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Messages - KiriKaneko

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31
XPiratez / Re: Getting trashed lol. New question thread
« on: August 21, 2017, 04:24:42 pm »
Finally got my 2 mercs engineers, cost me 3 of my top soldiers though, good thing I have 33 more, just need to patch up those holes in my roster.

Tesla coil seemed pretty useless. Didn't try the electro sword but the heavy plasma and microwave cooker worked very well. I also hadn't realised the auto fire of the heavy plasma would be so accurate in the hands of a 120 aim (+10 from the armour to 130) soldier. A captain rushed us and iced 2 of my soldiers in 1 hit each with these claw things, I read the stats on them and they don't seem that strong but I'll have to make some and give them a try, test them alongside the electro swords and see which gives the best results because 90+ hp damage per strike against harbinger front and then side armor is incredible!

Well all I need now is either a full deck of star gods or a smuggler star god and I'll have all the tech I need to reach the final mission, the rest is just manufacturing weapons of which I intend to definetly make more heavy plasma since they performed so well and only vaporized a couple of mercs

32
XPiratez / Re: Getting trashed lol. New question thread
« on: August 21, 2017, 01:03:53 pm »
Alright I'll do organ grinders. Ghouls can't fly so I can just camp inside the landing craft and shoot them with snapshots as they come through the doors. That way the smoke can't reach me either. I tried to do a couple before but they went quite badly:

1) Turned out a lot like aliens. We crept forward through the smoke not seeing much, just 1 or 2 weird red dog things. The smoke thickened and it got harder to see, then suddenly some ghouls ambushed us and someone got wounded and another person panicked. We took a turn to patch up the wounded person and then another ghoul came and wounded the panicked person, so we patched them up and started carrying them back to the ship. On the way a red dog came running through the mist and annihilated one of us. The carriers shot at the dog on my turn and took it down but I was concerned there might be more and sent my 2 people who weren't carrying and had all their TUs running back to the ship. Well, they got there but a dog came in and non-fatally mangled one of them.

This was the pachyderm so I had the other person go up the lift after stabilising the mangled person, into the cockpit and stand on the lift to keep out the doge. That bought a turn for the 2 other people to get back with 2 more red dogs on their heels and we managed to escape with 1 dead person left behind and 3 people with 40 days in the sickbay

2) Decided to camp the pachyderm. Doges ran in and survived the reaction fire, some people got mangled to death and I retreated

But we were using heavy tac armour and heavy shotguns back then, and now I know the red doges are strong armor in front, but the shadowbat is very good for defense since the entrance is a kill zone, we have good reactions, good aim, we'll be firing close but with 5 blocks, 2 of which are stairs before they reach us and this is after they open the doors and move however far from outside, it should work out quite well I think. Are the gems guaranteed?

We finally have the electro swords. Is this the best melee weapon for us?

33
XPiratez / Re: Getting trashed lol. New question thread
« on: August 20, 2017, 11:36:54 pm »
Hmmm. I really don't want to risk the lives of my elites though, especially since I read a thread that there was like 100 enemies on one of those missions.

I just lost one of my people taking a merc engineer, but if I can just get 1 more than all I'll need is the smuggler star god and I'll have everything I need for the final mission. I only really needed the magical girl to help me with the mercenaries since they can fly and get into my craft from multiple directions but I'll just push on and get 1 more engineer I think without it, especially since if I pass up the chance now to get a magical girl outfit it'll be another 2 years before I see any more mercenaries

34
XPiratez / Re: Getting trashed lol. New question thread
« on: August 20, 2017, 01:08:47 am »
I love that admiral outfit, it's so damn cool lol

I really need gems for a magical girl outfit but as far as I know the only source is from underwater chests. I've done like 10 so far and all I get is garbage, no treasure chests :/

35
XPiratez / Re: Getting trashed lol. New question thread
« on: August 20, 2017, 12:01:02 am »
You get a TU malus anyway when an enemy unit sees the left buttcheek of your person reflected off the tears of a dying sparrow through a window and reaction shots them, leaving you with a 80 TU person fresh out of the training base XD

Annihilator suit gives a TU bonus anyway doesnt it?

