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Messages - KiriKaneko

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46
XPiratez / Re: Getting trashed lol. New question thread
« on: August 17, 2017, 12:14:55 am »
They're reaction maxed mostly, but the AI usually half moves so when I shoot with 37mm rifle, uses most of TU, and especially if we have opened a door, gone up the ladders to fire, or left the front of the craft to walk around the side and fire, that usually results in reaction fire unless the target has moved or if we get a decent damage roll and instakill

Sorry I should've checked the forum first, thanks for the link!

I found a couple of easy ways to get the cyberdisk in melee range without flying armour when I was trying to KO one

Kill everything on the map and deliberately leave a cyberdisk alive, bug hunt mode activates and allows you to track it and then:

1) Camp inside a building or the landing craft with doors shut and keep checking the map til it's right outside the door, then run out and melee
2) Get inside the enemy craft and wait for it to come in, then jump out and chop it to pieces

I remember getting a wreck with the shoulder cannon in the previous version, but melee should be easy enough if you bait it in. Harbinger armour is strong enough to take in the region of 10 hits from it if you are ok with the damage it rolls, we were surrounding it for like 10 turns getting shot and bashing it with handles before I decided to kill it

47
XPiratez / Re: Getting trashed lol. New question thread
« on: August 16, 2017, 11:00:25 pm »
Thanks. I was trying to get some research but then it turned out I didn't need it

Does anyone know where I can find a gatling lascannon? I've taken down a lot of big ships but no one seems to use them

48
XPiratez / Re: Getting trashed lol. New question thread
« on: August 16, 2017, 10:10:47 pm »
They're alright, and I have gauss muskets too, but 37mm gets 120 piercing damage, incredible accuracy and can fire twice with snapshots. On the missions I'm doing we take a lot of reaction fire when we shoot so we exclusively wear power armor anyway or we would be dead from all the laser, gauss and plasma fire we take. Since shots can roll very low on damage that means that outside guns that hit multiple time in one shot like shotguns or that can fire multiple times in an action like heavy laser then you are at the mercy of the RNG. I think the only alternative is with camo and stealth, but there are plenty of enemies who see through camo, robots that can see through stealth, and neither is much good when you go indoors and an enemy can potentially come round the corner on their turn and shoot you. Aye phone is ok but short range so when you move up you might put yourself in sprinting range of something. In any case I haven't had any deaths in a very long time and my people are maxed in TU, Str, energy and aim with high reactions and melee so I don't wanna lose them, and I could never have got them this far without power armor I think while still doing such hard missions. Any disadvantages of power armor are pretty much offset by the high stats of my long surviving soldiers

Turns out I didnt need a cyberdisk capture

49
XPiratez / Re: Getting trashed lol. New question thread
« on: August 16, 2017, 08:24:09 pm »
I wonder if the 37mm rifle is the best gun in the game. It does higher damage than a sniper gauss with max accuracy, most enemeis dont resist pierce that much and it can even bleed a lobsterman with a front shot. Plasma seems nice too but some of the dangerous enemies like church and star gods resist it, but it seems there is no defense against the awesome power of this weapon. TU cost is low enough to run a few squares, fire and then run back again, and it has a fairly accurate and cheap snapshot. It's heavy as hell so it prohibits use of anything else, but it's power is so high that you really don't need anything else

50
XPiratez / Re: Getting trashed lol. New question thread
« on: August 16, 2017, 01:01:36 pm »
Well I resorted to bashing the last one for 6 turns with handles with all 6 of my people. Eventually everyone was badly injured and we just had to zap it with the tesla coil which killed it, so no capture D:

51
XPiratez / Re: Getting trashed lol. New question thread
« on: August 16, 2017, 09:56:14 am »
So the purpose of sabres is if you want to take down every single shipping? Got it, thanks! Still, the massive loss in toughness seems like a big deal since they'll have to withdraw from the fight so quickly, but I guess if the objective is to clear the skies rather than prioritise targets then it's the best one

I thought of a new way to train bravery. If I equip someone with powers of seduction I can train bravery without losing health (combat drugs). To avoid danger, I'll KO an enemy, drag them into the rape bus, and then wake them up and use powers of seduction on them from a spot where my person can't be shot at. I'd like to get high bravery for my pilots, but I'm also running a VooDoo school and I want to send my top VooDoo power people to capture a reticulan elder. Those missions are a hell of psionic attacks. I've managed to capture most reticulans, even a mechtoid by camping inside the shadowbat and KOing them when they come inside, I keep a known liability (Private Berry) who I know can be easily mind controlled and keep her unarmed in a room where the doors are blocked, that way when the enemy opens a door and sees us and the mind attacks start they target the liability who cant hurt us or escape the room, then I'm free to KO whoever came inside and flee the same turn. I'm very unlikely to capture an elder using this method tho so I really need high psi, psi skill and bravery people to pull this off I think

I'll see how it goes. Are there any other VooDoo abilities that can hit us with morale loss? It would be even more convenient to have something like an ability that transfers morale from one soldier to another since then I don't even need to mess around abducting someone for... training. Also more ethical. Are there any other noteworthy VooDoo abilities anyone can recommend to me?

