Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Dr.Crowley

Pages: 1 [2] 3 4 ... 13
16
The X-Com Files / Re: X-Com hybrids!
« on: June 06, 2018, 08:24:40 am »
Damn, Sol, that is how I supposed them to look in my USO mod! Stop mind-probbing me! ;D
Jokes aside, I like this idea. It does not mean that I am going to drop my own concept of Hybrids, though.

17
The X-Com Files / Re: The X-Com Files - 0.9 alpha: Fists of Fury
« on: June 05, 2018, 02:22:12 am »
Is this mod playable on android port with oxce+?

I mean, is it possible to play without keyboard and only with touchscreen?

Well, as far as I know the only useful key is spacebar for night vision so you will probably will not need keyboad at all ::)

Hey, this one took me ages! :P

But for me, it was Tuesdaymerely a week :P

Whatever. The addition of fire extinguisher somewhat answered a question I would like to ask - I was so happy to get my hands on agricultural flamer... until I found my team nearly in a middle of the forest fire  ;D

Got Ski Resort mission today. The description said that I can take only sporting gear but some experimentation showed that besides Sporting Rifles this includes almost every melee weapon (except Axe, Billhook and Electric Club), Throwing Knives and even Crossbows (that were the way more useful for this mission than Sporting Rifles). Take a note, folks ;D

Yet another matter: never EVER hunt chupacabras in a farm village without shotguns! 8)

18
The X-Com Files / Re: The X-Com Files - 0.9 alpha: Fists of Fury
« on: June 04, 2018, 11:21:26 am »
Version 0.9 is released.

Aaaargh, time to update AGAIN.

19
Released Mods / Re: [UFO] [TFTD] PSX Music, SFX and Cinematics
« on: May 28, 2018, 03:28:34 pm »
Just in case someone is not comfortable with MEGA I will double it with Dropbox links:

MUSIC:
UFO PSX Music - 179 Mb, beware!
TFTD PSX Music

SOUNDS:
UFO PSX Sounds
TFTD PSX Sounds

CINEMATICS:
UFO PSX Videos
TFTD PSX Videos

Do not hesistate to tell me if something is wrong with this.
 - Dr. Crowley, Ordo Archivius


20
Fan-Stuff / Re: XCOM Crossovers that'd never work
« on: May 27, 2018, 02:26:56 pm »
Doom and Xcom

let me mow down this pinky demon
op welp doomguy is dead
HELL IS HERE
HARAMBE

Oh please. Classic Doom is very good theme for a mod - remember Doom 2: Hell on Earth? The demons are invading our planet, the military tries to fight it and our hero is chosen to train a small squad of SPEHS MUHREENSspace marines as professional demonslayers. You must find the source of invasion and kick some hellspawn's ass. Simple.
Actually many franchises involving some sort of invaders and those who fight them would become a good X-Com TC (even superhero comics) - Duke Nukem 3D is another example. Who want to guide Earth Defence Forces, eh?
Even Toho's Godzilla franchise can serve as inspiration, I guess... if we could make a kaiju in X-Com 8)

As for hilarious crossover ideas - imagine yourself Mario/X-Com. In Soviet Russia Goombas stomp you, no less ;D

21
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.11)
« on: May 27, 2018, 11:20:39 am »
Sooooo, how many guys are working on TFTD mods now? ::)
Yeah, I finally got there and I am happy to see TWoTS still alive.

22
Woah, woah, how far you made it, Sol!
IRL issues (my old laptop was stolen, argh) forced me to stay out of most net recources for a while but I am glad to see XCF so close to 1.0. Hope I will have some time to glance at new version.
Last time I played XCF (six months ago, OMG) it was 0.7.5b - are those saves compatible with 0.8.9?

23
The X-Com Files / Re: The X-Com Files - 0.7.5 alpha: Lizard Trap
« on: November 21, 2017, 09:49:15 pm »
Version 0.7.6 has been released.
(Or will be, when the bloody upload is complete.)
Geez, I am soooooo sloooooow :D

- Fixed Concerned Citizen recovery.
I hope they can be interrogated now.

24
Released Mods / Re: End Game Flares for UFO and TFTD
« on: November 17, 2017, 08:37:34 am »
All we need now is combining these uber-flares with grenade launcher ;D

25
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 17, 2017, 08:33:04 am »
I do not see any problem here at all. Sometimes it is better to keep something "unrealistic" - a little bit of Rule of Cool is not bad for a video game or game mod.

26
Work In Progress / Re: [TFTD][CONCEPT] USO: Deep Strike
« on: November 13, 2017, 10:05:29 pm »
Yeah, I already plundered checked this thread. And our (in)glorious Mod Portal too ;D

27
40k / Re: 40k
« on: November 12, 2017, 11:20:06 am »
What about allow corpses to be recovered(Marines)? Then they can be used to manufacture dreadnoughts, then the new dreadnoughts won't act as hwps, but as soldiers? What you think bullet?
I guess corpse recovery, as Wh40k fluff states, should be used for geneseed extraction... Oh wait, an idea! What if new marines would be manufactured and their production would require both new recruit and geneseed of the fallen marine?
Well, nevermind ;D

28
Work In Progress / Re: [TFTD][CONCEPT] USO: Deep Strike
« on: November 12, 2017, 12:11:03 am »
Hmmm, these mass accelerator weapons are looking interesting... I will think about them, thanks! As for the Thunderstorm image... alright, I will try my luck with palette conversion if nobody will call it theft ;D

29
The X-Com Files / Re: The X-Com Files - 0.7.4 alpha: Shoggoth on The Roof
« on: November 10, 2017, 09:25:25 pm »
Version 0.7.5 is out.
What, new version already? Damn. Update time... again.

