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Messages - Scorrpio

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76
XPiratez / Re: How to get points?
« on: March 07, 2017, 10:37:03 pm »
https://www.ufopaedia.org/index.php/UFO_Interception

When one interceptor catches up, remain in 'shadow them' mode and minimize the window.   This takes you back to geoscape time where other craft can catch up as well.

77
XPiratez / Re: How to get points?
« on: March 07, 2017, 04:49:20 pm »
As a side note: Gals carry personal lights.   At night, using NV, you gotta toggle them off with 'L'. 

78
XPiratez / Re: Why negative Score for killing church fanatics?
« on: March 07, 2017, 08:30:24 am »
That hoe is packing a gun and will shoot you.  Anything that is a blue square on the map is an enemy and potentially deadly.
On temple raids, unless you want to carry knocked out church guys and their stuff to the ship manually, (while dodging 'civilian' bullets, just smack them.   

79
XPiratez / Re: How to get points?
« on: March 07, 2017, 01:48:35 am »
So there really is a progrom penalty? Is it -400 without the research and -1000 with it?

I ignored a progrom and still got a positive month. There were hardly any events but I was raiding a lot of landed/splashed UFOs so it seems that the "don't raid civilians" rule really is wrong and doesn't lead to point loss. I've got 3 more bases coming up which will have a sharkbike 50mm cannon in each one. I'll also build a workshop and living quarters in one of them so it can manufacture the ammunition,  and my main base can eventually convert into an alcohol production base (though I'll continue to use it as my main base as it has the laboratory and that's something I can never replace, it'll be game over if I lose it
The advice was very specific: do not research Mutant Alliance until you have global reach.    Meaning, until you have a craft that can reach every point on the globe.   Case in point: in my early months, I had a few missions, including a pogrom, that my Airbus simply could not get to.   The advice was quite solid.    Once you research MA, you gotta at the very least fly to each pogrom and start the mission.   Pre-MA, not getting to a pogrom carries 0 penalty.  Post MA, you get a flat -1000.   If you do touch down and start the mission, you get the regular mission score.  In case of a pogrom, immediately retreating you get negatives for civilians killed by aliens, and that's it - which is always less than 1000.   

Far as civilian traffic goes, it is a matter of preference, but after nabbing a couple freighters with no kills, and getting -100-something for each, and not that much of a haul, I figured it better to leave them be.   There seems to be no shortage of other traffic.

80
XPiratez / Re: Bugs & Crash Reports
« on: March 03, 2017, 05:41:44 pm »
I noticed that in 99f1 you can't build Stills.  Ruleset has Still facility requiring STR_STILL research, but there is no such research.  I changed requirement to STR_INSPECT_MACHINERY, but I figure a fix is needed in the download snapshot.
-Cheers.

81
These statistics are rather odd. Total 22 missions in 10 months?  And still a single hideout?  I am doing my first run, taking it easy (veteran) and I got like 18 missions in first 3 months.  Did you get most of your monthly scores from research? 

82
XPiratez / Re: City Life
« on: February 26, 2017, 08:02:57 am »
One thing not to forget is that planet is largely devastated with a whole lot less people than there used to be, and major cities have been primary attack sites.  Population is more spread out rather than urbanized, and fixed geographic points are rather places with unpleasant history than population centers.

83
XPiratez / Re: [MAIN] XPiratez - 0.99F.1 - 13 Feb - Slave Wars
« on: February 26, 2017, 07:55:55 am »
Just assume that enemies do dress for the occasion...

84
XPiratez / Re: [MAIN] XPiratez - 0.99F.1 - 13 Feb - Slave Wars
« on: February 25, 2017, 07:00:36 am »
Actually, adding a melee attack to moonshine bottle is just a few lines in the Piratez.rul - can probably copy-paste from handle entry...

85
Work In Progress / Re: EMP Craft weapons
« on: February 23, 2017, 01:32:58 am »
Speaking of Xcom'2012, I personally never saw a whole lot of diffeence between UFOs taken out by EMPs vs plasmas.   I would put EMP on my craft cause they tend to bring ships down faster, but amount of destruction on a ship looks about same....

86
Playthroughs / Re: Terror From The Deep Research ... WTF?!?
« on: February 23, 2017, 01:16:07 am »
Well original XCOM made no mention of a Sectoid Leader either in order to get psi, and if you did not get one fairly early on, you would be totally hosed when Ethereals showed up.  But there were discussion boards back then already, and word would get around....

87
XPiratez / Re: how to find mutant meat?
« on: February 22, 2017, 07:25:31 pm »
thx! thought it's An early game thing.
There is a lot of added early stuff recently, and not a lot of info on what goes where.
Basically, Call a Meeting and visit nearby town will unlock 'Our Culture' and that opens four major directions: violence, cunning, survival, weirdness.  Survival gives you skinning and that gives cave hunts.

88
Of course, if a soldier holding a primed grenade is shot, you get a boom right in the middle of your squad.   

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