I'm on a terror mission right now and trying to capture a live cyberdisc, but the ones I hit with a handle don't go down (I assume they have high concussion resistance) and the ones I hit with a tesla coil explode. How do I capture one? I already wrecked one without it exploding so I will have a cyberdisc wreck but I'd like an intact one

52
XPiratez / Re: Getting trashed lol. New question thread
« on: August 16, 2017, 01:51:55 am »
Looking at the wiki the interceptors progression seems odd. You start off with the hunter-killer. 2MS and 2LT, very squishy

Next you have the Barracuda and the Nightmare. Nightmare is a clear upgrade on the hunter-killer, Barracuda loses the 2MS slots but gains 2 LT slots, has a bit less speed and toughness and comes at a time when good missiles are hard to get, meaning you can go with the tough, fast and powerful nightmare or the more easily equipped and cheaper ammo barracuda

Then next you have the Sabre which is like the nightmare, except it's a little bit faster, much squishier and has a tiny shield upgrade. What's the point of this thing? Seems like the Nightmare is the best ship with the Barracuda doing well until better missiles are available and potentially doing much higher damage by the time it runs out of ammo and can equip a light shield generator or a tracker without losing half it's DPS. There's a clear balance between the Nightmare and Barracuda, but the Sabre just seems to be bad by comparison and so much harder to get

53
XPiratez / Re: Thoughts during the start of a Heavy Freighter mission
« on: August 16, 2017, 12:52:26 am »
Haha, I had my first secure freighter today!

I saw heavy freighter and thought (surely it cant be much stronger than a normal freighter, statwise). Well it went down without much of a fight and I splashed it in the arctic

So we got there and my shadowthingy landed on the opposite side of the tundra plane from it. It was mostly flat with a small hill in the middle, and we had a clear sight of the craft from our doors. Anyway we just kept opening the doors or climbing he ladders and shooting with our 37mm rifles. We took return fire but fortunately no damage. Saw quite a mix of damage types. There were plasmas but only in the hands of engineers, and gauss or laser in the hands of marsec operatives and bodyguards. Gauss can hurt us but luckily didn't and lasers can only hurt us on a big roll it seems so we were pretty safe. There were tanks too but they never reaction fired, I think they couldve hurt us quite badly if they did and I always fired down on them from above so their shells would be more likely to hit the hull of the ship or sail off into the distance than land close by, unless it was a direct hit anyway

So all in all it wasn't too bad, don't be scared of this mission if you have powered armor. The marsec bodyguards and tanks are beefy as usual but not all that tough really and go down fast to high tier ballistic weapons, 37mm rifle or recoilless rifle (latter vaporizes like gauss and gives no power armor parts)

It was well worth it, we got the flight plan and documentation, and the full range of laser and gauss weapons, rail guns and both plasma pistols and ordinary plasma rifles (as I have a heavy plasma already this means I have a full set now!). Very well worth doing and really not hard since 90% of the enemies are squishy and go down to basic ballistic fire, and there's only 8 or so power armour bodyguards and 4-5 tanks. About 40% of the crew were carapace armor guys and they drop fast to top ballistic weapons like light cannons, CAWS, LACC etc but 50% of the crew were engineers, team leaders, GOs, team leaders and reps who basically die if you fart in their general direction and used a mixture of mid tier ballistics and laser/gauss pistols except the engineers who had plasma rifles, plasma pistols and rail rifles

54
XPiratez / Re: Getting trashed lol. New question thread
« on: August 16, 2017, 12:28:42 am »
OMG what a massacre! So many dead people, they were piling up! Got tons of tech, finished off my gauss tier and even got some nice plasma and a rail rifle tech. More power armor parts, more big lasers and gauss for heavy power cables, and the documentation and flight plan, this is exactly what I needed :D

55
XPiratez / Re: Getting trashed lol. New question thread
« on: August 15, 2017, 10:59:25 pm »
I can confirm megapol ships drop small engines. I hadn't seen any for a month. They're back now and I've never seen them crash with any visible damage so the engine is always salvageable

Just shot down a heavy freighter. I was surprised as it didnt appear on the shipping page or the wiki and was on a secure freighter mission. Anyway I thought it might have similiar damage to a normal freighter and I just finished making 2 small shield generators so I went for it and it went down. Wish me luck!