36
XPiratez / Re: Getting trashed lol. New question thread
« on: August 19, 2017, 10:33:24 pm »
Isn't that like saying: "This gun would be great, but it's a shame I have to open my eyes to use it"

Why wouldn't you be using power armor? :P

37
XPiratez / Re: Getting trashed lol. New question thread
« on: August 19, 2017, 05:09:10 pm »
Yeah, mercs are really annoying like that, they also have the stats to give their gauss rifles some high damage. 37mm rifle can still kill them tho but it typically takes about 3-4 shots although 1-2 shots gets them bleeding and I usually ignore the bleeders to avoid taking more reaction fire. Problem is the academy and the star gods are plasma resistant, as are a lot of terror units but I never see anything that's massively resistant to piercing that also has very high armor so there's nothing my 37mm rifles can't take down. Additionally they have a decent clip size, at 120 aim they are very accurate within 15 squares for snapshot 2 shots, and massively accurate with aimed shot across the entire map with a TU cost that let's me walk a couple of squares, fire and walk back again while wearing harbinger armor

IMO the faction difficulty is:
1) Star Gods - total psi screw, invisibility, flying, sectopods, super tanky things they bring with them
2) Church - a close second because of chrysalids, and also they get some psi from reverends/cardinal which can be hard to track down, and flying church exalts which can come rushing up on your flank and chop you to pieces. Really it's the chrysalids/psi combo that makes them hell, sometimes the chrysalids derp out but when they're taking it seriously they're just awful, but I'd imagine this wouldn't be so bad with psi resistant, flying annihilator armor
3) Academy - Because these guys get psi too. Now I'm using 50 voodoo power people it's not too terrible, and at least they go for psi panic over mind control but the panic has led to some of my people running out into the open and dying quite a few times in situations we otherwise had well under control. The cyberdisks were terrifying pre-power armor but they barely damage harbinger, even if they're tanky to piercing damage. They don't have any units that can one shot us, except maybe the exalts and only then if they're very lucky and don't spend too much TU reaching us
4) Mercenaries - No psi, no particularly terrifying terror units. Their gauss hurt like hell and with their reactions they cause consistent wounds, some can also fly into my ship elevators as well so I have to be careful about keeping track of them. But in the end they're just tanky units with high reactions, half of them fly and they do consistent moderate damage, inflicting wound recovery time, but have no instant death attacks
5) Traders - Their tanks can one shot my harbinger users rarely and consistently inflict damage with retal fire, but they aren't all that accurate and this is really the only dangerous thing that they have. No psi, no chrysalids, low damage with their gauss/plasma rifles that rarely gets through armor.

Aside from the consistent low level damage they cause which inflicts wound recovery time I think mercenaries are one of the safest factions to fight since they don't have any source of instant death or mind screw that the other factions have, the difficulty for me comes from psi > units that can one shot me > units that are generally well armoured and can hurt us

Does anyone know what the formula is for crackdowns. I've been dealing with like 20 crackdown missions searching for me a month and I've resorted to only shooting down the crackdown ships now. It's like the crackdowns are spawning more crackdowns

Is there a better weapon than the tech blade for melee?

38
XPiratez / Re: Getting trashed lol. New question thread
« on: August 18, 2017, 10:49:31 pm »
Ah, russian files quest is evil! Lost one of my A team, and the others were badly wounded. Had to kill like 10 tanks. Hope these files were worth it T_T

Well I got my reticulan elder. Now I'm just waiting for spartans. I've got my training base complete and pumping out 50+ power, 60+ reactions and well trained soldiers. Now that I can defend bases properly I am switching my cheap and disposable workshop bases into factory bases with surgeries (the magical girl ships and some high level ships like shrine I raided had surgery units in). With this I can afford my big army and buy my VIPs, so I just need a couple of spartan engineers, and then I'll use the annihilator armor to capture my star gods to finish off my plasma tech. Not sure if I should bother though since the 37mm rifle seems to hit harder than even heavy plasma, and there are fewer enemies with pierce resistance. I'll still need the star god cydonia codes but I'll probably get them from a smuggler star god. Then I'll probably just be training my full A team and building a star ship

39
XPiratez / Re: Getting trashed lol. New question thread
« on: August 18, 2017, 01:15:08 pm »
Maybe make it so a single ship from that faction spawns on some kind of public relations mission, shooting it down causes a massive backlash from the faction that owned it the next month. Since shooting down normal ships can already causes crackdowns I think perhaps this might be possible?

