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Messages - mrbiasha

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31
The X-Com Files / Re: The X-Com Files - 0.5.3 alpha: Boom, Headshot!
« on: January 20, 2017, 05:36:22 pm »

- Slightly decreased number of enemies in Temple of Dagon.


Oh, why would you do that? Not that I am against it, but it seemed right that while having inferior weaponry Dagon cultists would have numbers and superhuman allies.

Also, on the topic of precision weapons: I always liked Hunting Rifle in situations when I was able to field agents in numbers. It has a somewhat decent clip size for it's level, good TU cost and I always try to have both hunting rifle and shotgun on any kind of combat missions. I can't really say about hard numbers and effectiveness but it helped me in a number of situations and I prefer it to shotgun with slugs or elephant rifle (while of course I use those weapons too like additional fire power on proficient agents). Btw Arasaka 3000 is OP as hell, I fended off Ethereal and Waspoid base attacks with those.

The idea of better health packs is not bad, but they should be uneasy to obtain as compacted supply of health chems on every agent is a real boon.

32
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: January 14, 2017, 03:39:16 pm »
No bugs with ships and alien electronics. ALIEN ELECTRONICS is a material you need to produce ship same as Elerium, Navigation and Propulsion. You need to kill a sectopod and create electronics from its corpse in Workshop.

33
The X-Com Files / Re: The X-Com Files - 0.5.2b alpha: Wings of Fury
« on: January 09, 2017, 01:39:02 pm »
The ammo should unlock together with the weapon, either normal Uzi or the Minebea version.

Could it be a bug on my side as I placed newer version just over the older one?

34
The X-Com Files / Re: The X-Com Files - 0.5.2b alpha: Wings of Fury
« on: January 09, 2017, 12:58:01 pm »
You mean the Minebea? It uses Uzi clips, I may have forgotten to state it specifically.

Ah, it reads "modified Uzi version", I haven't found one yet, so I have no ammo. Thanks!

35
The X-Com Files / Re: The X-Com Files - 0.5.2b alpha: Wings of Fury
« on: January 09, 2017, 12:48:51 pm »
Thanks! The rules for Promotion I haven't changed, it's one strange creature autopsy and one cultist interrogated.

Oh, than it's me just managed to do it quite quickly. Also, I'm somewhat baffled, I researched new SMG but can't find ammo for it, should it be in store or researched somehow?

36
The X-Com Files / Re: The X-Com Files - 0.5.2b alpha: Wings of Fury
« on: January 09, 2017, 12:32:42 pm »
Oh, wow! You update so fast now and so many things! This version updates look really cool, I'd better speed up to taste them all. Also I recently invested some time and managed to get Promotion I in my game and it seemed to me a bit easier than in previous versions. What is really needed to be able to compile first Report?

37
The X-Com Files / Re: The X-Com Files - 0.5.1b alpha: Black Market Dealers
« on: December 31, 2016, 08:21:19 pm »
Well, I think there are some people who would be ready to contribute to development... But it's kinda hard to think out something really relevant from scratch. Maybe you will consider the idea of creating a thread for you own requests, what you would like to see or may need in future but won't do yourself right now? Not sure if it will pay out but it could help.

38
The X-Com Files / Re: The X-Com Files - 0.5.1b alpha: Black Market Dealers
« on: December 28, 2016, 07:13:21 pm »
Outstanding looks! Keep up the good work! To my shame still have not found enough time to make significant progress on new version.

39
The X-Com Files / Re: The X-Com Files - 0.5 alpha: Corporate Affairs
« on: December 21, 2016, 12:09:05 am »
Welp, this is it! Long awaited major update is here and I can start a new game, maybe even hunt some bugs! The new art is nice and I'm looking forward to test tweaks which were made to early game, new missions and new enemies!

40
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: December 05, 2016, 07:30:34 pm »
Syndicate is serious business - even a toilet has a secure door! Very nice looking, it will be an outpost?

And about weaponry: you make the contact research and you get a number of entries, but buying them will require additional research?

41
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: December 04, 2016, 08:22:59 pm »
Oh, my! Solarius we never doubt you and your work (except cases when advanced rocket weaponry gets inaccessible)!

It seems that the discussion gets to the point where we find out that the current research system just works well enough for current purposes and changing it now would just mean a lot of unnecessary work. Not putting any pressure to you but in my opinion more new content is just much better than changing the existing.  All this research related stuff sounds more like fine tuning which would take place at the finishing stages of game development.

42
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: December 02, 2016, 07:35:00 pm »
Which aircraft can use the plasma beam?  I just built some but my Tormentor and Firestorm can't use it.

Currently the only craft I have which can use energy weapons is Lightning. The others require more alien electronics which is excruciatingly hard to acquire.

--- posts merged, please don't double-post - Solarius Scorch ---

Well, personally I do not see any need to apply strict logics to X-Com, but if slight overhaul and simplification of research tree would open way to more new and interesting research I'm totally for it.

43
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: November 29, 2016, 08:53:26 pm »

As for the interceptor, I like the idea of the mod with XCom potentially being able to get all the tools they have in vanilla by January 1999.

Completly agree on this point! There would be no point at all to make a Commander start figting an Invasion without proper tools and forbid him from access to them. It's just seemed to me that while certain ufos still visit earth even before invasion you can rush radar, detect a UFO very early and if capturing it successfully gain a period of relatively safe time for research. Basically that is what happened to me and I had some easy time to deal with cults using apex tech, and later when initial ethereal wave(which was fixed by Solarius later) hit me I had some means to bust them and get even more tech.

44
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: November 29, 2016, 07:54:59 pm »

In my game, by December 1998 (so technically before the invasion, even though ethereals already roam the earth), I already was working on interceptors.

Indeed, it is possible to encounter alien creatures as Strange Life Forms relatively early (I met silacoid on North Pole even before I had Dragonfly i think) and they give you a chance to research critical tech. And in my opinion Interceptor is quite a powerful tool and handing out it too early would really break balance.

45
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: November 26, 2016, 05:08:18 pm »
How do you like the loot? :)

Welp, I was not very surprised to encounter sonic weapon, but it turned so that every other alien had a unique weapon, so I used them for research and to really enjoy top-tier tech I will have to shoot down another envoy. And it will take some time prolly as it was only the second I've seen since the beginning of full scale invasion (the first was shot down over water).

Hm, I'm starting to have doubts about current weapon balance. Recently one of my bases was assaulted by ethereal battleship. I had some power armors and enough of personal armor suits for the rest of soldiers there, but no laser or plasma weapons. So a Blackops Minigun, Heavy Machine Gun, couple of Black Ops CAWSs, Arisaka 3000 were given out. Rest of the soliders got Groza assault rifles. And losing only one rookie the team literally tore the ethereal terror team apart including a cyberdisk.

I'm playing on normal difficulty, it's understandable that battles should be somewhat easier but I feel like I had more problems with cult bases than with alien squads.

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