56
XPiratez / Re: Getting trashed lol. New question thread
« on: August 15, 2017, 07:01:24 pm »
Problem is, if there's a star god outcast then I might accidentally incinerate him.

Thanks for telling me about the supply ship, I've been skipping them because I cant rush through gauss weapons to take the ship in 20 turns but now I know it hasn't changed I'll go back to doing them and let the ship explode as before, I only want power armor and big laser/gauss guns for parts

Does anyone know which ships have small engines? I want to make shield generators but I already researched to stop targetting civvies and when I shoot down fighters their engines always explode.

57
XPiratez / Re: Getting trashed lol. New question thread
« on: August 15, 2017, 12:58:11 pm »
Could I have a sense outfit, keep the senser inside the craft behind our line where the cat cant reach them, and then their sense ability will spot the cat girls? The downside here is that the people blocking the doors would be in danger though, can cat girls scratch through powered armor?

I'm having a traders guild month which means lots of powered armor. I've been leaving the progrom fighters alone just for a chance at more powered armor, and now we have our first sets of power armor we can carry 37mm rifles rather than recoilless rifles, meaning a higher fire rate and we don't vaporize the power armor. Graduation is complete so I'm now working towards harbinger and then I'll be upgrading my ships some more. I feel like my situation is very stable right now, we lose a base once every 3 months which is manageable and our progression is slow and steady. My main base surprisingly hasnt been attacked despite multiple crackdowns in the area (It's in the Carthage region and the ships don't seem to linger in that area)

With power armor and 37mm I think we can easily handle them even if they do attack and its a big faction now. Only real concern is if it's academy and they start with the mind screwery, perhaps I'll get VooDoo first, vet my current troops for high VooDoo skills, then send the low VooDoo people over to the training base to defend it and start building that up. Problem is I still don't have a huge income, enough that I don't need to do missions for money but I can't have another 10M in wages every month. The factories I have researched should allow us to vastly increase productivity though, and with well trained and equipped soldiers I can send squads of 10 dojo maxed soldiers in powered armor to defend factory bases which will vastly increase income and let me afford to train more troops and convert more of my cheap manufacturing bases into expensive and well defended factories. The surgery units I got from Dr X bases means I can even make them into medical supply factories for massive profit, and to steamroll towards a situation where I can afford potentially hundreds of troops in guardian or powered armor with 37mm rifles and rocket launchers, maybe pad them out a bit with tanks! Anyway that's the plan for now, very glad I kept pushing forward since just coming up with strategies and clawing my way forward inch by inch felt good

To research activities: commercial it says I need a "secure freight" I've seen ships on this mission but they didn't have a "secure freight" item on board. It seems a fighter appears first and if I don't shoot it down then a big freighter appears that I can't shoot down and doesn't land so I can't raid that one, am I supposed to get to the point where I can shoot one down and raid it to get a "secure freight" item that I can research?

58
XPiratez / Re: Getting trashed lol. New question thread
« on: August 14, 2017, 11:52:54 pm »
Thanks, I got the mission and completed it. Loot was nice but the database didnt unlock anything it seems, just says to be continued

Any advice for spotting cat girls? Does thermal vision work?

59
XPiratez / Re: Getting trashed lol. New question thread
« on: August 14, 2017, 05:27:13 pm »
I finally research the Dr X Hideout but it hasn't appeared. How do I start the mission?

60
XPiratez / Re: Getting trashed lol. New question thread
« on: August 14, 2017, 01:16:11 pm »
We don't get hurt very often with our camping strats so I don't need a dedicated medic

I'll try combat drugs, thanks!

Does anyone know which ships specifically have the surgery units? I'm a ways off of splashing big ships, and I won't waste surgery units til I have my training base ready and have a garrison in each base but I'd like to know and can plan accordingly. I'll be getting powered armour before I start the training base since I want small garrison of no more than 10 men to be able to defend a base well, and that means I'll be waiting for that before I start garrisoning and defending bases. Hideout shrouds are enough for chemical production bases since they make more money than they cost before they get trashed, and they don't require anything that is currently in limited supply. The new hyperwave decoders tell me what mission each ship is on and what type it is so I can pick and choose better what to splash, I'm minimising crackdowns and gathering only the things I need to continue progression while my factories make up for the loss of income, I'm treating this like a government policy to get tough on crime, and switching from overt piracy to more subtle manufacturing and distribution of illegal goods to compensate

I just remembered that the barracudas have 4 LT platforms and now they have 4 50mm cannons each, together they can easily splash sentries, escorts and fighters but I'll buy a new reverend after I get power armour (gonna have to buy a lot of marsec bodyguards) and get forcefields for them as well, see if I can splash gunboats with 4 barracudas! Really need heavy power couplings to start getting better craft weapons XD

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