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Messages - Juku121

Pages: 1 [2] 3 4 ... 107
16
The X-Com Files / Re: The X-Com Files - 3.2: The Colors of Sin
« on: April 13, 2024, 12:46:57 pm »
How do I know (or guess) which these are?
As ever, you either screen them in the labs or conduct field testing. Might need a few extra body bags if you do the latter. ;)

If you're impatient, you look in the save instead.

Also what is Apocalypse-style equipment assignment?
Equipment is assigned to a soldier instead of craft and moves with them from craft to craft (and maybe even base to base?)

Since the game is still built on the assumption that items live in the store and not on a soldier, I gather it might be a little clunky in certain circumstances.

17
Brutal AI / Re: "Realistic accuracy and cover system" option
« on: April 13, 2024, 09:08:43 am »
No, the problem isn't the values of the flags for RA, but rather the fact that RA can't really be 'turned off' without reverting to OXCE.

18
The X-Com Files / Re: The X-Com Files - 3.2: The Colors of Sin
« on: April 12, 2024, 08:11:20 pm »
Feel free to make it, if you like. I would prefer to focus on other stuff myself, but I totally don't mind if someone else does it.
Would this be a 'revert to timer-grenades' submod, or a 'make 0-turn grenades' submod? Because the thing here is that so far, evidence suggests people very rarely use timers different from 0. So it would seem to make sense to make a submod for the minority, and have the parent mod cater to the majority.

Should we do a poll?

the other is a brutish cheat (which ruins the balance even more).
Eh, I beg to differ. The big cheat has always been that you can throw grenades across the map, and rookies do it with far, far better accuracy than they can shoot rifles with. This and 'non-instant' grenades have somehow become really ingrained among X-Com players, even to the point of dogma. And that's despite virtually every other squad-level game I've ever played having the equivalent of instant grenades (if it had grenades in the first place, of course). And I've played quite a few.

I rewatched a few episodes of Meridian playing TWoTS a few weeks ago, and it was quite funny to see how quickly he reverted to Magna-pack spam and how quick their reduced lethality was to disappoint him. :D

Instant grenades and unlimited range are somewhat cheaty, true. Instant grenades and limited range means you can no longer do the grenade relay trick and now all grenades work more like they do in IRL - as close-quarters AoE weapons.

The one grenade type where this can be argued is smoke - instant smoke cover is not too realistic nor does it make for better gameplay. Then again, you do have to shoot through your own smoke if it's instant, instead of shooting in the clear and then laughing as the smoke screen comes up on the enemy's turn.

Finally, we already have grenade launchers, which are basically instant grenades with a weight/inventory space tradeoff. So, in a sense, we already have instant grenades, and it's a bit schizophrenic to have to justify instant and non-instant versions at the same time.

19
Brutal AI / Re: "Realistic accuracy and cover system" option
« on: April 12, 2024, 07:59:02 pm »
it could be inaccurate, but will be fixed... eventually
...
Min/max accuracy caps at 5%/95% respectively. For 5% or less - kneeling grants additional 2%, and aiming another 3%
Didn't we discuss this, and it turned out that the cap wasn't really as hard as this line says it is? I recall testing it in... December? ...and getting something like 99% accuracy at non-point-blank distances.



When RA option is off - the game should works the same as OXCE... but it doesn't.
This sounds like a big problem for BOXCE in general. :(



...balancing RA around XCF to make all those 100500 weapons good and realistic is far beyond my goals.
XCF weapons aren't meticulously balanced or even close to 'realistic', nor were really intended to be, though. Same for Piratez.

20
The X-Com Files / Re: [Submod] Stealth armours
« on: April 10, 2024, 11:51:03 am »
Alright, appreciated. I noticed there's also a new 'Prowler' armour that's also somewhat stealthy. Less than the Shadow Suit, but with better vision and stat boosts.

21
XPiratez / Re: A thread for little questions
« on: April 09, 2024, 09:35:30 pm »
It's probably the '15% of gals sleep in their undies' mechanic I was made aware of three days ago.

