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Messages - Niewiem

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61
The X-Com Files / Re: The X-Com Files - 0.9.4: We Need a Bigger Gun
« on: September 07, 2018, 10:53:44 pm »
From what I see it is version 0.9.4c which should have this problem fixed...
Using post from discord you could also try replacing those files from attachment

62
The X-Com Files / Re: The X-Com Files - 0.9.4: We Need a Bigger Gun
« on: September 04, 2018, 01:52:28 pm »
The mod has openxcom extended in itself. You should
a) unpack
b) copy original UFO to Xcom Files
c) run xcom files

63
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: August 30, 2018, 11:14:58 am »
Yeah I agree that only UFOs need to have numbers :)

64
The X-Com Files / Re: First Camapign: A post op
« on: August 14, 2018, 09:42:05 am »
In my playthrough i am in end of 1998 already defeated all of basic cults but maybe I was just lucky ;) I agree that there is a lot going on at the same time but I actually like it ;) It made me create a lot of groups of soldiers in different bases to be able to answer threats consistently.
Right now i have 4 bases each of them has at least one team ready to answer a threat :)

65
The X-Com Files / Re: New Niewiems walkthrough
« on: August 09, 2018, 10:53:33 pm »
In Meridian the Hunter mission

66
The X-Com Files / Re: New Niewiems walkthrough
« on: August 05, 2018, 11:10:36 pm »
I think I need to wait for ability to dig through walls...
I got missions "ooze infestation" and tried it 3 times - 2 first times I was not able to find even one enemy, on third try I had most of the map uncovered - stunned 2 oozes and again last one was inside wall without any means to access it :(

67
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: August 02, 2018, 09:00:46 am »
I had same question yesterday.
If you researched tech this month missions will keep appearing until end of it as missions are generated at the beggining of month :)

68
The X-Com Files / Re: New Niewiems walkthrough
« on: August 01, 2018, 09:14:16 pm »
ok thanks

--- posts welded ---

Hi again :)
Should I be getting mission "black lotus party" after I researched "terminate black lotus"?

69
The X-Com Files / Re: New Niewiems walkthrough
« on: July 29, 2018, 01:59:58 pm »
Hi guys I got back to playing this again :)
But after downloading newest version and trying to load a save I got error about mods not avaiable and when I check there is only Xcom Files in options/
But in earlier versions there wera a lot of other mods like alines pick up weapons and similar small mods.

Is it all right to load this save game or did I do something wrong?

70
The X-Com Files / Re: The X-Com Files - 0.9 alpha: Fists of Fury
« on: June 14, 2018, 08:45:18 pm »
I think electric dmg works quite well. I would guess that fire will also work well

71
The X-Com Files / Re: The X-Com Files - 0.9 alpha: Fists of Fury
« on: June 07, 2018, 02:22:49 pm »
Yup this one works well after upadate ;) tried it like 2 days ago :)

72
The X-Com Files / Re: New Niewiems walkthrough
« on: May 08, 2018, 11:46:23 am »
Yeah it is third difficulty level

I only defeated knight becasue he panicked and dropped his weapon - otherwise he would kill my whole squad without even blinking :P

I just got some new armors but currently I am out of cash :/

73
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 04, 2018, 02:18:36 pm »
He means that there can be no other sounds heard in the background :) At least I think so.

74
The X-Com Files / Re: New Niewiems walkthrough
« on: April 25, 2018, 09:39:08 pm »
Had some hard missions due to a lot of enemies but managed to do most of them. Only had to run from Spiked Boars :D Follow the Zombies? Is that the mission where you meet infectors for first time? If so I did it without much trouble - most zombie missions were fairly easy for me... The one where I met Vampire Knight was some mission with Army - there were a lot of soldiers fighting zombies :)
I am also playing only on veteran level

75
The X-Com Files / Re: New Niewiems walkthrough
« on: April 25, 2018, 05:41:21 pm »
I am not even at promotion 2 yet...

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