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Messages - Droggarth

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1
Work In Progress / Re: Playable alien and flyable UFO projects
« on: February 25, 2022, 11:27:36 pm »
Thanks, I agree that they don't look kneeling enough. Unfortunately I'm not skilled enough to alter that crouch sprite set properly, perhaps I figure something out later down the line but not sure

2
Work In Progress / Re: Playable alien and flyable UFO projects
« on: February 25, 2022, 01:38:56 pm »
Got tired of seeing Gazer's legs disappear when crouching so I updated the spritesheet, used existing sprites that looked closest to crouching and slapped them onto previously empty crouching set

3
Work In Progress / Re: Playable alien and flyable UFO projects
« on: May 09, 2021, 06:31:53 pm »
I made a new playable vehicle Fhyrrian Space Car 1 with a name Fhycrath:








Downloads in the OP (Original Post).

4
Work In Progress / Re: Playable alien and flyable UFO projects
« on: May 07, 2021, 10:26:06 pm »
Got some more progress done, this time with playable super Gazers. Finally was able to make them fly/float properly thanks to PckView and Aseprite! Used one of the existing Gazer walking animations which fit for floating/hovering state:


Only thing missing now are crouching sprites. :-\

5
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.13.0
« on: May 07, 2021, 01:31:30 am »
Very strange to be honest. I never heard anyone having problem downloading files uploaded on the forum.

Aye, odd indeed. Still none the wiser but I tried again just now and finally it downloaded

6
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.13.0
« on: May 04, 2021, 08:04:47 pm »
When it comes to X-Com, the first one and the Apocalypse are my favorites so the idea of having Apocalypse in the first game got my interest. However for some stupid reason I am unable to download this mod because it fails every time after it downloads 3 megabytes, frustrating.

7
Work In Progress / Re: Playable alien and flyable UFO projects
« on: May 03, 2021, 07:09:40 pm »
Yeah... I attached the file in the opening post instead, you can get it from there: https://openxcom.org/forum/index.php/topic,7664.msg120521.html#msg120521

Splendid! Downloaded it, will read it after I've gotten some rest and cleared my head. Modding mahyem made my zen out and skip a day so I haven't slept for about 40 hours now

8
Work In Progress / Re: Playable alien and flyable UFO projects
« on: May 03, 2021, 11:05:45 am »
*Deep sigh of some relief* Okay, got the 6 crew to spawn! Also managed to get rid of the odd damaged/wrecked states in battlescape. Turns out I missed some crucial MCD modding. That aside I still don't understand routing.

I still need to make custom icons for it and for that I need Lightning's image files to adjust for my new ship as it is in the same size in battlescape as Lightning, where are those files located?

Here's some screenshots:






Landing strut cluster:


Changed it to something better:

9
Work In Progress / Re: Playable alien and flyable UFO projects
« on: May 03, 2021, 09:05:06 am »
Got it somewhat working, somewhat.. unfortunately for some reason the craft doesn't spawn with more crew than 1 and it seems to be based on some unwanted RNG that decideds if the craft is wrecked or not. I'm even more confused now

All I ask from this current project is being able to haul 6 troops with X_UFO_111/X-111 prototype saucer without any boll yotz issues which I've been trying to get rid of for 9+ hours now

10
Work In Progress / Re: Playable alien and flyable UFO projects
« on: May 03, 2021, 04:55:32 am »
Still crashes, even with mimicking the placement of routes, elevator and landing legs of the tiny scout but with a bigger saucer on the landing legs. Good grief, please someone tell me what the frell am I missing here

11
Work In Progress / Re: Playable alien and flyable UFO projects
« on: May 03, 2021, 03:18:43 am »
Perhaps you can find some info here: https://openxcom.org/forum/index.php/topic,7664.0.html

Uh,that Mapping_manual.pdf file there can't be downloaded due to 404 error. :-\

I'm glad to hear you're doing better! I've had my fair share of hard times, and happy to say I have mostly been doing better also!

Thanks! Though my brain hasn't improved much as I'm already having a headache trying to make routes work with that old MapView for a prototype alien craft. Currently I haven't bothered with making a unique looking ship yet, I only have only the bare essentials set up for a new ship with placeholders put in place for modding which is why it looks exactly like the small scout (that bigger one) as I'm trying to understand routing with no results. Game just keeps crashing, unable to spawn X-Com units and I'm no longer sure what the hezmana it wants at this point. The WIP mod file of mine is under this post, feel free to explain it to me in layman's/caveman's terms as I'm at the edge of frustration and at the edge of my wits here. :(

12
Work In Progress / Re: Playable alien and flyable UFO projects
« on: February 09, 2021, 06:12:16 pm »
Thanks! Though my modding skills aren't good enough for some large overhaul. I'm still struggling with making a custom pyramid ship be able to spawn onto battlescape without giving errors. So far it's the routing I have the most issue with, errors seem to be saying the game is not able to spawn xcom units onto it.

A comprehensible short guide to making routes for custom ships would be nice.

13
Work In Progress / Re: Playable alien and flyable UFO projects
« on: February 08, 2021, 04:53:33 pm »


Added some shading to it and made shadow look a bit better.

14
Added missing craft files to my version 0.3 because previous versions were missing that crucial substance due to my at-the-time stressed out state. Good grief, why didn't nobody mention this!? Yikes, I could've fixed it ages ago! :o

Anyhow here's a working (I hope) attachment of my mod, please let me know this time if it works or not. Checked it on my end and it works (then again I use older version of OpenXcom so I'm not sure as I'm not that tech-savvy due to some mental problems).

I've also tweaked the craft's hangar sprite with Aseprite in my current version. And.. to keep things tidy for now, I've added my Gazer Armor mod. Both that and the Fhyr ship are cheat mods basically because that's how I usually roll.


All that aside, I'm not quite the person I was 3 years ago. The old me was too stressed out and angry way too often.

15
XPiratez / Re: [MAIN] XPiratez - 0.99J8 - 19 Oct - Mixed Bag
« on: November 23, 2018, 11:25:27 pm »
No problem, you're welcome, just why such a weird coming out? What do you even mean, dude? You want to disgust me by claiming you're a cheater? Or what?

Aye, I am quite odd indeed, is my nature nowadays. Other than that I'm off to lurking in the shadows again after commenting on this update to the mod.

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