Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - tylor

Pages: 1 2 3 [4]
46
XPiratez / Re: [MAIN] XPiratez - 0.99E.2 - 18 Nov - Dead in Space 2
« on: December 16, 2016, 10:37:32 pm »
One small thing (though, not specifically Piratez) that would be great - have direction arrows that show on Alt have different colors for us, enemies and civilians. It's often really hard to sort out who is who in a mess of smoke and bodies. Additionally - mark squares with items in when Alt is pressed.

47
XPiratez / Re: [MAIN] XPiratez - 0.99E.2 - 18 Nov - Dead in Space 2
« on: December 15, 2016, 08:12:30 pm »
Maybe it's possible to automate converting data from in-game pedia entries and stats to wiki?

48
XPiratez / Re: Large barracks and large vaults are too weak.
« on: December 15, 2016, 02:27:09 pm »
Well, I find them cool and useful, especially on your main base. Price is not that big by the time you research them.
Though I would not mind if their capacity would be a little bit more and or add some other marginal bonus.

49
XPiratez / Re: [MAIN] XPiratez - 0.99E.2 - 18 Nov - Dead in Space 2
« on: December 13, 2016, 01:00:43 am »
I wish we could train a Shambler to do the tricks. Such as pummelling our enemies. It's a waste to only being able to kill such big fluffy cutie for fur or sell him off.

50
XPiratez / Re: [MAIN] XPiratez - 0.99E.2 - 18 Nov - Dead in Space 2
« on: December 11, 2016, 12:27:33 am »
Is there an info about what vehicles fit for underwater missions somewhere? I don't see anything neither on mission page, nor vehicle pages in Bootypedia.

51
OXCE Suggestions DONE / Re: Surrender mode and Bug-Hunt mode
« on: December 10, 2016, 10:11:44 pm »
How about a player surrender mode for units that end up stunned/MIA?

I had a mission I lost like that. 5 hands stunned, one dead. There went the Airbus lol.

Of course, in the end you have to pay a ransom - a big fat one.

Enviado de meu SM-G3502T usando Tapatalk

Have you tried using manacles?

52
XPiratez / Re: [MAIN] XPiratez - 0.99E.2 - 18 Nov - Dead in Space 2
« on: December 10, 2016, 05:50:22 pm »
Yes, I play 099.E.1 and sometimes there are surrenders, but quite rare. What is bug-hunt mode?

53
XPiratez / Re: [MAIN] XPiratez - 0.99E.2 - 18 Nov - Dead in Space 2
« on: December 10, 2016, 04:50:01 pm »
Awesome mod, but there is two things that annoy me a lot.

1. Last alien problem. Nearly half of mission time is looking for hi. Could it be done that if there is only fraction of enemy remains, and some time passed, they are either surrender or actively move towards your soldiers?

2. Too many weird prerequisites in research tree. It took my over a year of game time to get to workshop - because I had no idea that workshop needs Molotov's cocktail for some reason.

Pages: 1 2 3 [4]