aliens

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - BTAxis

Pages: 1 ... 7 8 [9] 10
121
And there was much rejoicing.

122
XPiratez / Re: Bugs & Crash Reports
« on: December 20, 2016, 09:57:42 pm »
Actually, it seems like it's intermittent. I just tested it again and could abort "properly" (yeah, there's surrenders), but trying it a second time caused the crash. Perhaps try aborting that mission a few times and see if it blows up?

On that note I had a crash earlier today when starting a Chupacabra Hunt mission, but that same mission started fine on the second attempt so sadly I can't provide you with a way to reproduce. But it's a data point so there you go.

[Edit] Attached the dump file for that crash in case it helps.

123
XPiratez / Re: Bugs & Crash Reports
« on: December 20, 2016, 09:32:42 pm »
Oh yeah, that, I forgot I had that active. It's just a few strings for the dependencies though. The entirety of that mod reads:
Quote
extraStrings:
  - type: en-US
    strings:
      STR_DIRECT_DEPENDENCIES: "Dependencies"
      STR_LEVEL_2_DEPENDENCIES: "Secondary Dependencies"
      STR_LEVEL_3_DEPENDENCIES: "Tertiary Dependencies"
      STR_LEVEL_4_DEPENDENCIES: "Quaternary Dependencies"
      STR_END_OF_SEARCH: ""

124
XPiratez / Re: Bugs & Crash Reports
« on: December 20, 2016, 08:56:43 pm »
More things.

- Waspite Examination: There's a superfluous full stop at the end of the article.
- Cyclops: Suggest rephrasing "dog like" as "dog-like".
- Heavy Craft Weapons: "sample of troubles" should be "sample of the troubles".
- Ancient Log 221R-17: "commited" should be "committed".
- UAC Plasmagun: Suggest rephrasing "someone called UAC Corporation" as "a corporation called the UAC".
- Gauss Ammo Basics: Suggest rephrasing "luck and error" as "luck, trial and error".
- Fuild Rep: Suggest rephrasing "large security forces" as "a large security force".
- LOADER (SEA): "First" should be "Firstly", "second" should be "secondly". Suggest rephrasing "it allows to retain" as "it retains".
- LASCANNON: "into ship's power source" should be "into the ship's power source".
- Explosions Rock Downtown!: "in almost 1km radius" works better as "in a radius of almost 1km", "get your travel permission" works better as "get your travel permit".
- "Sleping Sattelite" mission should be spelled "Sleeping Satellite".
- School Graduation: Various issues. Suggest rewrite:
Quote
      STR_SCHOOLING_2_B_UFOPEDIA: "Long and arduous work has borne forbidden fruit. By bringing our knowledge to this level we have gained an understanding of sophisticated technologies. Still, it is possible to attain even greater power - but it's unclear what that's going to take."


- Several base blocks (including the empty block and the access lift block) don't have floors underneath the dirt on the upper ducts level, which means you can't tunnel through them without flying armor. Could floors please be added?
- Meridian's Special Autogun description claims all regular stats are the same as the Gyro-Stabilized Autogun, but they're not.
- I found a gal whose face changes when putting on Defender armor. As far as I can tell it only happens with this armor, though I haven't researched all the armors yet.
- I have a crash upon abandoning a botched base defense mission. Save attached.

125
XPiratez / Re: Bugs & Crash Reports
« on: December 08, 2016, 07:53:10 pm »
I'm using a Mind Probe. The Cyclopses have less than 40 TUs maximum, and about 37 Reactions (this is on Superhuman). My unit that got reactioned had more than each at the time, though she DID spend over half her max TUS while the Cyclopses tend to reserve about 75%.

