31
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.14)
« on: July 27, 2018, 08:18:15 am »Please make the game harder for Meridian......but on superhuman.
Beginner should be for beginners. Diffulty should increase with every diffĂculty level step bei step.
This is an important point.
IMHO a main balancing problem of vanilla and most mods is, that the game is harder on beginner level than on genius level. All mod writers are experienced players and they balance only the high levels (for their own fun).
The problem is, that a beginner normally gets less enemies -> less loot, less money, less experience. So when the invasion starts and harder fights come, they can not be prepared. With this slowed start a beginner can not attack alien bases or large ships when they show up and can only sit and watch while losing countries and the game. This is frustrating, not fun.
So I made a TWoTS rul file, to help beginners with their start into the game. No help for superhumans. And more help for beginner level than for genius level. Maybe this can compensate for the missing loot.
Please try out (or read) and comment.
/edit:
Usage: Copy the file into your TWoTS mod directory to the Ruleset subdirectory, start the game(!) (this loads the mod changes) and start "new game" on low or mid level.
The file changes for non superhuman, first year:
- some extra money gift in the beginning
- some extra ressources when needed
- some not-getting-stuck-items when & if needed
It is NOT intended to be idiot proof, so if you sell the important things, they maybe do not come again. I like this file an am playing a game with it now.