40
XPiratez / Re: Getting trashed lol. New question thread
« on: August 18, 2017, 12:41:59 pm »
Ah that's good then. But I had no idea that Annihilator had VooDoo defense, it seems rather op lol.

I haven't seen any reticulans or mercenaries in years, did they stop appearing? I need a merc engineer but they didnt appear in the month of the mercenaries last year so I couldn't get any, and although I had a couple of reticulan months last year we didnt have the psi resistance we needed at the time. Now I have 80+ bravery, 50+ psi strength and 40 voodoo skill on my A team I want a ret elder but I never see them anymore D:

41
XPiratez / Re: Getting trashed lol. New question thread
« on: August 18, 2017, 12:41:57 am »
I chose the gold codex. According to my tech finder the bio suit should be possible to research

I wasn't planning on doing any big star god vessels, just some small ones to try and capture a few at a time. I don't think messengers get anything other than star gods in them but there's like 10 or something. My plan was to land and make an immediate rush to the ship. Some star gods would get out but wouldnt get far from the entrance and would shoot at us, revealing their rough locations for us. I'd then send the magical girls over to reveal them, then take them down. I'd make sure at the end of my turn the bio suits are in front of the magical girls to tank the enemy turn. The magical girls would sense the star gods through the UFO and make it easier to find them and avoid being surprised.

If I can't get bio suits I need to rethink this. What's the best thing for psi defense? Worst case I might have to go as all fairies and camp inside the shadowbat, let them come to me, then drag them inside and abort the mission to escape after 10-20 turns so they don't die of system shock, and just take whatever captives entered the trap

Thinking about it though I might be better making a second troop carrier specifically for this mission type and sending in some hover tanks with some magical girls. Use the hover tanks to spot the star gods and use the magical girls to make the captures. If I do the abduction ship method first, then after I have researched the most common star gods I can murder those with my tanks and then we only need to worry about the rare star gods which my magical girls can take down. I'd still probably need to do a big star god ship eventually though to get a coordinator capture, maybe even the second higher ranking star god if I can't find those on smaller ships as well, but I can basically waste anything else. Maybe see if I can find an outfit that has high voodoo defense and reaction bonus so I can arm those ones with gauss and plasma rifles to kill the star gods minion, sectopod etc without taking lethal reaction fire

42
XPiratez / Re: Getting trashed lol. New question thread
« on: August 17, 2017, 09:08:30 pm »
I wonder if the fairy outfit is good for capturing star gods. It doesn't have any camo but it has sense and high special resistance, would it make my people immune to mind control and ghost beam? Bio suit only has 50% special resistance and has some armor and plasma resistance and from what I remember the star gods sometimes carry plasma guns. I could go with a mix of magical girls and bio suits, use the magical girls sense and flying to spot and capture the star gods while the bio suits tank the enemy fire, deal with grounded star gods or shoot the flying ones with tranquilizer or tesla coils

43
XPiratez / Re: Getting trashed lol. New question thread
« on: August 17, 2017, 08:54:05 pm »
I can confirm the fairy magical girl outfit has 12 sense, just got it!

My plan was to go using the shadowbat and 7 hands. 2 hands will stand at each of the elevators, 4 hands stand at the doorways, the magical girl patrols the ship and will shoot through the walls when I get an ability that can go through the walls. It will further enhance the amazing power of this mobile fortress, and ensure the safety of my magical girl support hand!

By the way, be careful about putting people in the control room, flying enemies can see inside and shoot hands who are in there. This ship should be called the Shadow Beta

44
XPiratez / Re: Getting trashed lol. New question thread
« on: August 17, 2017, 06:22:32 pm »
Thanks, I'll see about assassin armour. I would've thought there was a voodoo that gave a ton of sense

45
XPiratez / Re: Getting trashed lol. New question thread
« on: August 17, 2017, 01:18:49 pm »
What's the best source of sense in the game?

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