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The X-Com Files / Re: The X-Com Files - 0.8.4 alpha: Gauss Curves
« on: February 08, 2018, 01:45:26 pm »
I don't think it would be a bad idea making mutons a little beefier, but only slightly.
I understand what you say about sectoids being better pilots, but this is really like comparing a newbie in a brand new fighter jet to veterans in ww2 fighter planes. The sheer amount of tech in terms of ui, weapons, shields, and nimble steering are far more impactful than raw "reaction time" when you consider they also have neural uplinks which dramatically increases reaction time effectively.
Where as reactions on ground is much more than how quickly neurons can fire, it's about handeye coordination, muscle memory, and practice of instinctive reactions, which i sense sectoids aren't REALLY adapted towards like mutons or other groups. Its like comparing the shooting of a kid on csgo compared to an actual marine who is dealing with the weight of the gun, recoil, combat stress, ect. In other words, aren't sectoids giant space nerds with cutting edge tech?
Though if you want some ideas, i figure giving a muton a heavy alien alloy shield, and a pistol would certainly provide some challenge, and fit the shock trooper role. Especially if you make the shield troop more aggressive while others flank, that would be incredibly scary.
Not sure what could be done for other races that the engine can handle, i thought about waspites hatching into those bees monsters just for the hell of it since those guys seem fragile anyway, but that doesn't leave a corpse does it?
Maybe snake men could be given chameleon like camo, and lower tech to fit the whole hunter vibe? Feel like a hunter joins predator with pet chrysalids...
I understand what you say about sectoids being better pilots, but this is really like comparing a newbie in a brand new fighter jet to veterans in ww2 fighter planes. The sheer amount of tech in terms of ui, weapons, shields, and nimble steering are far more impactful than raw "reaction time" when you consider they also have neural uplinks which dramatically increases reaction time effectively.
Where as reactions on ground is much more than how quickly neurons can fire, it's about handeye coordination, muscle memory, and practice of instinctive reactions, which i sense sectoids aren't REALLY adapted towards like mutons or other groups. Its like comparing the shooting of a kid on csgo compared to an actual marine who is dealing with the weight of the gun, recoil, combat stress, ect. In other words, aren't sectoids giant space nerds with cutting edge tech?
Though if you want some ideas, i figure giving a muton a heavy alien alloy shield, and a pistol would certainly provide some challenge, and fit the shock trooper role. Especially if you make the shield troop more aggressive while others flank, that would be incredibly scary.
Not sure what could be done for other races that the engine can handle, i thought about waspites hatching into those bees monsters just for the hell of it since those guys seem fragile anyway, but that doesn't leave a corpse does it?
Maybe snake men could be given chameleon like camo, and lower tech to fit the whole hunter vibe? Feel like a hunter joins predator with pet chrysalids...