If you wanted to, you could add support for another mod without adding the other mod. For instance, you could add the upgraded training facility but not the basic facility. It works best if the original mod's features are locked behind research, then you can lock your upgrades behind the same research plus more. That way it will only show the new features if the other mod is active.
It requires STR_UFO_COMPONENT which doesn't exist in the research list.
Biggieboy, you could either add a new research project called STR_UFO_COMPONENT or you could define specific UFO components which correspond to the upgrade. Here is the basic list of components:
STR_ALIEN_ALLOYS
STR_ELERIUM_115
STR_UFO_POWER_SOURCE
STR_UFO_NAVIGATION
There are other minor components as well, such as STR_ALIEN_FOOD.
Okey guys, im done
Here is the infos:
Version 1.7 (test)
*Training Room and Upgraded Training Room added
- Training Room capacity reduced 10
- Upgraded Training Room capacity 15
- Both need reseach!
* Price and building time:
- All upgraded building price: x3
- All upgraded building build time: x1,75
* UFOpaedia added! Training Room too! (i use the original infos, just changed the capacity numbers)
* Research
- Upgraded Living Quarters requies: Alien Surgery
- Upgraded General Stores requies: Alien Food
- Upgraded Workshop requies: Sectoid Engineer
- Upgraded Laboratory requies: Floater Leader
- Upgraded Psionic Labortatory requies: Ethereal Commander
- Training Room requies: Examination room
- Upgraded Training Room requies: Muton Engineer
* meta file updated
Please test it guys!
Thank you!