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Messages - Niewiem

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76
The X-Com Files / Re: New Niewiems walkthrough
« on: April 25, 2018, 08:27:52 am »
Had only one mission with a knight.
Yesterday I got to research high explosives and some black ops stuff(cannot buy yet though) so will be a lot more potent :D
Right now I am using Shotguns and Magnums mostly

77
The X-Com Files / Re: New Niewiems walkthrough
« on: April 24, 2018, 01:38:45 pm »
I have electric clubs and taser pistols for stunning - he whitstanded 16 shots from pistols and like 30 hits from clubs before I switched to deadly force :P

Edit

Completly not connected to the mod itself but:
I was watching a bit of Starving Poets LP as I am much farther than him and saw that he checks how many pellets from shotgun hit opponent. Can anyone tell me how he does that? :D

Like in 1.44.26 of this video:
https://www.youtube.com/watch?v=4QJv82KgN5E&index=3&list=PLnh8c5HMxAXtF-kFcpP9Svs_3EYN0lXsx

78
The X-Com Files / Re: The X-Com Files - 0.8.9 alpha: The Mummy's Curse
« on: April 22, 2018, 01:50:46 pm »
Is it safe to update game version or would updating require starting new game?

79
The X-Com Files / Re: New Niewiems walkthrough
« on: April 21, 2018, 11:13:35 am »
This is not recorded in any way :) I am just playing for myslef and made this topic to ask any questions/put concerns in one place :)

80
The X-Com Files / Re: New Niewiems walkthrough
« on: April 21, 2018, 02:08:46 am »
Tried to do that but he is actually just a bit faster than my agents...

EDIT

Got HIIM - took me more than an hour or shooting everything and hitting when I can but he even got stunned :D

81
The X-Com Files / Re: New Niewiems walkthrough
« on: April 21, 2018, 01:03:52 am »
Argh how much armor does vampire knight have?
I am trying to kill it for last half an hour trying stunning, shotguns, pistols of  different variety, even great sword that he dropped when pannicked...
I am running after him and have one or two attack every 3-4 turns when he switches direction - soon I will be out of ammo completly.

82
Released Mods / Re: The Endless war, A total conversion for Openxcom.
« on: April 20, 2018, 01:31:53 pm »
First post of the topic has info about disabling/enabling mods
"Do not deactivate any mod, as this could create gaps in the game. Leave it by default, as it is. To a greater or lesser extent, all mods are related to each other. Logically, everyone, is free to do what he prefers."

83
The X-Com Files / Re: New Niewiems walkthrough
« on: April 20, 2018, 08:54:06 am »
Hi Solarius
My walkthrough is going really good (at least I think so) :)
I have small question:
I am still using public vans but for quie some time I have private cars reseached. What is difference between private and public car?  I cannot find any info on that in ufopedia.

84
The X-Com Files / Re: The X-Com Files - 0.8.8 alpha: The Mummy Returns
« on: April 20, 2018, 08:51:56 am »
Yeah my first base was in Europe but had a lot of missions both in america and australia where I needed really long time to get.

85
The X-Com Files / New Niewiems walkthrough
« on: April 17, 2018, 10:16:50 am »
Lately I got back to playing as I have a little more time. Started new game on latest version and it is going far better than last time. I even managed to get one small ufo landed and won with loosing only two people (half of the squad :D ).
I have a question though - how can I get better labs than one in XCOM HQ? Is it in some research? I have done quite a lot of those and did not find any yet :(

EDIT

Never mind got to Bio Lab yesterday :)

This walkthrough seems to be going much smoother than last one where I had medium UFOs and those darn spike boars at the beginning :P

86
The X-Com Files / Re: Niewiems questions from Playthrough
« on: March 31, 2017, 01:27:53 pm »
I did not have time to play lately so did not post anything here.
Whoa granades! I had this mission when my newest invention was normall shotgun and rest was starting equipment.

87
The X-Com Files / Re: Niewiems questions from Playthrough
« on: March 18, 2017, 11:16:53 am »
Oh that is great tip - did not know that - thanks!

It was small shotgun and those things were spike boars. I loaded save from mission with them and tried again. I litterally walked to one with all 4 agents and started shooting. It took more than 10 shots and was still standing and most of those were point blank so all 7 pellets hit... It seems they have armor that my weapon is unable to penetrate :P

Edit

I was able to kill 2 of them in another mission - it took 4 shots from shotgun with 40dmg AP rounds ;)

88
The X-Com Files / Re: Niewiems questions from Playthrough
« on: March 18, 2017, 09:15:31 am »
I do not know their name :D
There were like 6 of them on map and on my power level there was absolutely nothing that I could do to even single one :P
Edit
Like I said it ate 2 full shotgun pellets(all bullets) and it was still standing...

89
The X-Com Files / Re: Niewiems questions from Playthrough
« on: March 17, 2017, 09:48:01 pm »
Yeah I already have 2 squads and third hangar is building ;)

-- posts merged; have a nice day! - Solarius Scorch ---


Uh already lost two squads - one to landed small UFO(not to self - do not touch UFO unless you have a lot better weapons) - second to some spiky mutant things... those are damn hard - one ate two full pellets of shotgun ammo and was still standing...

90
The X-Com Files / Niewiems questions from Playthrough
« on: March 17, 2017, 07:23:43 pm »
Okay I just started playing and first question that comes to my mind is:
- Is it normall to have so many missions at beggining of game? It rained like 4 missions and one flying UFO during first day of game

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