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XPiratez / Re: Ideas for better aircombat?
« on: February 05, 2017, 09:09:52 pm »Yes, that's why I'm suggesting an option to land.Your ships are even worse on land, because most pilot crews are one or two girls.
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Yes, that's why I'm suggesting an option to land.Your ships are even worse on land, because most pilot crews are one or two girls.
So what is her personality?My guess is this picture shows personality of a very mature, smart and authoritative woman, which pays not much attentions to prettiness, but a lot to physical and mental fitness, showing her after she was carved out of her physical and emotional armor and made questioning her life choices and priorities.
I never learned that...
I would advise night combat, if possible. Best way to not get shot is not be seen.Unless it's ratmen pogrom
This makes more sense than random mission encounters, But isn't the system only able to start the mission the month after?Yeah, code (if I understand it right) looks up possible missions at the start of month (void GeoscapeState::time1Month()) and shedule those who are applicable and have passed the chance roll. Though I think it's possible to schedule mission on research completion, instead of in time1Month function, and/or with zero timeout. Though, I don't know code well enough to tell if it would break something.
Very easy to do, but a lot of "moving code around"... I don't want to do it, because it would make merging vanilla changes a lot harder for me. No other reason.It's sad. I think this is the thing that should be in vanilla too.
Press I.Not working. I mean individual hand info screen (such as the one that opens by right-clicking on one onin Crew list, or left- clicking in Hand list)
(or whatever you have for inventory hotkey)
Right click (even in vanilla).Not working. I mean Ship screen that is Transfer, not the one that is vessel.