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Messages - Martin

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421
XPiratez / Re: [MAIN] XPiratez - 0.99F.1 - 13 Feb - Slave Wars
« on: February 18, 2017, 11:47:23 am »
Come on, explosions are fun!

True, but watching stuff blow up for nearly a minute is not.

422
XPiratez / Re: [MAIN] XPiratez - 0.99F.1 - 13 Feb - Slave Wars
« on: February 16, 2017, 06:46:52 pm »
I noticed that voodoo: desturction doesn't lead to hellblade. Is that intentional or a bug?

423
XPiratez / Re: How to survive your first pogrom?
« on: January 17, 2017, 11:35:19 am »
In majority of the early pogroms you face weak and poorly armed humanists and a few tough policemen that can be dispateched with melee weapons or ignored untill they start panicking. Thus it is quite doable even with just six gals.

424
OXCE Wishlists / Re: Solar's wishlist
« on: January 04, 2017, 01:25:52 am »
A more proper solution would be to make crackdown missions appropriately hard (always scaling with actual player's progress), while at the same time removing all instakill heavy ordinance from the game at all (chinese dragon, baby nukes, etc), because instakill weapons trivialize crackdown missions way too much. At least all replenishable instakill weapons.

They already have top grade equipment. The "AI" is too dumb to actually attack, it is stuck patrolling hangars.

425
OXCE Wishlists / Re: Solar's wishlist
« on: January 03, 2017, 11:51:01 am »
Or for a more modern example. The piracy in Somalia was a problem know to the world for months but it took the capture of an American ship and crew, for the US to get off it's butt and address the problem. Until criminal acts are actively threatening an established powers stability and or reputation with its own constituents they will do nothing. The bigger a power the bigger the threat needed to get things in gear.

In Piratez you can shoot down their cruisers and battleships and the only answer to something clearly threatening to their reputation is an anemic hideout raid.

426
XPiratez / Re: [MAIN] XPiratez - 0.99E.3 - 21 Dec - Dead in Space 3
« on: January 03, 2017, 11:45:36 am »
I like to think of the codex choice as similar to choosing a class in an action/RPG game;

Not quite as the impact is extremely limited (I am fairly sure you can finish the game without ever touching any voodoo equipment) and some options are better than the others.

427
XPiratez / Re: [MAIN] XPiratez - 0.99E.3 - 21 Dec - Dead in Space 3
« on: January 03, 2017, 12:25:04 am »
Early game has a lot of variance... depending on RNG you get access to some stuff, but not to other... sometimes even until late mid game.

True. Early game is also a lot more fun than mid and late.

428
OXCE Wishlists / Re: Solar's wishlist
« on: January 03, 2017, 12:08:26 am »
If I believe myself unassailable, I should be able to PROVOKE an enemy into hastily attacking my Fortified settlement because they don't know any better....

Then they are not enemies but prey. The big factions at least should have some semblance of threat about them.

429
OXCE Wishlists / Re: Solar's wishlist
« on: January 02, 2017, 06:05:47 pm »
they're a source of revenue for many players...

That is quite unrealistic and it turns something that should be punishing for the player and the goal is to avoid it into somehting that rewards player.

430
OXCE Wishlists / Re: Solar's wishlist
« on: January 02, 2017, 11:44:07 am »
Would it be possible to replace some mid to late game crackdown landing parties with a bomber that would, if not shot down by interceptors or destroyed by base defences, just blow up the base with bunker buster fusion bomb?

That woukd make crackdowns scary again instead of them being just annoying.

431
XPiratez / Re: Thoughts & feedback so far
« on: January 02, 2017, 11:30:45 am »
To steer this discussion to different direction, I found airgame to be mostly pointless in midgame. Fortuna armed with anything better than 25mm cannon and spike rockets is good enough for shooting down gold transporting freighters and terror ships and when it comes to other stuff, it's generally better to wait for it to land as that ensures the valuable bits don't blow up and it does not generate crackdowns.

432
XPiratez / Re: Hello there, new to game and I have some questions
« on: December 29, 2016, 03:40:29 am »
I think you can also still go one ot two points over your limit if you get lucky in the last stat increase roll like in basic XCom.

433
XPiratez / Re: Thoughts & feedback so far
« on: December 28, 2016, 08:51:35 pm »
Govt enforcers aren't that hard to penetrate, I've seen them die to cannonballs. Elite soldier is tough, but there's one, maybe two in each ordinator.

434
XPiratez / Re: Thoughts & feedback so far
« on: December 28, 2016, 02:23:50 pm »
My advise:

-don't bother with the airgame, hunter-killers are crap, wait for better ships
-don't build large vaults, armored ones can be reached quite early
-once you have some basic guns, always assault landed ordinators
-get blue codex and go to space, the escape pod or how is ti called is suprisingly durable and can survive being pounded by zombies or shot by lasers

435
XPiratez / Re: [MAIN] XPiratez - 0.99E.3 - 21 Dec - Dead in Space 3
« on: December 28, 2016, 12:57:53 am »
I had some smare cash, so I used chinese dragon and was lucky enough to one shot all the supersoldiers. Guess I lost on loot, but eh, I was there for the files wich were safe in the catacombs as Xcom bombs don't  leave craters behind.

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