm making the sprites closer to Battlefield 2042's standard armor (basically the one used by Irish, if we could consider it "standard", I've seen several characters using it.)
I'm also making a heavier trooper with Exoskeletons inspired by Call of Duty: Advance Warfare
The Elerium scarcity is a canon fact (rendering useless things like the Power Suits), so the Exoskeletons seem a fair compromise between physical augmentation and protection without using E-115.
The only reason the current NPCs are not better armed or armored is I was trying to keep the map pack mostly close to the base game
Not gonna lie, I'm not sure if my stuff fits your design philosophy of sticking to the original game, though. If you aren't sure about using this different stuff, I could use your current soldiers and just give them some extra armor instead of making something a bit more radical.
but couldn't resist placing armed guards on military sites.
The Military are very helpful indeed! Killed a couple of enemies in one terror site.