126
XPiratez / Re: Bugs & Crash Reports
« on: December 08, 2016, 07:31:11 pm »
Next:

- The Attack Of Violent Flare Females: Suggest renaming "Attack Of The Violent Flare Females". "eyewitness of" should be "eyewitness to", "were the flares" should be "was the flares", "just like they were having fun" works better as "as if they were having fun". There should be no comma in "pose, suggest".
- #086: "Only Mun Tzu could a tank and 4 girls at the same time." is missing a verb. Suggest "eat".
- #003: "a half" should be simply "half".
- Bossar: "Highly effective" should be "A highly effective", "sustained barrage" should be "a sustained barrage".
- DEFENDER (-): Suggest changing "dead pirate corpse" to "dead pirate's corpse".
- Pectoids: Threat or Hoax?: lots of issues here, did a full edit:
Quote
      STR_NEWSPAPER_020_UFOPEDIA: "Horror and panic have gripped the borough of Edinburg, Iron Tribe. The locals are reluctant to leave their homes after dark for fear of so-called 'Pectoids', animalistic creatures resembling Reticulans but possessed of great physical agility and aggression. As the locals have it, they glow in the dark with unholy light and leap to claw and bite their victims to slake their thirst of blood. The Academy has already issued a statement, informing that Pectoid sightings have been reported in various places for decades, and an investigation of every house in Edinburg would be a good idea. The Iron Tribe government, however, stubbornly refuses to give permission to do so. The Courier was able to interrogate a Reticulan who was recently arrested in Edinburg for Immoral Behaviour. 'Man, there are no Pectoids' said Mr. Dunk. 'We were simply so high on Atom Beer that we were glowing. We were unable to walk upright, much less harm anybody. That's all there is to this story.'"


- There does not appear to be a "0-G" filter in the equipment menu, though one can filter on it using quicksearch in the soldier equip screen.
- Canister Launchers, Small Launchers and Stun Bombs (and possibly other items) count as "strange treasure" even after they have been researched. Taking these items on missions and leaving them in the stash will inflate your score after a mission.
- "Data Mining (1 Disk)" should be spelled "Data Mining (1 Disc)" for consistency.
- Disassembly projects are prefixed with alternately "D-A" or "D/A". Suggest making this consistent either way.
- The Electro-Whip description does not mention it does Stun damage instead of health damage (unlike the descriptions for similar stun weaponry).
- The elevator tiles on the Pachyderm map are not considered to be inside the craft. This appears to be a fixable issue, as the elevators in the Deliverator are considered to be inside the craft.
- I found an Alien Base entrance map block where you can walk through a corner without opening either of the doors. This map block appears in FMP as well (with the same issue), so maybe this isn't the place to report it, but I don't know where else to turn.
- #056 claims the reaction check depends on Reactions multiplied by TUs. I'm convinced this is false. I've taken reaction fire from enemies who had lower Reactions AND fewer TUs than my unit (Cyclopses). Also, vanilla X-Com uses a different formula (Reactions * TUs / TUMax).

127
XPiratez / Re: Bugs & Crash Reports
« on: December 05, 2016, 12:47:38 am »
Pretty sure that's just a map tile. I've seen it lots of times on desert maps.

128
OpenXcom Extended / Re: Meridian's resources and mods for X-PirateZ
« on: December 03, 2016, 07:27:01 pm »
The strings can easily be added, I think someone even posted them somewhere on this forum.
TFTD support (mostly just colors) will be added in early 2017.

It would definitely help if you had some boilerplate rule for that in the OP though. "Somewhere on this forum" is not such a great resource.

Also, I have to say OXCE+ is remarkably hard to find - it took me pretty long to figure out what the difference between OXCE and OXCE+ was when I first arrived on the OXC modding scene. OXCE+ is mentioned in the OXCE mod, but then searching for it yields nothing - because it's hidden in here, in a thread vaguely called "resources and mods for X-PirateZ". Personally I think this thread should be called something including "OpenXcom Extended Plus", and it belongs in the general modding forum alongside OXCE, as it's not really specific to PirateZ.

Bottom line, OXCE+ could stand to be a little more high-profile.

It's up to you though. I'm just voicing my view on the matter.

