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Messages - Ethereal_Medic

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1
XPiratez / Re: [MAIN] XPiratez - N1 29-Apr-2022 Every Day Is Caturday
« on: July 28, 2022, 08:07:12 pm »
update when?

Everytime someone asks, it adds 1 month to the release date.
It's done when it's done.

2
XPiratez / Re: Bugs & Crash Reports
« on: November 22, 2021, 09:30:36 pm »
Have a pickaxe or (steam)hammer with you every mission just in case the map shuffler is rude.

3
When the next update?)

Everytime someone asks, 1 extra month will be added to the release-date.

Just enjoy this great mod.

4
XPiratez / Re: [MAIN] XPiratez - M1 29-Aug-2021 Violent Laser Battle (...)
« on: September 14, 2021, 04:14:11 pm »
Lower difficulty and restart.
Just use the experience made during your (first) playthrough and metagame the mod.

Or just save-scum. It's X-Com at it's core.

5
XPiratez / Re: [MAIN] XPiratez - L5A2 01-Nov-2020 New Energy v2
« on: November 28, 2020, 05:02:26 pm »
The blue "mana" bar is your freshness.
New mechanic. Determines how "exhausted" your crewmate is.

Empty "mana" bar means your character is so tired they can't even move/shoot anymore.

6
XPiratez / Re: [MAIN] XPiratez - L2 - 21 May - Blood And Skulls
« on: June 12, 2020, 06:33:52 pm »
For my end, megapol scrubs are armed with plasma guns.
Feels KEKW

7
XPiratez / Re: The endings?
« on: May 28, 2020, 04:20:27 pm »
Work in progress.

The "ending" like vanilla-xcom currently is ambushing cydonia and winning both maps.



8
XPiratez / Re: [MAIN] XPiratez - L1A1 - 9 Apr - Aurora Nights 2
« on: May 13, 2020, 05:51:09 pm »
You should put into account, that fusilier gives camo (12/4) and offers 25% reduction against piercing damage.
Piercing damage is the omni-present source of damage during almost every mission.
25% reduction does alot more than 2-3 points of armor value.

Also Peasants and Slaves die to almost everything rather instantly so better use them for the intended purpose as "cannon fodder" and focus on training your ubers.

9
XPiratez / Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« on: March 24, 2020, 11:05:37 pm »
@ georg7490

The EuroSyndicate mission is exactly designed this way to do a huge negative infamy slap into your account.
Afterall you get access to POWERFUL LASER WEAPONRY and you can buy as many as you can affort and endless numbers of clips as well.

Laser weapons are powerful and beat most modern armors thanks to 33,3% armor penetration. You bought yourself into the contract, now make good use of it.
Later in the techtree you can perform a special project to get yourself out of the deal (no longer doing the missions for them) and still maintain the access to the laser weapon shop.

10
XPZ Strategy/Tactics / Re: Extended Piratez general FAQ/Strategy Guide
« on: January 12, 2020, 03:02:23 pm »
Until you've researched "Mutant Alliance" you can ignore all pogroms.
Those Pogroms are named with (Freelance) so it's up to you to try your luck. If you visit the site and abort the mission you'll get punished with the negative score tho.

11
XPiratez / Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« on: January 02, 2020, 02:08:54 pm »
Just give the worthy "Nepotism" and bang, 15 extra turns worth of freshness for 100k.
Send the rookies to easy missions to boost up the freshness.

And invest into facilities that offer 9+ freshness-recovery a day. Works wonders.

12
XPiratez / Re: [MAIN] XPiratez - K2 - 2 Nov - Ice Ice Cool
« on: December 26, 2019, 05:40:53 pm »
If you don't like the way it's supposed to be played, feel free to play something else.

The freshness system makes sense on a larger scale. Veteran troopers can stand far longer in battle than fresh recruits.
If you camp for 20+ turns without any progress towards the objective your crew will freak out and panic.

That happened even before the freshness update. But now 80+ bravery is no longer save from freaking out.

13
XPiratez / Re: Bugs & Crash Reports
« on: December 23, 2019, 04:36:57 pm »
That's nitpicking.
Slave is slave. Maybe the megapol dorks get drugs to turn back to human?
You can enslave the pigman as well and the lasher wears a mask while having a human body. It's a freakin' videogame in the end.

14
XPiratez / Re: A thread for little questions
« on: December 22, 2019, 05:50:30 pm »
How does one get an implosion launcher?

Gun down battleships and other large ships to salvage "parts" of an implosion bomb launcher.
The one late game fighter (that looks like a donut) usually drops some parts unless the weapon is destroyed in the crash.

15
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: December 22, 2019, 05:48:30 pm »
X-Com Apocalypse forced you to use your scientists and other goons to be spawned in base-assaults.
You can use those "civilians" but they serve very little use.

The way combat stress and morale works I doubt we don't want anyone to die because the game forced a brainer to spawn in the hangar and instantly die if s/he moves a muscle.
Xcom 2000 refused to use civilians as meat shields and instead you get 1-2 security dudes as reinforcements (without any combat perks).

Base defence is annoying enough, no need to make it even more punishing.

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