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XPiratez / Re: [MAIN] XPiratez - 0.99F.1 - 13 Feb - Slave Wars
« on: February 18, 2017, 11:47:23 am »Come on, explosions are fun!
True, but watching stuff blow up for nearly a minute is not.
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Come on, explosions are fun!
A more proper solution would be to make crackdown missions appropriately hard (always scaling with actual player's progress), while at the same time removing all instakill heavy ordinance from the game at all (chinese dragon, baby nukes, etc), because instakill weapons trivialize crackdown missions way too much. At least all replenishable instakill weapons.
Or for a more modern example. The piracy in Somalia was a problem know to the world for months but it took the capture of an American ship and crew, for the US to get off it's butt and address the problem. Until criminal acts are actively threatening an established powers stability and or reputation with its own constituents they will do nothing. The bigger a power the bigger the threat needed to get things in gear.
I like to think of the codex choice as similar to choosing a class in an action/RPG game;
Early game has a lot of variance... depending on RNG you get access to some stuff, but not to other... sometimes even until late mid game.
If I believe myself unassailable, I should be able to PROVOKE an enemy into hastily attacking my Fortified settlement because they don't know any better....
they're a source of revenue for many players...