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Messages - Biggieboy

Pages: 1 ... 3 4 [5] 6 7 ... 15
61
Tools / Re: MAPVIEW upgrade
« on: October 05, 2018, 07:52:05 pm »
You mean, minimap rendering?
Yeah, could be useful.

I need for the facilities base shape (its very hard to draw for me). but yes, its good for minimap too.

62
Tools / Re: OpenXCom Modding Tools
« on: October 05, 2018, 06:42:10 pm »
I am making a collection of resources on my dropbox which can assist with this. I already have the base tank sprites and many others. I just need to get my archive stickied so people can see it.
https://www.dropbox.com/sh/d9g42iwxp92o6ou/AABIyF2QJE02ahiIoTxovDIra?dl=0

Great thanks for the basebits!!

63
Tools / Re: OPENXCOM TRAINER
« on: October 05, 2018, 06:38:16 pm »
Sure, but as i wrote in post #1 for me it was (it is) very laborious, to do it manually every time, especially when i need a fast progress.
With this programm its very fast.

Very good, thank you, its good for me research testing!

64
Tools / Re: MAPVIEW upgrade
« on: October 05, 2018, 06:33:44 pm »
+1

Dear kevL!

Another request (if you like and have time). Can make 2D pictures from the top? I think its very helpfull for base shape!

Thank you!

65
Work In Progress / Re: [OXCE+] Building Mod Pack
« on: October 03, 2018, 07:16:03 pm »
Awesome! I'm glad that you are still working on this project.  ;D

New version here!
https://openxcom.mod.io/building-mod-pack (Please like and subscribe for new release!)

Infos:
https://openxcom.org/forum/index.php/topic,6328.msg97350.html#msg97350

Thank you guys, if found some more bug, please tell me, or new idea, infos!

66
Tools / Re: MAPVIEW upgrade
« on: October 03, 2018, 09:29:01 am »
the code is opensource

/go nutz, it'd take a lot longer than 5 min to implement ...

( for me at least )

Yeah, i know :) But if u have time and no other bug or idea.. ;)

67
Tools / Re: MAPVIEW upgrade
« on: October 02, 2018, 11:50:10 am »
Eh, it's 5 minutes of copy-paste.
If routes are involved, then it's much worse, as you have to do it anew for every map block.

Yepp, routes to, so its not 5 mins :(

Who made the Mapview2?

68
Tools / Re: MAPVIEW upgrade
« on: October 02, 2018, 10:05:45 am »
What do you mean by "how"?

Make 9 copies and modify each to remove the unwanted parts... Or do you mean something else?

Its terrible.. i think have some option i can automaticly cut 9 pieces.. now can only copy and paste many times, because can not copy 2 levels just 1. and counting the 10 from left and upper corner..

69
Tools / Re: MAPVIEW upgrade
« on: October 02, 2018, 09:52:36 am »
Base facilities can only be 1x1.
We must live with it.

I know, but 3x3 building easy create first..but how can cut easier to pieces?

70
Tools / Re: MAPVIEW upgrade
« on: October 02, 2018, 09:34:57 am »
Hi guys!

I make 2x2 and 3x3 large facilities. But the problem is in game can not work the walls (when builded next to the othe building, the wall can not disappear), so tis need doors, but it not looks good. So its needed to cut 1x1 pieces, but its uncomfortable..  how to cut easier?

Thank you!

71
Work In Progress / Re: [OXCE+] Building Mod Pack
« on: September 23, 2018, 11:18:47 pm »
Recruitment Office - Plan:

Standard (Elite soldiers) and Upgraded (Special soldiers) versions.


Base (lvl1):


Base (lvl2):
lvl1:


lvl1: (Standard)


lvl2: (Standard)


lvl2: (Upgraded)


Shape:


This is just alfa version, i think i made better :) If any idea, just tell me please, thank you!


72
Work In Progress / Re: [OXCE+] Building Mod Pack
« on: September 23, 2018, 12:25:32 am »
Recruitment Office is in progress!
Plan:
- When builded, can recruit good soldiers.
- When uppgrade the bulding, can buy better soldiers.

Large Hangar now in final status, some bugs fixed, im on testing!

Thanks your patience

73
Work In Progress / Re: [OXCE+] Building Mod Pack
« on: September 16, 2018, 09:49:27 pm »
I don't know if you already fixed this on the next version you are working on but you can build upgraded psionic labs from the start.I added a missing upgraded psionic lab research and made the building dependant on it+psi labs+ upgraded buildings but i can't lock the ufopedia article to this new research.

Also fixed a couple typos in the english translation.

Great, i checking and i use it for next update! Thank you!

74
Work In Progress / Re: [OXCE+] Building Mod Pack
« on: September 14, 2018, 04:10:58 pm »
I uploaded the 1.0 version to the new mod base:

https://openxcom.mod.io/building-mod-pack

I working on now the next version!

75
OpenXcom Extended / Re: [OXCE+] Original discussion thread
« on: August 19, 2018, 10:10:14 am »
I have no plans for such a function.

Ok, thank you!

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