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Messages - Martin

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436
XPiratez / Re: Quick lore question
« on: December 21, 2016, 09:58:03 am »
Not related to the cloaking device, but I have to ask and don't feel like making another thread for this one.

How come floaters and snakemen don't ever show up?

437
XPiratez / Re: [MAIN] XPiratez - 0.99E.2 - 18 Nov - Dead in Space 2
« on: December 21, 2016, 09:50:01 am »
I waited a LONG time to build my Menace Class because of the restrictions to the Voodoo Schools it presents.  My two favorite schools are Illusion (For Ghost and Witch) and Communion (for Saviour and Slave outfits).  However, I can't get these schools together.  I feel Illusion is strongest of all,  but it only pairs with Destruction and Excess.  The Destructor suit sounds awesome but I've never used it, and I kinda really don't like Darkones, nor Demonic Rituals etc, for both a flavor stance and a playability.  So my only other option is the Illusion/Excess pair.  Excess seems kinda weak, but I'm interested in seeing out the Fairy Outfit works.  So I have a Fuego built, but not crewed.  Overall, I think this is hardest part of the game, and I'd give my eye teeth to be able to get a codex of Communion.

Paralyzed by choices, eh? 8)

Anyway, I think it's not much of an choice in the end, as illusion is wastly superior to communion and fortuna is somwhat better than fuego as it can go to space.

438
XPiratez / Re: [MAIN] XPiratez - 0.99E.2 - 18 Nov - Dead in Space 2
« on: December 20, 2016, 01:46:04 pm »
Hi. Thanks for excellent mod, I am having a great time.

I'd like to suggest addition of mid to late game tamed celatids to future release. Adding some animal that spits poison or flies would be good for the hunt missions, presently I can send single freshly hired gal in grav harness armed with the arena fireball launcher and win everytime.

I woudl also like to see new heavily armed baddies start to spawn after certain number of turns on the mansion mission, so that you actually have to rush in, steal all you can pick and get out before cavalry arrives. In its present incarnation the mission is just too profitable for the loot you get, but that might be difficult or impossible to implement.

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