16
Released Mods / Re: Elerium Extraction Mod
« on: August 31, 2016, 05:37:26 am »
Hmmm... do you mean:
add
if so, then that would prevent building without workshops, but would still allow building in the reactor. (no good)
or do i misunderstand your meaning?
--- posts merged - Solarius Scorch ---
Mod has been updated to version 1.3
The new research entries have been modified to drop requirement of UFO Construction and replace it with Grav Shield. This will force later game development of this branch of the research tree, as well as provide a reasonable human-based artificial gravity base of knowledge the facility implies control of.
A new hidden research dependency provides for requiring previous research of at least 1 type of alien weaponry clip before the research on extraction can begin. Makes sense.
fixes to route nodes and spawn location/probabilities.
add
Code: [Select]
facilities:
- STR_WORKSHOP
provideBaseFunc: [ WORK ]
- STR_115_REACTOR
workshops: #value
manufacture:
- STR_THINGS #every item able to manufacture
requireBaseFunc: [ WORK ]
if so, then that would prevent building without workshops, but would still allow building in the reactor. (no good)
or do i misunderstand your meaning?
--- posts merged - Solarius Scorch ---
Mod has been updated to version 1.3
The new research entries have been modified to drop requirement of UFO Construction and replace it with Grav Shield. This will force later game development of this branch of the research tree, as well as provide a reasonable human-based artificial gravity base of knowledge the facility implies control of.
A new hidden research dependency provides for requiring previous research of at least 1 type of alien weaponry clip before the research on extraction can begin. Makes sense.
fixes to route nodes and spawn location/probabilities.