129
XPiratez / Re: Bugs & Crash Reports
« on: December 01, 2016, 06:34:52 pm »
Stuff.

- Guild Engineering: "Traders'" should be "the Traders'". Suggest rephrasing "knowledge to advance" as "knowledge that will let us advance".
- Join The Gold Rush, Get Rich!: "of human race" should be "of the human race", "in Alpha Centauri system" should be "in the Alpha Centauri system", "is all-time high" should be "is at an all-time high". Suggest replacing "crew" with "serve on". "in Guild Offices" works better as "from the Guild Offices".
- Smooth Captive: "and right amount" should be "and the right amount", "an we can" should be "and we can", "ransom they" should be "ransom them".
- Reapers Attack Again: "Eurasian Autonomy" should be "the Eurasian Autonomy", "a hamlet" should be "the hamlet", "the ban" should be "a ban".
- EuroSyndicate Lasrifle: "from where" should be "from whence".
- Large Barracks: "of Living Quarters" should be "of the Barracks", "contains small storage" should be "contains a small storage". Suggest rephrasing "expensive materials used" as "as the materials used are more expensive".
- Ghoul: "suffer the horrible Necron disease" should be "suffer from the horrible Necron disease", "the surroundings" should be "their surroundings", "falling organs" should be "failing organs", "disease they suffer" should be "disease they suffer from", "during the battle" works better as "during battles", "at a cost" should be "at the cost". Suggest changing "concussion" to "concussive damage" for consistency.
- Regeneration Chamber: Suggest replacing the second hyphen with a comma. "can provide" should be "it can provide".
- Ancient Log RX22-11: "outposts can be built" should be "outposts could be built", "only Marsec will" should be "only Marsec would", "the Marsec" should be simple "Marsec".
- Advanced Firearms: Suggest rephrasing "are known to be underpowered" as "are said to be underpowered".
- Crashed craft briefing: "while you takeoff" should be "when you take off".
- Warehouse Wars briefing: "we can turn" should be "we could turn".


- HAMMERMITE does not have a "class" designation (not that it's unclear what class it is mind you).
- When a craft is destroyed in air combat the message is "IS BLOWN TO PIECES". Maybe add "SHIPPING" there?
- Perhaps the Mining Laser should have a bonus to demolition. It feels underwhelming as both a weapon (it is outperformed by many other close range weapons) and a demolition tool (it is outperformed handily by the Pickaxe).
- The Shrine Ship writeup claims there is always a Reverend on board, but there has not been one in any of the Shrine Ships I've boarded. Also it claims a crew complement of max 16, but on high difficulties the number is in excess of this.
- Some articles, such as Church Warmaiden, Regeneration Chamber and Reaper are written on the explicit premise that the player obtained and researched the item in question, while it is much more likely they got it for free from an interrogation. Not comfortable with this. I think the articles should either be reworded, or not be given for free.
- Upon researching Old Earth Books for the first time, a message appears saying "We can now research Old Earth Books".
- The Canister Launcher is not shown in the Dmg: Chem equipment filter.
- Flintlock Gas Balls can't be used in the Musket. Not sure if this is intentional.


- Found a runabout with a walkable engine (apparently).
- A building that appears on the overpass slum map has a floor tile that extends over the stairs. This is also true for the boarded-up version.

130
OpenXcom Extended / Re: Meridian's resources and mods for X-PirateZ
« on: November 30, 2016, 07:26:42 pm »
Or, to rephrase it: I have no problem with people changing options, or rulesets, but the correct ones should be enabled by default.

So basically just supply a config file as per currently, except it's a "defaults" config that gets used if a user config doesn't exist.

131
XPiratez / Re: Bugs & Crash Reports
« on: November 30, 2016, 01:10:20 pm »
By the way, why does the accuracy of weapons sometimes change from one frame to the next? It's not really a problem for me, I'm just curious.

132
OpenXcom Extended / Re: [EXE] OpenXcom Extended
« on: November 28, 2016, 11:19:36 pm »
In Piratez it can be pretty hard to tell when a unit is illuminated or not, because there are many weak light sources and low illumination is sometimes indistinguishable from darkness on some terrains (despite counting as fully illuminated).

