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Messages - Ashghan

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46
Funny how you quickly forgot:
Quote from: vadracas
though it's fine that you post your saves here, it would be great if you refrained from posting images other than bug report style screenshots as this thread would literally be half as big without them.
Seriously - most of us know these screens, and for those that don't - let them discover the game for themselves.

47
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: May 29, 2020, 01:27:48 pm »
If you're going to suggest something, then please also suggest the reason why it should be in this mod.

To give you an example - why would Dioxine include the DN3D chaingun if we already have the (Doom) chaingun, AMG, LMG, Spitfire and many other autofire weapons. What role would it fit which is not already covered by existing weapons? What makes it different (other than looks)? etc.

48
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: May 27, 2020, 11:44:46 pm »
I always assumed flechette gun is locked the same way as plasma and gauss weapons are. So it's not a question of not understanding the underlying principles (gals can wield laser weapons just fine for example), it's the problem of the weapon requiring specific techno-magery knowledge to actually work instead of exploding in user's hands. Coming back to Rince Wind's example of a computer - not even the most intelligent medieval bumpkin will figure out anything about a computer if it's been password locked. Heck, they'd fail to even grasp what computer passwords even are and how they work. Even modern people have problems with that. :D

49
None of the hulls can be bought - it's your codex reward. You only get one, with the type based on the codex colour you chose when you used the tiny drill.

50
XPiratez / Re: [SCRIPT] Lucky Rabbit's Foot
« on: May 24, 2020, 01:33:27 pm »
I'm courious - how does this script handle being on fire?

51
Quote
ness.
Flame cannon shoots hellerium. you can buy or you can distill some, then you will get enough from downed ships.

Be aware that it often destroys civilian loot, basically costs 12k/shot (you're burning expensive hellerium), and with a poor accuraccy against small targets - you might need a couple of shots to shoot down anything. Basically - think and calculate before you use it - you might lose more money than you make.

52
XPiratez / Re: Missile strikes softlock game, Alt+F4
« on: May 01, 2020, 06:51:13 pm »
I think that 2) might have been due to an incoming delivery. Items you buy (or transfer) take space in you warehouse at the moment of purchase, but cannot be moved until they actually arrive.

53
XPiratez / Re: A thread for little questions
« on: April 30, 2020, 11:52:29 pm »
You will have to edit Piratez.rul. Find instances of "disables:" relating to the codexes and remove it. Basically, you have to re-make the research tree so that one codex choice does not block off others. Having all codexes unlocked will not crash the game or anything, unless you make errors while editing the file. Just don't complain about difficulty or weird interactions that wouldn't be possible if you were limited to 1 codex.

54
XPiratez / Re: A thread for little questions
« on: April 21, 2020, 07:31:06 pm »
Sorry but that's a stupid question. Each Codex's voodoo is matched to it's specialty. If you want healing, then Grey Codex is a poor choice, but if you want big explosions - Red is the way to go. They all have their uses, but your playstyle defines "best" and "most out of". Think what you want the most of in your voodoo and the answer will be obvious.

55
XPiratez / Re: A thread for little questions
« on: April 16, 2020, 12:29:13 pm »
The !Mission! ones will just add new missions to the pool. The *Mission* will MODIFY the pool - some missions might be deactivated, others added. For example *Stop Targeting Civilian Traffic* will remove all civilian shipping. There are also some research topics that have "Affects the game progression" note, without having either * or ! symbol - these also unlock or change certain aspects of the game. For example Contacts:Car Thieves will unlock Megapol flights (or make them more likely).

Also - remember that all the changes to mission pool are implemented at the beginning of the month, so any new missions may only start in the next month after researching them. Same goes for disabling missions - they may still show up until the end of the month.

56
XPiratez / Re: A thread for little questions
« on: April 13, 2020, 05:04:13 pm »
Clean as in:
1. Download a fresh copy of the newest version.
2. Extract where you want (NOT in the old version folder!).
3. Add original UFO.
4. Play.

57
XPZ Strategy/Tactics / Re: The Newbie Guide
« on: April 06, 2020, 07:43:46 pm »
You can check the Charts screen for a rough estimate of the points lost.

or, like I said: "Unless it's been changed recently..." Though last I heard talk about UFO scoring it was a hardcoded option.

58
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: April 06, 2020, 05:32:31 pm »
Have you seen the Humanists' signature craft (Hanabu)? I think you can't get more nazi than that.

59
XPZ Strategy/Tactics / Re: The Newbie Guide
« on: April 06, 2020, 05:00:09 pm »
Unless it's been changed recently, shipping (UFOs) will score 1 (negative for you) point for each half-hour of flight time*. So an average band of raiders will net you -48 points/day. Not that bad, unless you count the fact that they often spawn in large numbers and stay up for couple of days. Same issue is for Necroplanes (I had one fly around for 20 days). If this happens before you have the ability to shoot them down - pray to the Gods that you have enough score to offset the loss. Or remember - you need to consecutive months in the negative (score or money) to lose.

*Landed time is double the negative score, so Survey/Resource Extraction missions are not as harmless as they seem.

60
XPiratez / Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« on: March 26, 2020, 10:05:47 am »
Piratez_Globals.rul
Look for: fixedUserOptions:

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