aliens

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - hsbckb

Pages: 1 [2] 3 4 ... 13
16
Work In Progress / Re: UFO upgrades
« on: October 26, 2012, 04:49:29 pm »
luke83, thanks for your excellent work!

Rotated version of UFOs should be included in the normal game.

17
Translations / Re: Traditional Chinese Translation
« on: August 27, 2012, 05:29:09 am »
I have just added the new text strings to the Traditional Chinese Translation file.

18
Translations / Re: New text strings
« on: August 14, 2012, 05:23:40 am »
I see. I will add these to my Chinese translation.

19
Open Feedback / Re: 0.4 This year?
« on: August 03, 2012, 04:44:59 am »
Thanks forproviding access to debug mode.

I am happy to seeļ¼š
 - Geoscape now spawns any UFO size.
- Added all UFO map data.
- Geoscape now spawns terror sites.


Thanks !

20
Open Feedback / Re: 0.4 This year?
« on: July 31, 2012, 09:41:30 am »
No, he is talking about July 2013. ;D

21
Suggestions / Re: Load game at battlescape options
« on: July 28, 2012, 05:22:33 am »
To prevent careless player like me from annoying, I suggest to add a dialog "loading game will loss the current game progress".  This friendly reminder will pop up after pressing the load game button. Is it difficult to implement?

22
Suggestions / Re: another idea - radar range on geoscape
« on: July 27, 2012, 12:16:14 pm »

And new placed bases of course should have all of radars drawn in hover mode, to adjust position and cover zones you need.

So, the hover Mode work for all zoom levels of geoscape and this can really help me to select base location. Thanks for your testing and suggestion.

23
Suggestions / Re: another idea - radar range on geoscape
« on: July 27, 2012, 11:08:13 am »
That's cool!


Volutar, can you show me some pictures for zoom in?

I want to see the line (part of the circle).

24
Suggestions / Re: Load game at battlescape options
« on: July 27, 2012, 02:06:13 am »
Adding load game button is another point Openxcom can do but the Ufoextender cannot.

This is a good example of UI improvement!

25
Offtopic / Re: Map of Openxcom fans pool
« on: July 26, 2012, 11:19:37 am »
This thread remind me to update my location in forum's Member Map. I live in Hong Kong.

26
Fan-Stuff / Re: Vegetation Earth map
« on: July 26, 2012, 10:31:24 am »
at last, we could shoot down ufo and fight in city :)
8)
Actually, there is no City Map in X-com. There isn't any multi-storey building.

 

27
Suggestions / Re: another idea - radar range on geoscape
« on: July 25, 2012, 10:21:44 am »
Voluta, your radar look the best. However, can we see the flying UFO if the radar range is cached?

28
Suggestions / Re: Some stuff
« on: July 24, 2012, 11:23:40 am »
For what is it worth, i like keeping all the same map formats, graphic types as the original, i dont really want anything Fancy until both xcom games are supported. Just my 2 cents


Yes,  running the two X-Com games without trouble is the first priority. Others major improvement is welcome but after 1.0

29
Open Feedback / Re: 0.4 This year?
« on: July 24, 2012, 04:48:13 am »
This new is great. Thanks.

30
Open Feedback / Re: 0.4 This year?
« on: July 24, 2012, 12:30:53 am »
I'm not so sure about the Geoscape AI phase 1. UFOs don't have missions yet. There are just 3 ufo types that can spawn and they travel a bit at random.

This is in the roadmap of 4.0, isn't it?

Pages: 1 [2] 3 4 ... 13