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Messages - Ethereal_Medic

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31
XPiratez / Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« on: November 28, 2019, 06:17:44 pm »
Mercenaries are one of the hardest opponents to crack.
Solid ammunition is pointless. Laser and Plasma does work. Throw explosives, plant mines, purge them with fire.

32
XPiratez / Re: A thread for little questions
« on: November 27, 2019, 03:58:20 pm »
True. Alot of Facilities don't mention that they grant working space (like the large vault).
Just tiny details nothing gamebreaking and easy to adapt yourself.

33
XPiratez / Re: A thread for little questions
« on: November 26, 2019, 04:52:01 pm »
The *fixed* mission shedule is created at the start of the month.

34
XPiratez / Re: Bugs & Crash Reports
« on: November 26, 2019, 04:50:12 pm »
The walls are thin enough to punch through with most small arms.
Also always bring a hammer and pickaxes.

35
XPiratez / Re: Bugs & Crash Reports
« on: November 25, 2019, 04:19:07 pm »
Ah yes, the hotel blocks never fail to amaze every installment they're in.  ;D

36
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: November 23, 2019, 04:59:06 pm »
Cool way to boost morale / tu's.
Should burn some freshness in exchange.

37
XPiratez / Re: Condemnation bonuses and penalties
« on: November 21, 2019, 09:24:14 pm »
FREE STUFF

STILL COMPLAINING

Must be 2019 - 4Head emote -

38
XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: November 18, 2019, 09:58:39 pm »
Plays against "Human wave" tactics. Without a proper economy you'll simply fail to pay your pawns.

39
XPiratez / Re: Condemnation bonuses and penalties
« on: November 18, 2019, 03:41:21 pm »
To discourage abusive usage for various training acts.
Something like cutting/shooting your own units to treat the wounds (cruel bravery training).

40
XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: November 16, 2019, 05:28:51 pm »
No longer allowed to slog through 5+ missions with the same crew.
Time to bring MORE people into your main assault-base to keep up the freshness.

41
XPiratez / Re: A thread for little questions
« on: November 16, 2019, 05:26:22 pm »
Yes, RNG can screw you over BUT the philosopy of the mod is to play the cards you received.
You can't count on a full house each time or a royal flush.

Sometimes 3 of a kind or 2 pairs must work for your campaign to slog through critical parts/bottlenecks of the research tree.
That's why codexes have been implemented: To alter the gameplay-experience EACH TIME you play a new campaign.

42
XPiratez / Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« on: November 14, 2019, 06:51:33 pm »
Going to mars is the ultimate goal forcing the ultimate price and also sacrificing your campaign.
You beat the game sqaure and fair in 5years 5month 20days.

Yes enemy VIP are rare but also guarded very well and hard to take down without killing them.
The option to "buy" them is extremely valuable to sidestep spawn-RNG.

You can create INFINITE money from thin-air so some million cash is disposable. Only a matter of TIME to get the required amount.

43
XPiratez / Re: Condemnation bonuses and penalties
« on: November 10, 2019, 10:33:35 pm »
I'm fine the way those boni and mali work.
They "reward" me for using troops carefully encouraging strategic use of every single dude.

44
XPiratez / Re: Bugs & Crash Reports
« on: November 01, 2019, 11:37:43 pm »
Moonshine also gives no more stun damage to the user.

45
XPiratez / Re: [MAIN] XPiratez - K1 - 17 Nov - Bandaid needed!
« on: October 18, 2019, 04:27:56 pm »
RIP preprimed grenades for grenadiers.

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