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Messages - Noir_CZ

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16
XPiratez / Re: A thread for little questions
« on: May 16, 2017, 12:05:34 pm »
You don't have research topic "Prize: Alliance Favors" (STR_BOUNTY_HUNTING_PRIZE_ALLIANCE_FAVORS) yet.

The Tech Tree Viewer shows it as researched already, because it found it in a list of already researched/available manufacturing topics.... there is unfortunately a manufacturing topic with exactly the same ID, which is unlocked without having the corresponding research first.

Oh, ok. So I guess I will have to manufacture that one first. Thank you very much.

17
XPiratez / Re: Important: Upgrading Saves Between Versions
« on: May 16, 2017, 10:40:22 am »
This one, and nothing more. If you don't do it, not a biggie, only all Integrated Circuits you have will change into Sectoid Corpses that can be sold for $20k apiece.
So that's why I had suddenly 20 corpses. :-) Thanks. If it is not problém, I am not going to tinker with it and collect the integrated circuits anew.

18
XPiratez / Re: A thread for little questions
« on: May 16, 2017, 10:34:59 am »
"Alliance Favors" is now needed as prerequisite for *Mutant Alliance*.
I have those or at least when I use the 'cheaty' tech-tree viewer, it says that I have everything for *The Mutant Alliance* researched.
They are (Who is Who, Mutant origins, contact: Merchants, Communications, Mutant Pogrom, Researching, Assasination trophy, Prize: Alliance favors) all dark purple, which I assume is marked as researched, because before I got the C level boutny for mage the trophy was kinda uh... pink-ish color (same color as is the Library, Zero tolerance and Mutant alliance (Dep.) on the right side of the tech tree viewer).
I can now manufacture the favors for 600 tokens, which I assume I have them researched. I am afraid I am doing something terrible wrong.

Link to my savefile.... maybe someone can spot what am I doing stupidly wrong.
https://www.dropbox.com/s/adv74ey8n08exkj/635.sav?dl=0

19
XPiratez / Re: Important: Upgrading Saves Between Versions
« on: May 16, 2017, 08:16:43 am »
And another question, will it be OK, if I replace it after few days of using the new update?
And yet another one, do we just replace all STR_SECTOID_CORPSE texts or just literaly this one and leave anything like STR_SECTOID_CORPSE_EXTRACTION unchanged?

20
XPiratez / Re: A thread for little questions
« on: May 16, 2017, 08:14:16 am »
Interesting!  Learn something new here every day.  Sorry Noir, guess there is no psi work around until you get that research issue fixed.  Looks like this last update had a lot of early game research changes. I wonder if you need to re-research something, like one of the get-for-frees from captives.  I'm watching Poet's campaign and he had to re-research integrated devices and he's at least 3 or 4 years in

Sent from my LG-H871 using Tapatalk
Actually did re-research those. What is confusing me now is that the *The Mutant Alliance* research topic listed topic that I need are all darkened, that I researched them, but still can't do the Mutant Aliance topic itself. Maybe I need to wait into next month... or maybe it is that I messed up the install process. After all I forgot all about the replacing STR_SECTOID_CORPSE with STR_ACADEMY_CORPSE ... I hope I can still make it now, after few days of playing. But from the names I doub't it will solve my problém.

21
XPiratez / Re: A thread for little questions
« on: May 15, 2017, 11:47:21 pm »
Didn't realize seductress was gated behind mutant alliance.  I haven't tried it but I imagine a successful wench attack should also reveal psi strength and train psi skill.  Unless there's something special about seductress, the mechanic of using a built-in voodoo attack to reveal psi stats should be the same
Used that as well, then I switched that outfit out for the novice outfit and am currently using the rod of bliss, reticulan laser gun and magical baseball bat. No psi stats revealed. :-)

22
XPiratez / Re: A thread for little questions
« on: May 15, 2017, 08:53:47 pm »
Assassination Trophies are earned for the mutant alliance mission to 'assasinate' mutant traitors.
I guess the C-Level missions will spawn in the following month.

Just came in to write that my luck got better and now I got that C level, getting some mage and his goons... which I did, researched the asssasination trophy... and a prize I got from alliance before (the martial arts topic) aaaaaand now I am stumped again... I checked what I need for *The Mutant Alliance* topic and I have everything researched, but it is not as research option in my lab.