133
XPiratez / Re: Bugs & Crash Reports
« on: November 28, 2016, 02:21:57 pm »
AFAIK, there is a seamstresses' guild.

I've set mine up in China.

134
XPiratez / Re: Bugs & Crash Reports
« on: November 27, 2016, 09:08:05 pm »
More bits and bobs.

- Armored Church Beastmaster: "revealing pretty much unharmed" should be "revealing a pretty much unharmed".
- Reticulan Fusion Reactor: "get good market price" should be "get a good market price".
- Church Beastmaster: "who tends" should be "that tends", "idea on what" should be "idea of what", "wrong in the heads" should be "wrong in the head".
- Govt Enforcer: "of Trader's security" should be "of the Trader's security".
- Interstellar Travel: "limited number of vessels are" should be "limited number of vessels is". "otherwise" works better as "other means".
- Strange Message (1): "coincidence the base" is okay as is, but works better as "coincidence that the base", to fit the rest of the article. "Why nobody knows" should be "Why does nobody know".
- Coral X-Bow: "complex mechanism" should be "complex mechanisms".
- The Deep Ones: "have risen" should be "rose".
- Cyberdisc Examination: "is Star Gods'" should be "is the Star Gods'".
- Chucrch Zealot: "The Church" should be "the Church".
- Sectogre: "mammal's" should be "mammals'". Suggest changing "These are used" to "They are used" to avoid the suggestion that it is the creature's "equipment" that is used. "a very good protection" should be "very good protection".
- Spartan Scout: suggest changing "being" to "they are".
- Self-Charging Laspistol: "to hideout's" should be "to the hideout's".
- Hellerium Batteries: "such arrangement" should be "such an arrangement".
- Heavy Gunship: "in air" should be "in the air". Suggest rephrasing "Its sight means business" as "Its presence tells you the faction means business".
- Warship Hull: "gives them both" should be simply "gives them", "planet's" should be "the planet's" (alternatively "a planet's), "the amount" works better as "an amount".
- #002: "TU's" should be "TUs".
- Ancient Log UAC7-X1: "of Star Gods" should be "of the Star Gods", "Stellar Empire" should be "the Stellar Empire", "swan's song" should be "swan song", "in the earnest" should be "in earnest".
- Space Rangers' Law Pistol: Suggest changing "their military" to "Imperial military".
- Ancient Log 506A-22: "since early 1900s" should be "since the early 1900s", "that planet's" should be "that the planet's", "can fight" should be "could fight", "Stellar Empire's" should be "the Stellar Empire's".
- #005: "to you hand" should be "to your hand".


- AUX_SENTRY_CLUSTER_MISSILE does not have a translation (appears in the hit log)
- "D-A: Laser Rifle" should probably be "D-A: Lasgun", since the item is called Lasgun.
- Ditto "D-A: Laser Pistol" (Laspistol).
- Ditto "E: Cash Bag" (Bag of Cash).
- "E: Kevlar Mesh" doesn't follow the naming scheme. The Kevlar Mesh is the product, not the requirement. It should be named "E: Kevlar Armor Parts".
- *Stop Targeting Civilian Traffic* is in the Mysteries section while all other mission research (so far) is in Lore. Not sure if this is a problem.


- When using a Sentry Gun with the Fortuna craft, the sentry gun blocks the item stash. Perhaps the stash could be moved back a couple of tiles?
- Perhaps the Fortuna could have a ladder leading down from the egress hatch in the bottom so Hands without flying armor can get back inside if a Sentry Gun is blocking the main bay hatch.

135
OpenXcom Extended / Re: Meridian's resources and mods for X-PirateZ
« on: November 24, 2016, 11:34:51 pm »
There's something else I wanted to ask, I often find myself hitting ESC when I enabled the quick search field and decide against quicksearching after all, but this does nothing. It would improve usability (at least for me) by quite a bit if ESC canceled the quicksearch immediately.

Pages: 1 ... 7 8 [9] 10