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Messages - Biggieboy

Pages: 1 2 [3] 4 5 ... 15
31
Work In Progress / Re: [OXCE+] Building Mod Pack (BMP)
« on: January 08, 2019, 12:02:37 am »
Any news ? :P

Oh, yes, i done today the UFOpedia, and i testing now, how works the missions and research. Facilties done, so, i hope next week come the new version (and i found some bug so, i hope better!)

I attached som pictures :)

32
OpenXcom Extended / Re: Custom per soldier-type transfer/arrival times
« on: December 03, 2018, 02:27:56 am »
I ask this too, but i think can not do.

(My plan is less transfer time).

33
Work In Progress / Re: [OXCE+] Building Mod Pack (BMP)
« on: November 23, 2018, 11:36:18 am »
Interogration Lab:

This is the upgrade of the  Alien Cotainment. If builded, can research Missions for other facilities.


Left side the original Alien Cotainment, right side the first version of the Interogration Lab.

34
Work In Progress / Re: [OXCE] Recruitment Office - BMP
« on: November 08, 2018, 11:10:37 pm »
While your main "upgraded buildings" mod works for X-Files with the tinkering you mentioned, sadly this one does not. Would it be possible to make this one compatible as well?

Here is a little "cheat":

Edit the RO_research.rul file, and remove the last line:
- STR_PSI_LAB

Now i have other plans, so i wanna first finish my mods ( i working on the missions, and i wanna make all facilities to standalone too).

And AFTER i can work the compatibility.

35
Work In Progress / Re: [OXCE+] Building Mod Pack (BMP)
« on: November 07, 2018, 10:22:54 pm »
Now it finally works. Thanks!

Now you can not the main building deployed. But i hope others enjoy it :)

Any problems, just write me, thank you!

36
Work In Progress / Re: [OXCE+] Building Mod Pack (BMP)
« on: November 07, 2018, 09:56:03 pm »
Do you want the whole file, or just the part where it fails?

Here's the part with the error anyway. Although by now I probably fucked up the mod and I should reinstall it. Perhaps you could talk with Solarius to see if he can integrate the buildings into his X-Files mod? They would be fitting for these advanced buildings to be there IMO.


Delete this 9 files:
PL_D_extrastrings.rul
PL_D_facilities.rul
PL_D_research.rul
PL_D_ufopaedia.rul
PL_extrastrings.rul
PL_facilities.rul
PL_requires.rul
PL_research.rul
PL_ufopaedia.rul

Edit DB_research.rul (copy to this, and overwrite it)

Code: [Select]
research:
  - name: STR_DEPLOYED_BUILDINGS
    cost: 360
    points: 20
    dependencies:
      - STR_UPGRADED_BUILDINGS
      - STR_UFO_POWER_SOURCE
      - STR_UFO_NAVIGATION

  - name: STR_BUILDING_RESOURCES
    cost: 250
    points: 15
    dependencies:
      - STR_DEPLOYED_BUILDINGS

  - name: STR_SPECIAL_RESOURCES
    cost: 500
    points: 30
    dependencies:
      - STR_ELERIUM_115
      - STR_BUILDING_RESOURCES


37
Work In Progress / Re: [OXCE+] Building Mod Pack (BMP)
« on: November 06, 2018, 12:08:21 am »
I did the above and I deleted all of the research entries except "research:
  - name: STR_SPECIAL_RESOURCES
    cost: 500..."

but it still gives me an error upon trying to start Openxcom, saying something about an error in STR_DEPLOYED BUILDINGS.

Can you show me the log file?

38
Help / Re: Mission drop
« on: November 05, 2018, 05:28:35 pm »
Sorry, what do you mean by "drop"? I have no idea what your intention is.

research the alien and "give" a mission. But now i have what is the problem: i missunderstand the "getonefree", its give the finiched research!

Thanx for ohartenstein23!

39
Help / Mission drop
« on: November 05, 2018, 04:59:18 pm »
Hi guys!

This is my plan:

i wanna make 8-10 missions (for my facilities). This missions can DROP all races of aliens (soldiers, enginers..). I try "getonefree", but nothing happened. "unlock" not good, because all races can drop all mission, but not the same time.

i try this (not work for me..):

Code: [Select]
  - name: STR_MISSION_RECRUITMENT_OFFICE
    dependencies:
      - STR_MISSION_RECRUITMENT_OFFICE
    cost: 300
    points: 15

  - name: STR_SECTOID_ENGINEER
    getOneFree:
      - STR_MISSION_RECRUITMENT_OFFICE

40
Work In Progress / Re: [OXCE+] Building Mod Pack (BMP)
« on: November 05, 2018, 02:39:54 pm »
Just to check: Do you mean I have to do this within X-Files' own Ruleset folder, or your Building Mod Pack's own? I think it's the first case, but I have to be sure, I haven't checked this yet. I suppose I'll have to re-do this everytime your mod and/or the X-Files' mod is updated.

Of course my mod do it.

41
Work In Progress / Re: [OXCE+] Building Mod Pack (BMP)
« on: November 04, 2018, 12:25:58 pm »
Sadly, this mod and the Recruitment Office doesn't work with X-Files, where it would be quite useful. Shame.

I checked for you, try this solution:
- delete all PL_*.rul files (9 files in Ruleset folder)
- edit DB_research.rul file, and remove all facilites research (just deployed, building resource and special resource stay).

The problem is the X-files mod changed the main facilities.. so this can not deployed version.

Tell me please if work (or not)

Thank you the feedback!

42
Released Mods / Re: [UFO ]Building Mod Pack - OXCE+
« on: November 03, 2018, 02:55:20 pm »
New version - 1.6!

43
Work In Progress / Re: [OXCE+] Building Mod Pack (BMP)
« on: November 03, 2018, 02:53:37 pm »
New release, 1.6:

Juno reported many bugs:
- Large building crashed the game, fixed
- Bug in UFOpedia, fixed
- Baseshape reworked

Please try, subsribe and like it!

Thank you!

https://openxcom.mod.io/building-mod-pack

44
Work In Progress / Re: [OXCE+] Recruitment Office - BMP
« on: November 02, 2018, 01:09:48 pm »
Random question: Would this mod work with the X-Files mod? I tried an early version of your "Advanced Buildings" mod and at first worked, but it doesn't anymore since the newest OXCE+ update.

Now new version released (0.98), please try it!

https://openxcom.mod.io/recruitment-office

If any problems, please tell me, i try to fix it!


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