23
XPiratez / Re: A thread for little questions
« on: May 15, 2017, 06:56:55 pm »
Another day, another stupid questions. I did some of the throphies related missions, got the goblin Zaxx, Jack and Mutant alliance.. .enough to make The C pass. I created that, researched it, but still just getting the D level missions. Do I have to create the pass again?

And the second one. Where do I get the Assasination trophy. Is that the C level of trophies related bounty hunting?

24
XPiratez / Re: A thread for little questions
« on: May 14, 2017, 10:22:23 pm »
Or throw a gal in seductress armor. If she can actually stun something that should reveal her voodoo strength

Sent from my LG-V520 using Tapatalk
Well No seductress outfit... just wench and novice. As I mentioned, due to new update I can't research the alliance and back to school nor library so...

using a wand should do it too
Used the rod of bliss and wand of firebolts, wand of rending and wand of airlesness several times, no go.

25
XPiratez / Re: A thread for little questions
« on: May 14, 2017, 06:08:06 pm »
Master's Cane and a number of other voodoo items require voodoo training to use.

Voodoo training is associated with the voodoo school building. Place a gal in voodoo training just like you do with normal training with a dojo or luxury spa. It is a separate window so make sure you have the right one. Once the gal has been in training for a sufficient time you will be able to see the gals voodoo stats, at that point they are "trained" and can use the previously locked items.

Behind the curtain what's happening is that Dioxine tied certain items being usable to the flag on psi power being unmasked from vanilla engine.

A science thing then, thanks.

26
XPiratez / Re: A thread for little questions
« on: May 14, 2017, 01:55:56 pm »
OK, I asked this already but I am sorry for being stupid. How does one use Master's Cane? I have it researched and acquired from some human mage that was on a joy ride in civil ship. When I put it in hand of my Gal in novice outfit I can't use it at all. Is there a specific outfit it only works with or what am I missing? (Haven't even researched Back to school, because when I was about to do the aliance research, the update came and now I need the tokens to research and not getting those missions.)
So... am I trying to use it in wrong way or am I supposed to wait for some other research?

27
XPiratez / Re: A thread for little questions
« on: April 27, 2017, 08:20:26 pm »
It's not part of the mechanics, it's an imperfection of the engine. It is a well known bug, at least among devs and such, but it's so complex to fix that we just have to live with it - at least for now.

There is only one thing that's wrong... and that is the percentage symbol.

What you see displayed as 150% or 218% is NOT a "chance to hit", it is your effective accuracy and should be displayed as a plain number, e.g. just 150 or 218.
The original game showed it with the % symbol and that is the only reason why OpenXcom also displays it like that... but it's a pure lie.

The game doesn't work with "chance to hit" at all, so please forget about that concept completely.

...
...
...

Again, the number you see does not represent a chance to hit... it's a much more technical and mysterious number, which should be taken as an indicator, not as a fact.

Sorry for trunctating it, don't want to spam the whole thing
In my case it was alien base, same Z level, long corridor, no obstacles, 218 to hit with eurosyndicate sniper laser and it whiffed by 2 squares. True we were not in perfect line but had one tile offset still... anyway, thanks to both of you.

28
XPiratez / Re: A thread for little questions
« on: April 27, 2017, 06:07:21 pm »
Is there something like a critical fail or something? Several times I took a 150 something % to shoot someone and the shot hits obstacle... ok, I can bite that.
But having 218% to hit with sniper and missing by 2 squares is kinda hard to swallow. Is there some other factors to be counted after I click to shoot when it shows such % to hit?

29
XPiratez / Re: A thread for little questions
« on: April 13, 2017, 06:17:10 pm »
The masters cane is the vodoo rod from the witch outfit with slightly different stats. It allows psi mind control and panic attacks.

I guess I am not there yet then, because I can have it in hand and it does nothing.. well I can throw it at someone. :) Obviously the first voodoo suit ever is not good enough. Thanks for reply.

30
XPiratez / Re: A thread for little questions
« on: April 13, 2017, 03:43:10 pm »
I have naother little one... what does Master's cane do? It seems like it should make my VooDoo somehow stronger? Not sure.

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