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Messages - Dr.Crowley

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181
The X-Com Files / Re: Dossiers wanted!
« on: February 13, 2017, 05:22:35 pm »
There is already a reference to Erich Zahn. :P
Um, well... I'll try to make something else then. So... is "no mercs and lowly criminals, plz" rule already working?
Oh, and another thing - mentions of psionics in dossiers seems a bit odd to me, just because we're supposed to discover it much later when we'll have to deal with full-scale alien invasion. I thought that our "special investigations bureau" is somewhat sceptical about supernatural stuff and trying to understand all of this scienifical way so we don't know that psionics exists yet.

182
The X-Com Files / Re: The X-Com Files - 0.5.5 alpha: I'll Dissect You!
« on: February 13, 2017, 05:12:08 pm »
Quote
Hold on, in March 1998? Not 1999? Hmm...
No no no, don't worry, I just mistyped. It's March 1999. Sorry.
But there were Ethereals anyway ;D

Quote
And! Turned out I had to release an 0.5.5c, because a critical bug report came in literally 10 minutes after 0.5.5b. Naturally. So here it is. Sorry!
Uh, thank god I didn't hurry up to download an 0.5.5b ;)

BTW, maybe I should create a new topic for my "field reports" 8)

183
The X-Com Files / Re: Dossiers wanted!
« on: February 13, 2017, 03:01:00 pm »
Hell, somebody should make a dossier of writer who knows too much about Cult of Dagon (because there should be some more Lovecraft references) ;D

184
The X-Com Files / Re: The X-Com Files - 0.5.5 alpha: I'll Dissect You!
« on: February 13, 2017, 02:39:33 pm »
Version 0.5.5b has been released.

- Added Russian version (by Kammerer) - 70% complete.
- Fixed inconsistency with Heavy Shotgun ammo.
- Fixed some inconsistencies with Zombies.
- Fixed too many civilians in the second stage of Arachnoquake mission.
- Fixed a crash with Staff Input: Dreams of the Titans.

Yes, I promised 0.6 soon, but it turned out that I have to wait until certain vital pieces of code make it to the .exe, so please have this bugfix version for now. And it contains Kammerer's Russian translation, I'm sure he'll appreciate some feedback!
Woo-hoo! I hope my saves won't break anything :D And I'll be happy to check Russian translation too. And specking about zombies - why Zombie and Infector Zombie have the same autopsy picture?

Well, time to report from March 1998. First two months of invasion were almost the same as previous two years (aside from slightly increased cultist activity)... and then the first alien terror attack took place. I sent my assault squad, thinking that they are able to handle it - a big mistake! I was forced to watch helplessly while my team of hardened veterans who spent last two years storming cult safehouses, outposts and bases was literally butchered by Ethereals and Cyberdiscs. It was like somebody sent an ordinar SWAT team to deal with alien invasion...

185
The X-Com Files / Re: What to do with Zombies?
« on: February 12, 2017, 12:58:55 am »
Maybe, but very much justified, considering how much scientific institutions would scramble to get their hands on one. :) Especially military ones.
Well, I mean zombies actually. Even if common and fat zombies are relatively "safe" (they can't infect humans), Infectors are not.

186
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 11, 2017, 12:06:42 pm »
Looks like Zombie autopsie and Fat zombie autopsy has same picture.
Um, I thought that's right  :o

Aaaaand then the invasion begins. And I just got Promotion II. Now it feels like vanilla starting minus high alien activity and stupid blind rookies (my agents, especially hardened veterans, are more than effective with BlackOps weapons). Still no Interceptors though - because I'm a real slowpoke.
BTW, when I "disposed" useless Black Lotus followers (because I already have all dossiers and weapon info and interrogated Black Lotus Witch), their corpses had no proper name - just STR_BLACK_LOTUS_FOLLOWER_CORPSE. I don't know if it's really important but that's it.

187
The X-Com Files / Re: What to do with Zombies?
« on: February 11, 2017, 11:52:27 am »
In case you didn't know it already, you can right-click your prison to enter a management screen.
- If "live alien sale", you have the option to sell prisoners
- Otherwise, you have the option to, err, convert them to non-live prisoners.
Well, selling living monsters would be weird, so I have only one option: "dispose" them by "converting" to dead tissue (ex-specimens, yeah). That's why I asked.

188
The X-Com Files / Re: What to do with Zombies?
« on: February 09, 2017, 10:59:13 pm »
And so I've reached that point where living zombies (and other living specimens) became a real problem for my storage department too. All I have to say regarding this - "somebody call the shooting squad, goddamit!" ;D
If to say seriously, I see only two ways to "dispose" living zombies - either literally convert them to dead tissue and then extract bioplasma just as usual, or convert them to some sort of "biodrone" using mind control function of X-Com Psyclone (or its specially tweaked version).

