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Messages - Niewiem

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1
The X-Com Files / Re: Idea for mission
« on: July 10, 2020, 12:58:27 pm »
He also survived in new Star Wars universe - he will be included in second season of Mandalorian

2
The X-Com Files / Re: UFO very very early
« on: November 05, 2019, 03:20:46 pm »
UFOs probably appeared but you did not detect them in your first game. You need a lot of luck to detect UFO early on, even more luck to get to it in time, and even more luck to successfully finish the mission.

3
The X-Com Files / Re: Shogg arc design
« on: April 24, 2019, 01:23:12 pm »
I think what he meant as dossiers vs research is that you get this information from interrogations of some Shoggs(as most of them give nothing currently if my memory serves right).

4
The X-Com Files / Re: Requirements for Improved Lab?
« on: April 16, 2019, 01:32:21 pm »
From what I remember - STR_ADVANCED_AI is from Cyberweb so I would say that you need to finish Red Dawn and do some cyberweb

5
The X-Com Files / Re: The X-Com Files - 0.9.8: X-Cool
« on: April 16, 2019, 01:29:36 pm »
Shogg act is pretty far in the game.

6
The X-Com Files / Re: Light Cannon blocking major game parts
« on: January 26, 2019, 08:42:47 pm »
Maybe just change basic AI unit description to something like:


The purchase of one comes with scout drone chasis (you can change AI purpose by equping new armor to it) and a support technician to service it.

7
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.22)
« on: January 22, 2019, 02:34:26 pm »
What I meant was that he spent like two episodes troubleshooting things. I did not want to offend you and I am pretty sure that all that he found were fixed but I myself would not risk playing Ironman on any mod unless it is fully released and tested :) It is far better to just do Ironman yourself(not using button but playing like that - just have more saves in case something happens). I am doing this during my playthrough of XCom Files just in case something breaks(better safe than sorry) ;)

8
Work In Progress / Re: UFO/TFTD hybrid game discussion
« on: January 22, 2019, 01:49:26 pm »
Also Solarius included some parts of TFTD and even Apoc in XCom-Files :)
But this is not exactly hybrid game.

9
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.22)
« on: January 22, 2019, 01:18:02 pm »
Looking on Meridian Let`s Play I would say that there is still to many errors to play(as this is work in progress mod) on Iron Man. You could loose your whole playthrough due to mod error so I doubt anyone will do it ;)

10
The X-Com Files / Re: The X-Com Files - 0.9.8: X-Cool
« on: January 15, 2019, 08:38:54 am »
No need to edit anything unless clearly stated otherwise - it will just have a chance of appearing from next month if conditions for it are fullfiled

11
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: January 15, 2019, 08:37:18 am »
I can say that my hover tanks did gain accuracy,time units and reactions at least - but I have not played for some time(0.9.6)

12
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 07, 2018, 09:19:43 pm »
I would not say that it is intended but this is engine limitation

13
The X-Com Files / Re: The X-Com Files - 0.9.7: Altered States
« on: December 07, 2018, 09:17:34 pm »
It would need to have similar info to that

14
The X-Com Files / Re: The X-Com Files - 0.9.6: Tales of The Abyss
« on: November 26, 2018, 09:23:47 am »
It is very simple really.

Current release is based and tested on some version of OXCE. For best user experience they should use same version as modder otherwise they might have unforseen bugs.

15
The X-Com Files / Re: The X-Com Files - 0.9.6: Tales of The Abyss
« on: November 16, 2018, 09:14:39 am »
Labor Items is the thing you are looking for.

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