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Fan-Stuff / Re: A Realistic Backstory for the Aliens
« on: August 26, 2017, 11:47:36 pm »
Indeed. Does seem fitting, though I am a rather jaded person due to my open minded way of thinking in most cases.
As for the lore. From what I've gathered by playing the game over the years, most of the aliens are not only altered but enhanced by cybernetics or other such artificial stuff like a floater's lower body swapped with a large device that also gives ability of flight. It is rather strange that sectoids and ethereals are pretty much the only ones without major artificial alterations, same goes for some of the pets/terror units more or less but that goes for all pets that can be tamed to be part of something without artificial means of control, that and mind control can be easily used also to command them and perhaps even without directly controlling their bodies/brains but give them mere mental info of what to do and what they'll get for doing it to motivate and move them.
Sectoids and ethereals could very well be a governing part of some alien government where they are the overlords of. From slavers to enslaved life forms who are subject to be changed into some cybernetic units of workforce and/or warfare. The massive brain entity in X-Com 1 could also very well be not the only one around if beings from other star systems are concerned and since they probably all have long lifespans and/or immortality, time doesn't seem to concern them as much as they have enough time to be patient and observing, X-Com merely threw an unexpected wrench into their (slow) operations thus forcing them to be assertive, quick and cruel. Throwing everything to win and gain control over another enslaved species.
In my own spin-off personalized story/backstory of my Gazer commando is that he's essentially in a rogue group along with other gazers who have managed to get control over the overlords for a short period and escape along with majority of high-end advanced tech, willing to sometimes turn themselves into customized cybernetic super units just to fight against the draconian evils that is sectoids and ethereals and whatever else is at the helm of the proverbial slaver whip, to demoralize the overlords with shock and awe attacks by singular units from ground and EVA commandos to unexpected destruction of fleets by said commandos in superior and faster spacecrafts to drop in and out, leaving little trace thus making not only the X-Com fighting for freedom but also a small branch of aliens willing to help the X-Com.
That is why my avatar currently is one of the main gazer commando's face. And I must stretch again that what I just wrote about gazers is purely of my own fan-fiction basically, to keep myself interested playing as them.
As for the lore. From what I've gathered by playing the game over the years, most of the aliens are not only altered but enhanced by cybernetics or other such artificial stuff like a floater's lower body swapped with a large device that also gives ability of flight. It is rather strange that sectoids and ethereals are pretty much the only ones without major artificial alterations, same goes for some of the pets/terror units more or less but that goes for all pets that can be tamed to be part of something without artificial means of control, that and mind control can be easily used also to command them and perhaps even without directly controlling their bodies/brains but give them mere mental info of what to do and what they'll get for doing it to motivate and move them.
Sectoids and ethereals could very well be a governing part of some alien government where they are the overlords of. From slavers to enslaved life forms who are subject to be changed into some cybernetic units of workforce and/or warfare. The massive brain entity in X-Com 1 could also very well be not the only one around if beings from other star systems are concerned and since they probably all have long lifespans and/or immortality, time doesn't seem to concern them as much as they have enough time to be patient and observing, X-Com merely threw an unexpected wrench into their (slow) operations thus forcing them to be assertive, quick and cruel. Throwing everything to win and gain control over another enslaved species.
In my own spin-off personalized story/backstory of my Gazer commando is that he's essentially in a rogue group along with other gazers who have managed to get control over the overlords for a short period and escape along with majority of high-end advanced tech, willing to sometimes turn themselves into customized cybernetic super units just to fight against the draconian evils that is sectoids and ethereals and whatever else is at the helm of the proverbial slaver whip, to demoralize the overlords with shock and awe attacks by singular units from ground and EVA commandos to unexpected destruction of fleets by said commandos in superior and faster spacecrafts to drop in and out, leaving little trace thus making not only the X-Com fighting for freedom but also a small branch of aliens willing to help the X-Com.
That is why my avatar currently is one of the main gazer commando's face. And I must stretch again that what I just wrote about gazers is purely of my own fan-fiction basically, to keep myself interested playing as them.