Spoiler:
P.S.:
As for further development of zombie arc (and it's purpoise) - my headcanon is that "zombies"are just another alien experiment aimed to create perfect soldier for first stages of invasion (just like mutants, btw) and terror missions (zombie outbreaks in major cities would be ever worse than any alien invasion). I must admit that I wasn't much happy to realize that aliens are involved in zombie plot - but mr. Solarius is the captain :-X

189
The X-Com Files / Re: The X-Com Files - 0.5.5 alpha: I'll Dissect You!
« on: February 03, 2017, 08:29:00 pm »
No need to sweat it, the invasion isn't too horrible at the moment. I think I'll make it a bit more brutal, but I'll also move the game start back 6 months to give the player more time. For now, it is as it is.
Oh, okay.
Another question - how about to add the famous black helicopters for MiB? They would appear on the Crop Circles mission maps if MiB agents are present there. Nice way to show how they managed to outrun X-Com operatives and good counterpart to X-Com transport.

190
The X-Com Files / Re: The X-Com Files - 0.5.5 alpha: I'll Dissect You!
« on: February 03, 2017, 06:02:02 pm »
By the way, as far as I understand, we have some kind of deadline for our "I-want-to-be-next-BPRD" activity (1.01.1999). I'm not sure if all vital research can be done in time - it's almost a middle of 1998 and I still have no Promotion II yet, despite having THREE lab teams.

191
The X-Com Files / Re: The X-Com Files - 0.5.5 alpha: I'll Dissect You!
« on: February 03, 2017, 04:39:32 pm »
Well, the Zombie Plot makes MUCH MORE sense after some further research. Time has come to use "spoiler" button ;D
Spoiler:
Howerer, it somewhat retcons original's chryssalid zombification process (or are we witness an "alpha stage" of it?).
Another surprise for me! :D
Spoiler:
Mutant Plot became almost obvious for me after this encounter:

192
The X-Com Files / Re: Translation - Russian - XCF v. 0.5.4 (50% done)
« on: February 02, 2017, 09:44:38 am »
Well, I could help with translation - it's not a big problem for me because I'm a native Russian (and my Russian is far better than my English, I should admit). But being kinda chaotic creator and already involved in some Doom mapping/modding projects (aside having zero experience in modding for OXC) means that I won't be much help.

193
The X-Com Files / Re: The X-Com Files - 0.5.5 alpha: I'll Dissect You!
« on: February 01, 2017, 10:03:22 pm »
I encountered a weird thing while playing 0.5.5 - 70% of "Strange Life Form" missions have zombies instead any other mutants. And right now I met bloody zombies IN THE "CROP CIRCLES" MISSION! Can't remember something like that happening in 0.5.4...
Here's a screenshot:

Was it intended? I sent my "inquisitors" (team of agents with non-letal weapons for capturing cultists and abductees) for this mission but I don't think they can handle zombies  :D
UPD.: I wanted to see if this will happen again so I loaded autosave. Crop Circle mission appeared again, different map this time... BUT DANG IT! I found a zombie again  :D I used "full display" option for bigger picture:

194
The X-Com Files / Re: The X-Com Files - 0.5.5 alpha: I'll Dissect You!
« on: January 31, 2017, 11:04:17 am »
After playing Area51 I deceided to try this mod. The result was... "wow!" Thanks for your work here, mr. Solarius. I really like how it goes. There not just aliens - woohoo! And thank god the scale of events are somehow smaller now. No need to chase aliens - unless I'll be forced to hijack civilian planes for this :D Some thought about what I saw at this moment:

- Chupakabras using Zergling sounds - errr, okay. Anyway they tried to zergrush me in our first encounter :D
- Yetis... sorry, shamblers has issues with walking frames - some angles are looking glitchy.
- "capture the cultist/abductee"-type missions are really good feature. Virtually these are only mission type with next-to zero mortality rate!
- Zombie Infection missions - it's Resident Evil time! Or... Doom time (because zombie death sprite looks very familiar for me and some civilians have zombieman death sound)?
- Mongorn? Who the hell... oh, hello Grey Witch.
- panicking Giant Beetles - lolwut?

And now for the questions:
- what about compatibility with music packs? If I'll try to use PSX music pack, will something be broken?
- is there any priorities about "story-wise" researches? I mean, is Alien-related research my primary object or I can follow exclusively any other branch (mutants/zombies/cults)?
- compatibility question again: are my current saves from 0.5.4 compatible with 0.5.5?

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