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Messages - juff

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31
XPiratez / Re: [MAIN] XPiratez - 0.99F.1 - 13 Feb - Slave Wars
« on: February 17, 2017, 06:42:01 am »
I'd like to see civilians smoke and drink themselves to death trying to counteract morale loss.

32
XPiratez / Re: Bugs & Crash Reports
« on: February 16, 2017, 04:09:36 pm »
syns can use alcohol on themselves, but are unaffected by other gals using them. medikits also can't seem to detect them.
This isn't a bug, but I noticed there are 2 researches named tank/battlecannon, one for building them and one for captured enemy tanks. maybe one should be renamed.

33
XPiratez / Re: Bugs & Crash Reports
« on: February 15, 2017, 01:24:43 pm »
Ah yes, Prospector needs a fix.
The 5 TU cost is unimportant, since high energy cost should severely limit spit's usage anyway. Reaper is not a stationary turret.
I was going to add that I couldn't use x-grog on the reaper, but I suppose that's by design.

34
XPiratez / Re: Bugs & Crash Reports
« on: February 15, 2017, 04:51:49 am »
I tried taking a prospector on an orbital mission, but my gals couldn't get out of the ship.
Not sure if its a bug, but I've also encountered 2 raider vessels with pirate clothing on the roof. also, is the mutated reaper's spit supposed to cost only 5 TUs?

35
XPiratez / Re: Bugs & Crash Reports
« on: February 14, 2017, 02:54:16 pm »
Clearing ship inventory using ctrl-alt-backspace creates duplicates of most of the equipment on the ship. almost everything seems to have been duplicated except for a battleflag, x-grog and xg weapons.

36
XPiratez / Re: [MAIN] XPiratez - 0.99E.3 - 21 Dec - Dead in Space 3
« on: January 05, 2017, 10:17:52 am »
Is there a way to get an aquarium? I thought that luxury spa might work but it doesn't.

37
XPiratez / Re: Bugs & Crash Reports
« on: December 31, 2016, 04:54:58 am »
Afaik they don't explode if hit by Fire, HE, Stun or Melee damage, possibly also Chem. They explode from AP, Laser and Plasma (which is the type of damage Power Mace is using).
sorry to go off topic, but is it possible to stun cyberdiscs? the existence of their disassembly project implies it's possible, but they are immune to stun and special damage, and the cattle prod doesn't seem to work.

38
XPiratez / Re: Bugs & Crash Reports
« on: December 30, 2016, 01:41:26 pm »
OK, that's better :)
I have never seen it though, if you (or anyone) would have a save for it, that would help me find the cause.

EDIT: Btw. it's a bug that you can't heal mind-controlled enemies, I will fix that.

Loading always fixes the problem, so I've got no saves for it.

Also, I just got the power mace and had a rude surprise when a cyberdisc exploded after being hit by it. I was under the impression that they don't explode when killed by melee weapons.

39
XPiratez / Re: Bugs & Crash Reports
« on: December 30, 2016, 11:03:52 am »
Looks like you cannot heal mind-controlled enemies... not sure if that's a bug or a feature.

And how is that a problem? If you spend all your TUs, they go to zero... maybe there's something missing in your description?

sorry, I meant they go to zero regardless of how many TUs the move should cost. especially for mansion missions, sometimes walking through a door will zero out TUs even if it's just a couple of steps away. When it occurs, the UI grays out (as if under reaction fire) even if no one shoots.

40
XPiratez / Re: Bugs & Crash Reports
« on: December 30, 2016, 10:42:10 am »
I'm having trouble healing a mercenary engineer. When I try it says there's no one there. I've also tried healing his unconscious form but it also doesn't work.

Also, I'm having trouble sometimes with my girls' TUs going to zero after sprinting. It happens a lot on mansion maps. Reloading always solves the issue though, so no problem there.

41
XPiratez / Re: [MAIN] XPiratez - 0.99E.3 - 21 Dec - Dead in Space 3
« on: December 21, 2016, 02:12:03 pm »
aww, just got my mint running and it's been nerfed. all that aside, thanks for the update and merry christmas.


42
XPiratez / Re: Bugs & Crash Reports
« on: December 17, 2016, 04:59:22 pm »
ok, thanks. is there anything i can do to avoid it?

43
XPiratez / Re: Bugs & Crash Reports
« on: December 17, 2016, 04:39:08 pm »
oops, sorry, no. would the .dmp file help?
edit: oh, got it again. just end turn.

44
XPiratez / Re: Bugs & Crash Reports
« on: December 17, 2016, 04:04:13 pm »
I get a 0xc0000005 error halfway through ground battles against academy ships. I once got past it by stunning an explorer

[17-12-2016 21:55:03]   [FATAL]   SymFromAddr failed: 487
[17-12-2016 21:55:03]   [FATAL]   0x74ed62a0 BaseThreadInitThunk (SymGetLineFromAddr64 failed: 487)
[17-12-2016 21:55:03]   [FATAL]   0x77110ba0 RtlSubscribeWnfStateChangeNotification (SymGetLineFromAddr64 failed: 487)
[17-12-2016 21:55:03]   [FATAL]   0x77110ba0 RtlSubscribeWnfStateChangeNotification (SymGetLineFromAddr64 failed: 487)

45
XPiratez / Re: Bootypedia (aka the wiki)
« on: December 16, 2016, 07:12:47 am »
Hi, I've been playing the game for a couple of months and would like to help out with bootypedia.
How do you find the graphics for the enemies, and what size they are?

Also, I did the research times for x-piratez at https://www.ufopaedia.org/index.php/Research_Times(Piratez) but, i accidentally omitted the second underscore. is there a way to move the page? Thanks.

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