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Messages - yetiisyou

Pages: 1 [2]
16
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: January 08, 2017, 03:02:08 pm »
I recommend a restart, and revise the list of mods you are usingLukes Extra UFO's for exmaple is old and outdated.
The current version of the FMP has a adaption of newer bug free (rechecked by me) already.
wow!
made adjustments.
Darkened_UFO_Vanilla_Variants will be correct with FMP?

17
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: January 08, 2017, 02:26:54 pm »
sorry for my noobs questions, but i found two items STR_SOUTH_PACIFIC.
Remove any string leads to preservation loading error.

help me please.




18
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: January 08, 2017, 02:03:56 pm »
it everything is clear. Wait what to do? start again the game?

19
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: January 08, 2017, 01:43:08 pm »
really? in terrain pack mods more folders & files ((

so, how can ending mounth without TP mod?

20
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: January 08, 2017, 09:12:13 am »
So, i try delete mods and found bug with Terrain Pack mod from Hobbs.
Was disable this and game start normally.



with Terrain Pack v4.1 dosn't work alien base, if disable this mod, mounth can't be ending.


How can i added my answer in https://openxcom.org/forum/index.php/topic,2358.1395.html ?

21
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: January 07, 2017, 09:11:24 pm »
Are you using the nightly version or 1.0 version?

openxcom_git_master_2016_12_30_1057.exe + https://www.mediafire.com/file/6i904b2h1h6g59c/Final_Mod_Pack_1.9.5b.zip

22
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: January 07, 2017, 08:52:31 pm »
When i coming in alien base..
what happened?

restart not work.



i use latests versions of openxcom+final mod pack from installed steam version Ufo Defence.

23
Troubleshooting / Bug on Alien base (Final Mod Pack)
« on: January 07, 2017, 06:47:43 pm »
When i coming in alien base..
what happened?

restart not work.



i use latests versions of openxcom+final mod pack from installed steam version Ufo Defence.

24
Troubleshooting / Re: Research plasma technology
« on: January 07, 2017, 04:18:52 pm »
Ok.
Will be trying :)

Happy Holidays to all!

25
Troubleshooting / Re: Research plasma technology
« on: January 07, 2017, 04:13:29 pm »
Thx for "tree"!
I see that need any alien, but dear Solarius Scorch says that research few Engineers, isn't it?

In my stock was many live others aliens, but who among the engineers needed?


26
Troubleshooting / Re: Research plasma technology
« on: January 07, 2017, 03:09:54 pm »
I use Final Mod Pack.
Nobody complained more (

27
Troubleshooting / Research plasma technology
« on: January 07, 2017, 01:48:59 pm »
Hi there!
I am trying openxcom the first time and I can not understand when the study will be available plasma technology?
stock has a whole range of plasma studies were only gauss.

Also available for the study of the probe and a small launcher.

Maybe there is some research tree for openxcom?

it's my version https://yadi.sk/d/aM0C5r-T37XrwC

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