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Messages - Biggieboy

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16
Work In Progress / Re: Heavy Plasma Blaster
« on: March 22, 2019, 10:32:42 am »
Why don't you just try?

For me aimed shot and launch missile are two completely different types of actions... I don't see how AI would be able to set up waypoints while trying to perform an aimed shot.

Waypoints work only in Aimed Shot, if Auto shot changed to Blaster Launcher, its not work the waypoint, so only a simpe launcher. But yes, when im done, we can try :)

17
Work In Progress / Re: Heavy Plasma Blaster
« on: March 22, 2019, 10:23:15 am »
no

yes

So, if changed Aimed/Auto shot to Missile Launcher, alien can use it (just the name changed, not the function). Because its same weapon, and alien "think" its auto shot or aimed shot. Right?

18
Work In Progress / Re: Heavy Plasma Blaster
« on: March 22, 2019, 09:51:50 am »
Alien AI architecture does not work this way.

Alien use only snap shot? Or sometime aimed or autoshot?

19
Work In Progress / Re: Heavy Plasma Blaster
« on: March 21, 2019, 01:02:02 am »
How will the AI decide to use this weapon?

Good question. How can use the alien this weapon?

20
Work In Progress / Re: Heavy Plasma Blaster
« on: March 20, 2019, 08:23:36 am »
I love this idea, i want to implement this in my mod also :)

If im done, you can :)


Other thinks (for everybody):

How research?

I dont wanna complicate the research, you have the heavy plasma and the blaster launcher, you can search this.
v1 reseacrh and after v2? or both at same time? Or just 1 version?


How made the manufacture?
Only with elerium and alien alloys, or 1 Heavy plasma and 1 Blaster Launcher and few elerium with alien alloys (like a fusion)?




21
Work In Progress / Re: Heavy Plasma Blaster
« on: March 19, 2019, 09:22:15 pm »
Yes, i think its work!

22
Work In Progress / [OXCE] Heavy Plasma Blaster
« on: March 19, 2019, 09:03:17 pm »
Heavy Plasma with Blaster Launcher!

Download from here: https://openxcom.mod.io/heavy-plasma-blaster

Version 1. (worked, testing):

Heavy Plasma: Aimed + Snap shot
Blaster Launcher without waypoints

Version 2. (future plan, Yankes working on OXCE function - its work now, 03.18. Thanx for Yankes)

Heavy Plasma: Snap Shot + Autoshot
Blaster Launcher with waypoints







Progress:

Items: Done
Graphics: Done (Thanx for The Reaver of Darkness)
Research: Done
Manufacture: Done
Ufopeadia: English - Done, Hungarian - Done

Now testing!

Future plan:

More projectiles:

- Stun
- Incendiary
- Flash
- Smoke

Thanx for: Meridian, Yankes, The Reaver of Darkness, ohartenstein23, Solarius Scorch

23
Offtopic / Re: Hungarian Topik - Magyaroknak
« on: March 04, 2019, 11:53:59 pm »
Hali!

Nem nagyon vettem elő mostanában az openxcomot, filthy casual lettem. De a mod topikjára ránéztem, komoly munkát látok benne, és eredményeset. Szóval azzal együtt, hogy én ehhez előreláthatólag semennyit nem fogok hozzátenni, emelem kalapom és minden elismerésem.

Üdv és sok sikert!

Köszi szépen! Ha esetleg úgy döntessz mégis kipróbálod, várom a visszajelzésed, ötleteid :)

24
Offtopic / Hungarian Topik - Magyaroknak
« on: February 27, 2019, 02:38:50 pm »
Sziasztok!

Remélem rajtam kívül vannak még páran akik érdeklődnek a téma iránt és itt megbeszélhetünk pár dolgot a saját nyelvünkön.

Én magam csináltam pár modot (Building Mod Pack), ehhez rögtön kérnék egy kis segítséget:
- Akinek van kedve próbálja ki, használja és jelezzen vissza, ha talál valamilyen hibát, vagy lenne bármilyen javaslata
- Keresek továbbá 1-2 embert, aki szintén modol és lenne kedve csatlakozni hozzám, mert elkél a segítség (akár grafikában, akár programozásban)

Köszönöm és jó játékot mindenkinek!

25
Work In Progress / Re: [OXCE+] Building Mod Pack (BMP)
« on: February 25, 2019, 01:21:58 am »
Hi,

i am asuming that this mod is not working correctly in vanilla OpenXcom or?

Would you mind me borrowing some of the Maps and Graphics, for my Hardmode Expansion Mod?

OXCE needed

You wana use my mod parts for your mod?

26
Work In Progress / Re: [OXCE+] Building Mod Pack (BMP)
« on: February 04, 2019, 06:07:19 pm »
No, I took two sides from the ufo game, have you heard about this ? This is where you can network with to play our favorite game ) I attached can try )  ;D ;D ;D

Wow, i never heard about this, but its cool! Its work with OXCE? Because its java.

27
Work In Progress / Re: [OXCE+] Building Mod Pack (BMP)
« on: February 04, 2019, 04:19:35 pm »
Commander Biggieboy  you simple mega monster on the bases and great architect )) by the Way here you can get where to attach the can will create a side of aliens )

You made this basebits?

28
Work In Progress / Re: [OXCE] Recruitment Office - BMP
« on: February 04, 2019, 01:32:16 am »
New version avaible!

Now its work standalone (please test it!)

If you dont know how build the Recruitment Office, just build first the Interogration Lab, and ask the enemy!

Interogration Lab its part of the Building mod Pack (1.7 Beta): https://openxcom.mod.io/building-mod-pack

29
Work In Progress / Re: [OXCE+] Building Mod Pack (BMP)
« on: February 04, 2019, 01:28:06 am »
New version avaible!

- Interogration Lab!

Build it and interograte the enemy! And find new missions!


Now have mission for only Recruitment Office! Please test it, and later i make for all buildings, and it easier to find the way how you can build!

Download from here (0.99 Beta): https://openxcom.mod.io/recruitment-office

Don't hesitate, just tell me if you have question or find bug!

Thank you!

30
Work In Progress / Re: [OXCE+] Building Mod Pack (BMP)
« on: January 08, 2019, 03:14:02 pm »

BTW, thank you for your Large Hangar, is awesome.


My plan is all building have missions, because many people ask me, how can find it in mod. Interrogration Lab and missions its very easy (all alien drop it).

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