22
The X-Com Files / Re: [Submod] Stealth armours
« on: April 08, 2024, 08:47:45 pm »
The BO suit is early game, and the Stealth Suit is essentially postgame, so I am not certain how a new, presumably mid-game (?) stealth armour would affect my submod. Unless you've added some sort of global armour mechanics or concepts that should be unified across all stealth armours?


23
OXCE Wishlists / Re: _Raven_'s wishlist
« on: April 08, 2024, 03:51:30 pm »
Well, this is working as intended. If your screen isn't 16:10, you're getting either black bars or stretching, no way around it. Well, windowed mode maybe.

I don't know that there's a way to display attachments in the body of the post on this forum. The 'img' tag is more of a hyperlink with a preview than anything.

If you're playing without mouse wheel access, perhaps the pedia articles aren't indeed scrollable. Never been in such a situation myself.

24
The X-Com Files / Re: [Submod] Stealth armours
« on: April 08, 2024, 03:38:22 pm »
Thank you very much!

I pulled the submod out of my older modifications of the parent mod one evening, at that point got stuck with the scripts, it was two o'clock at night, and I gave up.  And then never really had the inclination to revisit the issue.

I hope this time the submod actually works in all aspects.

Edit: Moved the attachment to the OP.

25
The X-Com Files / Re: The X-Com Files - 3.2: The Colors of Sin
« on: April 08, 2024, 02:50:27 pm »
I can easily remove the counter from grenades (and set it to 0 turns), but God knows how many people use the counter and would be sad to see it go.
I've also never used any setting but 0 turns, so add me to the list of those for whom the timer is superfluous. I've never seen anyone use any other setting else, either, though I'm sure there are some cases when it might be useful.

A simple solution would be to make an 'official' submod that either removes the timer or puts it back, depending on which population of mod players gets the upper hand. ;D



Moreover, I propose adding 'isExplodingInHands: true' to most if not all grenades, to discourage the excessive pre-priming mentioned by psavola in the thread the quoted post came from. As I recall, Solarius isn't a fan of pre-priming, either.

26
OXCE Wishlists / Re: _Raven_'s wishlist
« on: April 08, 2024, 11:04:54 am »
There is no indication that the text can be scrolled, but you can just scroll it and it works. Example attached, I added three paragraphs of 'lorem ipsum' there.

Also, I don't see any distortions (see attachments) when looking at 1920x1080 vs 1920x1200. What are your exact graphics settings?

27
The X-Com Files / Re: [submod]Submod list for XCF
« on: April 08, 2024, 08:03:08 am »
The Interceptions Russian translation has an extra quotation mark (") in the description of 'XFS-105', making the mod crash.

The Medical Drone icon mod seems a fine addition, perhaps ask Solarius to include it in the mod proper?

Added both to the list and split the last two sections into the next post.

28
The X-Com Files / Re: [Submod] Stealth armours
« on: April 08, 2024, 07:41:40 am »
Updated, including the Russian strings and altering the startingConditions to use !add. Incidentally, added a missing starting condition, too. Maybe there are more, didn't check too thoroughly.

@AndyFox: Thanks. Your long dash seemed problematic, otherwise inculded everything as is.


As always, if anyone finds issues, post them.

Edit: Moved to the OP.

29
The X-Com Files / Re: [submod]Submod list for XCF
« on: April 08, 2024, 01:20:05 am »
Oh, I completely forgot that I made a second one. :-[


I hope it won't get to a third in the next three years or so...

30
The X-Com Files / Re: [submod] X-Com Files Music
« on: April 07, 2024, 11:42:03 pm »
Interesting. I checked some random tracks, and most of them were kinda too peaceful for my taste, especially the 'ambient' bunch. I much prefer Stone Lake's XCF Remusic, as far as cursory first looks go.

But don't let me discourage you, music is very much a subjective matter.

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