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Messages - Kharim

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31
XPiratez / Re: [MAIN] XPiratez - 0.99C.1 - 10 Sep - Become an Idol!
« on: September 29, 2016, 02:37:39 pm »
Heh, or maybe have tanks act as halftracks, towing heavy equipment :P
Towing a rocket turret behind a tank? Sounds fun!

32
XPiratez / Re: [MAIN] XPiratez - 0.99C.1 - 10 Sep - Become an Idol!
« on: September 29, 2016, 10:09:53 am »
It is already implemented, so I'm not sure what you mean by it's missing.
Alright, however I have never seen it working during my playttrough. Will keep an eye on it.


33
XPiratez / Re: [MAIN] XPiratez - 0.99C.1 - 10 Sep - Become an Idol!
« on: September 29, 2016, 02:25:29 am »
Hello

First off, thanks for this great mod! Xcom Ufo Enemy Unknown has always been one of my favourite games and You made it possible to enjoy it once again, with added layers of complexity and many new tactical possibilities. So far I have been really fond of Xpiratez and literally can't stop playing it! To tell the truth, as a kid I dreamt about such a big expansion mod for Ufo, and You made it real, great job!

As far as modding of Open Xcom is concerned I am a complete laymen. However while exploring the game I stumbled upon Open Xcom mod called "Aliens_Pick_Up_Weapons". This is something that I found missing in Xpiratez. Is there any way to implement that function?

Another thing- during my playthrough I have managed to manufacture a Sentry Gun/Rocket-  static defense platform. I can load it into ship but obviously it doesn't move at all. I don't really get the idea behind this unit. The only situation I can picture it useful is when my ship has landed with its rear towards enemy so the sentry can actually shoot something. Is there some application that I am missing?

Once again many thanks for Your hard work that made this miracle happen. Keep up  this great work!

Pozdrawiam!

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