30
Work In Progress / Re: [TFTD][CONCEPT] USO: Deep Strike
« on: November 07, 2017, 09:42:18 pm »
Thanks for your attention, guys!

^Alot of it takes inspiration from the interlude timeline, but no mod has really gone into detail here.

Well, below is my unpolished story draft that is somewhat based on this timeline too. It is based on my personal view of what could have been, and I hope it will give some answers.

Spoiler:
The year 2002. The war is over. The aliens had been defeated and X-Com stands victorious. However, the Earth and humankind were not left unscarred. Even with numerous technological advances made during wartime, the overall losses are horrible. Many territories are polluted by alien activities, many cities are left in ruins and many lives are lost. And to make everything worse, most of the new technology is heavely dependant from Elerium-115 - which is extremely rare and is not indigenous to Earth. Since the only known Elerium source is downed alien crafts, the new Gold Rush has begun. But with so many people chasing one thing, the situation quickly went out of control. Numerous private treasure hunters and corporate salvage crews invade every country in the world, completely ignoring everything (including the law) in their pursuit of wealth and often curb-stomping the local police and even armies with superior xenotech weapons and armor.

Meanwhile, X-Com, that grew from an alien defence agency to the largest xenotechnology manufacturer and dealer, was unaffected by this new crisis. Independent from any goverment thanks to its wealth and superiour technology, X-Com traded alien tech almost to everyone interested and secretly gained much power and influence. As the Elerium Rush started and hotspots covered the entire globe, X-Com came out of shadows and proposed themselves as UN peacekeeping force and xenotech control agency. Left without any other choice, UN agreed and soon X-Com, operating under the corporate name G.R.E.S.O. (Global Reconnaissance and Extraterrestrial Salvage Operation), came back in action. Within next ten years almost all UFO crash sites on land were secured and salvaged, and the Elerium Rush seemingly came to its conclusion...

...But not really. Altough a lot of non-govermental salvage groups had been wiped out by G.R.E.S.O., there were others who were more careful and chose a more stealthy way. Many UFOs downed during the war ended up on the seabed and stood there, not found by few undersea X-Com bases and rife with valuable alien artifacts. While G.R.E.S.O. was occupied dominating the surface, these groups proceeded to salvage these alien wrecks under water without any interruption. However, as surface Elerium caches had been claimed by the goverments with the aid from G.R.E.S.O., the undersea scavanging became more and more desperate, often resulting in bloody clashes between rival salvaging bands. Some were desperate enough to attack sea labs and even X-Com floating bases, hoping to steal their Elerium stock. Others were preying on cargo ships and island warehouses, essentially becoming pirates.

G.R.E.S.O. responded with brutality. Its subdivision, S.O.R.E.S.O. (Sub-Oceanic Reconnaissance and Extraterrestrial Salvage Operation), hunted down each and every known non-govermental salvage team until no one was left. This series of underwater military operations was later named the Great Undersea War - and was another victory for X-Com.

However there were still numerous unresolved problems for humankind to deal with. The enviroment suffered greatly both from the previous wars and post-war rebuilding. Uncontrolled urban growth, overpopulation and global unemployment resulted in the world-wide political crisis of 2015 that ended only in 2027 with only 16 global goverments left. Hoping to deal with overpopulation by establishing space colonies, G.R.E.S.O. tried to persuade the world nations to use most of Elerium supplies to launch a manned mission to Mars. Their initiative, however, was rejected out of fear of exhausting Elerium stock completely - even with recent successes in developing a substitute for this extraterrestial mineral, Elerium was considered far too valuable to waste it for fuel. But instead of space colonies an alternative plan has been proposed - to build a massive underwater city-stations to house the populace. There, deep beneath the waves, people would be safe even if the aliens were to attack again...

Year 2037, present day. A great portion of humanity now dwells under water, protected by S.O.R.E.S.O. The invention of the Fusion Power helped mankind to overcome Elerium dependency, and since then the technological progress went far away from its xenotech origins. However, Elerium and alien weapons still have some value on the black market, and S.O.R.E.S.O. keeps watching over any salvage operations and investigating any suspicious activity, still ready for alien comeback - especially since something unusual is going on recently. Increased pirate activity, strange sightings, misterious dissapearances of naval vessels and aircraft, reports about never-seen-before alien artifacts emerging on the black market and a cryptic final message from suddenly imploded and sunken Khimtar submarine ("They are here! They are among us!") - all these events are linked somehow. Perhaps it is not the right time to abandon the X-Com legacy...

Pages: 1 [2] 3 4 ... 13