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Messages - Marza

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46
XPiratez / Re: Newbe questions
« on: September 06, 2018, 06:50:40 am »
Any guidelines on how many bases to maintain, where to place them, when to build a new one?

I'm quite interested to hear everyone's approach to this, since I reckon we're sure to get a list of different answers.

Personally I place the starting base in Europe/North Africa (North coast of Libya specifically) for the reasons Rince has explained. I invest everything in the starting base until it's decked out with 16 brainers, another extractor, another prison, mess hall, sickbay and extra barracks/vault space. It's usually April once this is done but ymmv. On average I capture half of all the enemies I encounter to fuel science and for ransom money and beeline into the airgame to shoot civilian shipping as the opening strategy.

Gradually expand overcharged radar coverage and spam plantations, you can probably get all eight bases down by December first year. I garrison these bases with peasants at first to really keep wage costs down. A serious crackdown will still take the base out, but hopefully the plantation spam will have more than paid for itself and you're only losing peasants.

Pick a second base to transition into a manufacturing base at your leisure; tear down plantations for barracks, extractors, a workshop and an actual garrison worth a damn.

47
XPiratez / Re: Bugs & Crash Reports
« on: September 04, 2018, 12:51:18 am »
The bootypedia article for Govt Fusion Cruisers are still in (unless by documentation you mean the recoverable item from landed craft assaults). As for the technology string referring to itself as a prerequisite... uh... I can't explain that. I can't remember if anything changed, but in previous versions it's very possible to legitimately research those cruisers.

Govt Business is an article available at the start of the game, which is probably why there's no option to research it.

48
XPiratez / Re: Newbe questions
« on: August 31, 2018, 09:27:58 pm »
I'm not Sanya, but the rod of hellfire is listed under the special weapon category.

Alternatively, press 'Q' to bring up the search bar in the manufacturing screen and search for 'rod'.

49
XPiratez / Re: Newbe questions
« on: August 29, 2018, 11:57:23 pm »
Academy Espers are the usual psionic enemy the Academy fields.

Implosion bomb launchers can be found on Marsec vipers, bombers and battleships.

50
XPiratez / Re: Newbe questions
« on: August 29, 2018, 08:18:58 pm »
^

This is what you'll see. Clicking around will answer your question and provide information on what you want to know (and more).
Spoiler:

51
XPiratez / Re: Newbe questions
« on: August 26, 2018, 07:24:34 pm »
Cruisers and corvettes also carry faction leaders. There's a number of options for grabbing VIPs, each with their own tactical advantages and disadvantages.

It depends on what VIP you're looking for. Mid tier VIPs can also be found on lighter shipping if you're not ready to intercept the big game.

52
XPiratez / Re: Newbe questions
« on: August 19, 2018, 02:37:18 am »
Depends on the damage type of the stun weapon, which are explained on the bootypedia pages for type one and type two shields.

Stun grenades ignore shields.

53
XPiratez / Re: Newbe questions
« on: August 13, 2018, 08:47:54 pm »
It means that item is available to buy from the black market when the technology is researched.

54
XPiratez / Re: Newbe questions
« on: August 12, 2018, 09:58:49 pm »
Spoilers below:
Spoiler:
Fairy Dragon is ammunition for the Quad Launcher.

The exact information is in the bootypedia and the analysis screen. The bootypedia and analysis screens are very powerful sources of information that is available to the player, it's a good idea to learn how to use them:

Spoiler:
Some guns have lot of extra ammunition. These can have their own bootypedia pages that follow right after the gun that uses them.


The Quad Launcher page doesn't list the Fairy Dragon on it, since there's not enough room on the page. However, we can go to the analysis screen which will show us 100% accurate information for this gun.



There is a lot of information here, but it does confirm that the Quad Launcher uses the Fairy Dragon as ammo.



A useful note is that there is a text search function in the bootypedia. Activate it by pressing the Q key.

EDIT - image links fixed. Imgur > Photobucket.

55
XPiratez / Re: Newbe questions
« on: August 12, 2018, 08:04:22 pm »
for purchased
[f] for building
[m] manufacturing

I think that is all.

Heh, revenge of the BB code!

Regarding the Fairy Dragon, if you haven't found it in the bootypedia, you're probably not ready to use it. Check the bootypedia and see what gun comes before the Fairy Dragon. If you can't find it, then it likely means you haven't researched it and I'm not going to spoil the surprise right now.

56
XPiratez / Re: Newbe questions
« on: August 12, 2018, 03:05:21 am »
There are a lot of buildings that provide room for your scientists (brainers). Some of the better ones include the study room, data centre and computer core and these can be built in any base. The Old Earth Lab is only available in your first base and cannot be rebuilt; lose the lab and it is permanently gone.

To my knowledge there is a special ammunition for one gun that needs the old earth lab to be manufactured, but that's hardly critical. You can theoretically complete the campaign using only single brainer in a mess hall.

57
XPiratez / Re: Newbe questions
« on: August 12, 2018, 01:38:58 am »
Yes, 'slv' is an abbreviation for slave.

See attached for recruiting slaves.

58
XPiratez / Re: Newbe questions
« on: August 05, 2018, 09:13:22 pm »
Spoiler:
Go to your workshops and disassemble a gauss musket. Pay close attention to what components you receive when you disassemble weapons, they'll be very important later on.

59
XPiratez / Re: A thread for little questions
« on: December 31, 2017, 08:42:46 am »
Only if RNG has blessed you with the opportunity to unlock meteor missiles.

Otherwise, your interception fights are going to look pretty ugly without proper missiles (unless you're doing some sort of Hawk/Crab/Swordfish build and are willing to play with slower interceptors).

60
XPiratez / Re: A thread for little questions
« on: December 25, 2017, 04:20:22 am »
With some proper digging equipment, those metal walls can be destroyed.

Spoiler:
Fusion torches are the acetylene welders in the Piratez world and can be used to cut through those walls. Mining lasers are just about powerful enough to work as well. If you want a giggle as well, try a nuclear demo charge or even a mininuke.

There are probably other methods as well and they'll all work against UFO hulls too.

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