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Messages - Hadza

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XPiratez / Re: A thread for little questions
« on: September 13, 2022, 01:45:09 pm »
Finally! That seems to be the source of the problem and now I know how to deal with it. I don't mind all the surprises in this game but it's more than a little annoying that there was NO hint about the behavior of these assassins when they die in this scenario. I'd even captured one earlier and done an examination on her and there was not even a hint of this anywhere.

Afaik there is a bootypedia entry for that particular explosive, but I'm not sure if you can get it early enough

XPiratez / Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« on: September 13, 2022, 01:32:23 pm »

And until I'm able to launch one of my ICBMs down an enemy's base-hole I'm not enthusiastic about suddenly losing craft, storage space, etc. just for the lulz. I enjoyed the game 2-3 years ago before the missiles were ever introduced, and that's how I'm going to enjoy it now.

You can launch ICBMs???

XPiratez / Re: Discord BS
« on: February 24, 2022, 09:11:40 am »
Discord jannies being discord jannies. Nothing new under the sun, everyone with a shred of dissent is to be unpersoned. Anybody missed kitchen talk?

Anyway, best wishes to the team, and good luck in migrating to better, civilised services

XPiratez / Re: [MAIN] XPiratez - L6 06-Dec-2020 Bag Of Tricks
« on: January 29, 2021, 01:55:56 am »
Corect me if I'm wrong, but isn't this what the options parameter Explosion Height determines? If I understand it's workings correctly, it still does not change the explosion to a pyramid-shape as in XAPOC, just makes it less pancake-y. So, in essence, a Mini Nuke explosion won't reach as far up as it's diameter, just the number od z-levels that the options allows. IIRC the option is fixed at 3 levels, so I assume being 4 (or more) z levels above the explosion makes you immune to it.

I'm pretty sure my gal was once killed by a chinese dragon despite being at highest elevation, dunno how that works

XPiratez / Re: [MAIN] XPiratez - L6 06-Dec-2020 Bag Of Tricks
« on: January 21, 2021, 06:49:10 pm »
Not sure what happened there, but it seems the debuff isn't that bad anymore, I think I just gave the gal an armor that drains 0.014 freshness instead of 0.03  :o

Speaking of fires, what does the red codex's Set The World On Fire research do? Does it spawn more hot pursuit missions?

XPiratez / Re: [MAIN] XPiratez - L6 06-Dec-2020 Bag Of Tricks
« on: January 19, 2021, 09:26:21 am »
The pyromaniac condemnation debuff (increased freshness loss) seems a bit too crippling - take a gal out for a couple of missions in a flamer car and she'll be dragging her feet in 10 turns. Essentially makes flamers a weapon that can only be properly used by peasants

XPiratez / Re: Bugs & Crash Reports
« on: April 09, 2020, 12:24:33 pm »
Seems like "They came from the sea" and sea anomaly missions have missing maps, they crash whenever I try to get into them (Devil's reef is ok)

XPiratez / Re: Bugs & Crash Reports
« on: August 22, 2019, 12:16:28 am »
Had a crash in Devil's Reef when a deep one shot a sonic rifle at a steep angle up and missed. For some reason the second part of the mission let me use surface trappings and weapons, maybe that caused the crash.
Please find the log and save file attached.

The one gal that had an underwater-worthy suit (swiftsuit) switched properly to the underwater type.

XPiratez / Re: Bugs & Crash Reports
« on: June 30, 2019, 12:47:41 am »

I see, thanks for a good explanation! I might have been spotted, yeah.
Ouch, this mechanic is actually terrifying. You shoot at some pesky scout and get your butt kicked by the entire map in return. Harsh.

Is it early WIP or something? Makes me wonder why is it never mentioned in bootypedia. My gals almost got decimated by the field gun from one of those highwaymen camps and the only thing that saved them was that I backed up the save. Now I know that it fires back at the one who shot it.

XPiratez / Re: Bugs & Crash Reports
« on: June 23, 2019, 07:07:48 pm »
Is it just me, or spartans in this very early mission (survivalists) have grossly larger night vision than I do? I was shot by a scout from about 25 tiles away and kept getting pounded from all sides not even seeing who does it (I even turned off L lights, even that didn't help). Do they share their targets (as in if one sees a gal, they all do)? Also, is it intentional that we don't have clear indication of who is in darkness and who isn't?

XPiratez / Re: [MAIN] XPiratez - J11 - 27 Jan - Slaves, or Soldiers?
« on: February 19, 2019, 09:39:43 pm »
The flaws to the worm have more to do with the way the hallucinogen charges are made. Its pretty hackish so there are some flaws that ideally would not exist.

Ah, it's not just forgetting about those charges I'm talking about, that is understandable, but all the decoration-y tech panels inside it. They are literally made of explodium. If one of them gets hit (and believe you me they love to) the entire room goes ablaze ,_,

XPiratez / Re: [MAIN] XPiratez - J11 - 27 Jan - Slaves, or Soldiers?
« on: February 19, 2019, 07:23:47 pm »
Well to be fair, Surrealistik actively remodels the interior of his craft with terrain demo to make them suit his needs better. Surreal only uses the very upper floor of the jellyfish after chopping up the furniture so the whole crew can stand around that one hole. 6 gals one door vs the average persons 6 gal 4 holes.

The fish for the average player is pretty poor for defensive strats, without being obvious about it.

The concept is really great, don't get me wrong, but I do wonder if making your gals fish in a barrel is a necessary nerf for an otherwise decent all-rounder craft with a cool weapon (which often misses in very unintuitive ways). If I were to compare it with other craft (I've only really used green and gray codexes so far), the Worm has a different critical flaw in that if a stray shot dares hit any of its systems while you're camping the doors then your gals are as good as fresh steak.
Do other codex craft share a tendency of frantically driving their gals out of them? Is this Dioxine's way of punishing door camping?  :D

XPiratez / Re: [MAIN] XPiratez - J11 - 27 Jan - Slaves, or Soldiers?
« on: February 18, 2019, 07:36:11 pm »
Is Jellyfish bad on purpose? It looks cool and has one of the coolest weapons in the game, but getting shot from below ALL THE TIME day & night makes it almost completely useless, at least when considering its crew of 7(6).

XPiratez / Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« on: November 02, 2018, 10:10:20 pm »
It's somewhat counterintuitive that spaceworthy vessels can't reach a space freighter (until after you get the prompt). Prepped a Prospector full of gals to take on one, am disappoint :c

XPiratez / Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« on: October 26, 2018, 08:22:23 am »
I don't see impaler as being too op tbf, especially considering that I've got none in my campaign (still got about 10 heat rays, 2 herders and 0 dragons) in my playthrough where I specifically rushed the third message (it's because I've seen it in that dream, I swear).

On the other hand, are buggies supposed to cast voodoo through walls?

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