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XPiratez / Re: [MAIN] XPiratez - 0.99G - 9 May - Close Combat Carnage
« on: May 25, 2017, 11:00:00 am »
I haven’t seen a single imperial probe in a year. Is this normal?
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Everytime rockets hit my own troops because the projectile got stopped by a grass-stalk.
But seriously, you can't buy players into going red only for this one particular melee weapon that needs a fast and max'ed out fighter to handle the TU-costs and low-ish acc.
If modders wanted the ability to "fiddle" with the AI, how should/would this ability look like? What could you configure/implement and how?
Makes sense to me. First thing you're gonna do in a fight is try to push someone's gun out of the way if you manage to get that close. "Melee failure = guarantee burst of gunfire to the face" is a big and common flaw of turn based shooters.
The game-over movie for X-Com 1 (20xx) with the sectoid MC-ing the council dude is canon.
Wrong, your European is showing.