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Topics - Wolfstarr

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So I've been playing around with a lot of things and thought I would share something, its not intended for serious usage in the game but I must say that the power gem packs an incredible punch lol!

If anyone is interested in the files let me know and I'll zip it and post it here.

Big thanks to the authors of PowerGlove and AwesomeGuns mods as I borrowed a few things while I figured out what I was doing.

Work In Progress / Mecha Sprites
« on: September 29, 2016, 04:10:36 am »
Hello everyone,

I'm busy working on a big mod using bits and pieces from various ones I like on here, everytime I come up with a new idea it seems like someone else has suggested it in the past.

I haven't seen this sprite sheet posted, it is from a game called Metal Marines and has some cool looking mecha.

Think it might be a bit big for a solder / armour sprite but might be okay for a HWP platform.

I might get round to it myself at some point lol

Work In Progress / TFTD craft in UFO / Craft Recovery Question
« on: September 28, 2016, 11:06:44 pm »

I did Google this but could find a response that I can understand.

1. Is it possible to use the TFTD resources of crafts in the fist game? I imagine that they would need to be recoloured the originals pallette.
2. Where is the inventory stored of alien craft that is detailed on the recovery? I want to edit the load outs I.e. Number of power sources, navigation as I'd like.  Is this even possible?

Thanks in advance!


Work In Progress / [WIP] [HWP] ED-209 - Working but lacks walking animation
« on: September 26, 2016, 12:13:10 am »
So first post here :)

Been watching watching lots of let's plays on OpenXcom and thought I'd get involved as have so many ideas for mods but wanted a fairly easy one to start off with.

I watched Robocop recently (the 80's) one and after seeing ED-209 I thought how similar he was to a sectopod and bam it hit me wouldn't it be cool if he was in Xcom.  I played around with the Sectopod HWP mod by Harry ( and managed to change the name of the unit and get everything working in the battlescape from a functional perspective.  I changed the weapon to Cannon to reflect the one he had in the film.

I've also played around with the sound files using this youtube sfx video ( and its okay but not perfect, the unit is also completely unbalanced for use in the game at the moment as testing it in the battle simulator thing it owned everything lol.

I'd love to get the sprite up together but not much of an artist so may attempt a recolour instead once I get my head around sprite modding.

I'm also looking at the PC game of Robocop to see if I can rip some better sounds to use.

Anyone who wants to help totally welcome to!

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